this post was submitted on 04 Jun 2024
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Mildly Infuriating

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Just because a 3060ti is technically capable of ray tracing doesn't mean I want you to keep turning it on every time the driver gets an update.

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[–] [email protected] 39 points 3 weeks ago (5 children)

I still have yet to find a use case for ray tracing that's not just shiny floors or water. Not worth the 100+Fps drop

[–] leekleak 27 points 3 weeks ago

hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)

[–] daellat 6 points 3 weeks ago* (last edited 3 weeks ago)

Global illumination like in metro Exodus can be quite important to atmosphere or immersion

But again no need for lower resolutions, upscalers etc to get that running even on amd. Still not cheap but doesn't have to be crazy expensive.

[–] [email protected] 5 points 3 weeks ago

Cutting dev time, because instead of having to use smoke and mirrors to create...smoke and mirrors, they can just use GPU manufacturer's libraries to render it in real time.

[–] [email protected] 4 points 3 weeks ago (1 children)

subsurface scattering, indirect lighting, soft shadows, reflections, caustics

[–] daellat 3 points 3 weeks ago

I'm pretty sure we can do subsurface quite good without rays no?

[–] [email protected] 2 points 3 weeks ago

Does your GPU properly support ray tracing acceleration? If it does (and it has the vram) the hit is not that bad for any reasonable level of raytracing.

[–] [email protected] 36 points 3 weeks ago (1 children)

"Optimizing" in Forza means building shader cache. Not related to ray tracing.

[–] radix 15 points 3 weeks ago (1 children)

All custom settings get overwritten and set to Ultra or Extreme on everything.

It may not be making any sort of attempt to "optimize" settings based on my hardware, but that's probably even worse. I turned stuff down to get the framerate that works for me. Just let me keep my setting the way they were before.

I don't even know whether it's Forza changing the settings or Nvidia. But somebody's doing it wrong.

[–] [email protected] 6 points 3 weeks ago (1 children)

It's probably Nvidia, I've never had Forza reset my graphics settings and Nvidia GeForce experience / the new Nvidia app have a feature where they "optimise" your game specific settings.

[–] wreckedcarzz 1 points 3 weeks ago

Yeah I've actually never had this phenomenon on my amd cards either, sounds like a software toggle

[–] [email protected] 6 points 3 weeks ago

I got a 4090 mobile and while it is actually capable of running games with ultra ray tracing like... Why? I've never found a game where it doesn't just make the experience worse.

[–] [email protected] 5 points 3 weeks ago (1 children)

Is that FH5? I've never had it change the video settings of the game after a driver update. Do you have the stupid automatically set video settings according to what nvidia thinks is good turned on?

[–] radix 6 points 3 weeks ago (1 children)

Yeah, apparently I get to be mildly infuriated at nvidia for changing shit, mildly infuriated at myself for letting it, and also still a little mildly infuriated at playground games for having an ambiguous message that never clued me into what was really happening. Trifecta!

[–] [email protected] 6 points 3 weeks ago

To be fair “optimizing for your PC” is just compiling shaders. It does that every time your drivers update. The video setting change is down to Nvidia being really stupid.

[–] [email protected] 3 points 3 weeks ago* (last edited 3 weeks ago)

I remember when Nvidia updated the drivers for the 1660 Super to allow RT options to be enabled and thinking "but why?" Because, yeah; I can now select the options instead of having them greyed out... But doing so makes the game in question (literally any game with RT) a slide show and doesn't even look different lol