TheGreatDarkness

joined 1 year ago
[–] [email protected] 1 points 3 days ago

A lot of rpgs I see made this way go long way from 5e clone.

[–] [email protected] 2 points 4 days ago (1 children)

That's been true for multiple d&d editions too, especially 3/3.5 and 2e (argurably this is what killed TSR). 5e/ODD should have learned from these lessons, but shareholders jsut want to see the line go up, I guess.

[–] [email protected] 5 points 4 days ago (3 children)

I would go further, this isi an issue with EVERY game, not just D&D

 

I'm not complaining, more new games the better, and some of them are very interesting.

Also, at least some of these youtubers turned devs have tried Pathfinder and that wasn't it, so spare the "why won't they just play Pathfinder?" comments

[–] [email protected] 2 points 1 week ago

Yes, this baffles me as well.

[–] [email protected] 2 points 1 week ago

I tried to push for more practical approach to playing without a single player, but both in my D&D and in my Blades in the Dark groups, players just feel...uncomfortable with the idea and don't want to play if all players aren't there. I once proposed a system where we could play in smaller groups to accomodate one player's schedule not matching others...and upon realizing they wouldn't be playing in full squad in this sytem, that player just quit the campaign.

[–] [email protected] 7 points 1 week ago (2 children)

Fun fact, MCDM's Flee Mortals! book has its own stand-in for Tarrasque - Goxomoc. Fool's Gold: Into the Bellowing Wilds also has Dire Tarrasque

[–] [email protected] 9 points 1 week ago (2 children)

This is because WotC designs for mass appeal, so their monsters need to be fair challenge even for an underoptimized group. Which makes them pathetically weak if you're playing with anyone else.

Also, because playtesters at Wizards don't use any magic items for some reason

 
[–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Yes, it was in Acts of Vengeance, where Loki gathered various supervillains and suggested they switch their enemies in a grand alliance to destroy heroes. Loki assumed they're all evil so they'll get along...and then had a surprised pikachu when Magneto used portals, that Loki set between villain bases and their meeting hall, to go to Red Skull's base, wreck it and kidnapp the guy.

[–] [email protected] 6 points 2 weeks ago

Angela is a great example of a Paladin.

 

source: He-Man/Thundercats #3 from DC Comics, I tihnk it was published in 2018.

[–] [email protected] 3 points 1 month ago

It's not ai, I remember seeing this art years before ai art theft was a thing.

[–] [email protected] 1 points 1 month ago

happy birthday

[–] [email protected] 7 points 1 month ago

Always gotta love when the villains fight smart and dirty

 

To be fair to Barbarian, the guy was a werewolf and Barbarian is racist against werewolves.

 
 
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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

Despite Margareth Weiss and Tracy Hickman's statement that Krynn has no Lycathropes, Orcs or Drow, TSR would publish a werewolf adventure placed near Daggard Keep in First Edition supplement World of Krynn. I lowkey suspect the Krynnish part of Vecna: Eve of Ruin was a reference to that.

 
 

Lessons Learned:

  1. Despite entire fandom constantly talking about the Chaos Gods and threat Chaos poses, most of the Imperial Guard aren't supposed to know anything about it, less alone the specific names.
  2. Despite their enemeis in Sabbath participating commonly in diablerie and fandom making big deal out of what an unforgivable crime it is, it is not something an average Vampire of Carmarilla knows about in any way.
 

On my last session of d&d combat took too long and I had to apologize for it to my players. One player, who is a Pathfinder 2e player, said it's nothing compared to long fights he had in that system, where between party of high level casters, boss, minions and enemy spellcasters, he would be waiting a whole hour for his next turn. I certainly want to at least have one Pathfinder 2e campaign among options to present to this group after we finish current one, so how much is this a general problem and not his group's problem and are there some ways to avoid this long combat?

 

I would usually be sad to see another original RPG go 5e compatible but Neuroshima was infamously poorly designed ruleset, possibly worse than Shadowrun. I probably won't be running it, but may steal statblocks for my 5e game if I need weird stuff again.

 
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