Rule #1 of Horror writing is ADD SOME FUCKING HUMOR! If your story is doom and gloom all the time, it stops being scary and dark and becomes insufferable and boring.
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A tale that is perpetually dark in tone becomes tiresome very quickly. It needs to feature the occasional ray of light for contrast and to create a sense of hope. Monsters and other terrors must be offset with creatures that are kind and lovable, giving the characters even more reasons to stand against the darkness. Here are a couple of ways to add glimmers of light to a tragic tale:
- In a land as dreary as Barovia, take the time to describe the occasional scene of beauty, such as a pretty flower growing atop a grave.
- Make sure that the heroes have contact with NPCs who are honest, friendly, and helpful, such as the Martikovs in Vallaki or the Krezkovs in Krezk.
-Curse of Strahd, Introduction. Marks of Horror. 2016.
This comic is not what that rule means.
Because the comic is a strawman argument.
Sounds like Icewind Dale - Rime of the Frostmaiden to me.
This was drawn while I was running Rime of the Frostmaiden, and is loosely based on that, but changed to give no spoilers.
In Icewind Dale it was a Loris. No other text was changed.
Spoiler: the lemur is actually a halfling child that RinkyDink wants to serve to some hobgoblins in exchange for a Jar of Endless Mayonnaise.
I am currently running it and I am absolutely not sure how to get everything neatly together. It is an absolutely great campaign but here and there (at least to me) it gets quite hard to run.
If you want some tips, I feel I ran it quite successfully a few months ago. Can share some thoughts or prep I did.
I love the lemur's expression at the trap, half dismissal half curiosity.
What is this meme referring to?
WoTC's schizophrenic writing quality.
Clearly it's based on Teddy Ruxpin
I would back this on kickstarter