leekleak

joined 1 year ago
[–] leekleak 14 points 2 months ago (3 children)

Sigh... Source?

[–] leekleak 6 points 2 months ago

Thing is, not that many apps use Google Play Services. In fact, afaik F-droid explicitly forbids the use of gsm. I'd understand blocking sideloading of the apps that do use it, but if they are going block every single one, that seems a bit draconian and spiteful. Like I understand why they would be displeased with the harsh treatment they received from the US, but I don't think revenge is a good reason to hamper the user experience.

[–] leekleak 38 points 3 months ago (5 children)

Honestly I like ribbons quite a lot as a design framework and hell, even padding can improve the UX, it's just a shame that neither of these elements have been used well in a decade.

[–] leekleak 75 points 3 months ago (11 children)

Dunno man, it is possible to accept they make good games while still condemning their corporate bs...

[–] leekleak 7 points 3 months ago* (last edited 3 months ago) (1 children)

They gotta be desperate for the money considering how much of it they're hemorrhaging every waking minute.

[–] leekleak 43 points 3 months ago (2 children)

Captured? Give them back!

[–] leekleak 2 points 4 months ago

I really like the filter selection. It's the only open source app I know of that lets me blur images and that's pretty much all photo editing I do on my phone.

[–] leekleak 8 points 4 months ago (2 children)

Haven't tried making memes, but this is a very powerful image editing app: https://github.com/T8RIN/ImageToolbox

[–] leekleak 22 points 4 months ago (2 children)

tim sweeney i think?

[–] leekleak 34 points 4 months ago (1 children)

i mean images allow for syntax highlighting to carry over, so I prefer them if my relation with the code/log is going to be read-only

[–] leekleak 44 points 4 months ago (1 children)

At this rate in 2028 they'll be at -11th

[–] leekleak 34 points 4 months ago (1 children)

Still easier than half the captchas I see these days

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submitted 9 months ago* (last edited 9 months ago) by leekleak to c/[email protected]
 
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peak marketing (lemmy.world)
submitted 10 months ago* (last edited 10 months ago) by leekleak to c/gamingcirclejerk
 
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Pink [1280x1707] (self.mobilewallpaper)
submitted 1 year ago* (last edited 1 year ago) by leekleak to c/mobilewallpaper
 

 

I am trying out Godot and I've noticed that when I export the game to linux, the result has a much longer boot time

I'm talking about an 80mb executable for a 3d game and the difference between windows and linux is 0.x seconds vs 10 seconds (the windows computer is more powerful but not by that much...)

I wouldn't care much about that, but during that load time the scene's ready() is triggered and music is played. This causes the cutscene to be desynced with the music and is quite jarring.

Does anyone know why this is happening? Version is 4.1.1 btw

EDIT: after some trial and error I've finallly found the issue. Surprisingly the cause of it was the world environment, more specifically the sky settings, which I had set to high. Bumping them down pretty much fixed the issue.

It's probably a bug, but hey, it works now 🤷

 
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Shame (lemmy.world)
 
 
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💀💀💀 (lemmy.world)
submitted 1 year ago by leekleak to c/lemmyshitpost
 
 
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yummy in my stummy (lemmy.world)
submitted 1 year ago by leekleak to c/lemmyshitpost
 
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submitted 1 year ago* (last edited 1 year ago) by leekleak to c/lemmyshitpost
 
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