this post was submitted on 02 Jun 2024
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[–] magiccupcake 50 points 5 months ago (1 children)

I just want to know when it's going start being fun.

[–] [email protected] 10 points 5 months ago

I hear they’re going to release a patch for that on June 31st.

[–] Rayspekt 42 points 5 months ago (1 children)
[–] [email protected] 10 points 5 months ago

Big layoffs

[–] [email protected] 27 points 5 months ago (14 children)

Aside from completely redesigning the world and side quests, there's nothing they can tack on to the game as is that would make it worth playing again. It's boring and missing the one thing they actually did pretty well in everything else: environmental storytelling. You can't exactly use environmental story-telling when your game's environment is mostly randomly generated; which is what all the areas outside the main cities are. Randomly generated set-pieces that are scattered around an otherwise empty planet.

[–] Zehzin 12 points 5 months ago

I thought the one thing everyone agreed was done well in their last games was "pick any direction, you'll find something interesting". Which is also missing on this game

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[–] DrSleepless 25 points 5 months ago* (last edited 5 months ago)

Entire dev team about to be fired

[–] Transcendant 22 points 5 months ago (3 children)

My initial response is prob as sarcastic as the others but a thought just occurred to me.

Skyrim, v1. The og release, before all the mods and bug fixes.

Undoubtedly still a better game than Star field. But was it the Skyrim we revere today? Will Starfield be transformed into something fun over the next decade?

What am I on about. Almost certainly not lol.

[–] BananaTrifleViolin 23 points 5 months ago (2 children)

Skyrim was fun which is why its endured. Starfield is unfortunately fundamentally a bit boring and feels dated - they didn't learn from the RPGs that came after Skyrim and moved things forward (Witcher 3 and Cyberpunk 2077 spring to mind).

I doubt it'll be fixed. Its not like No Man's Sky -the developers only game and their number one priority. I think well get the usual small DLCs and Bethesda moves on to its next big project.

I hope they learn from Starfield and make the next elder scrolls something special.

[–] [email protected] 3 points 5 months ago (1 children)

It just feels like… well, Spacerim. And the “new stuff” it adds just doesn’t seriously impact the core vibe of the game.

[–] magiccupcake 15 points 5 months ago (1 children)

To me it actually felt like a regression.

One of my favorite things in skyrim/oblivion/fallout 4 was environmental storytelling, and this just has none.

[–] [email protected] 6 points 5 months ago

This should be bread and butter of immersive gameplay. Show, don't tell. If I want a 1.5k word info dump I'll go to one of my stories on royalroad. Letting me make my own narrative will be more enjoyable for me 95% of the time.

[–] jacksilver 2 points 5 months ago

So maybe I haven't played enough of Witcher 3 to understand your comment from that perspective, but how did Cyberpunk 2077 move RPGs forward? I found it lacking when compared to Skyrim/Fallout 3/Fallout NV?

[–] Zehzin 4 points 5 months ago

Other than being super broken, it's still the same game at its core, minus the DLC content and the graphical updates (and the paid mod store).

I think the only non-MMO that was completely transformed over time with patches I can think of is No Man's Sky

[–] [email protected] 1 points 5 months ago* (last edited 5 months ago) (1 children)

That's a stupid take. Skyrim 1.0 was essentially the same game as it is today.

[–] HauntedCupcake 2 points 5 months ago

Is this sarcasm? It's lost on me

[–] Iheartcheese 22 points 5 months ago

The player will be thrilled when they release it.

[–] Noodle07 18 points 5 months ago (1 children)

It's bugs, they're cooking up more bugs

[–] [email protected] 12 points 5 months ago (1 children)

How about they make the game fun?

I am replaying Skyrim at the moment. When you start the game after being cut loose after Helgen, you have a quest that nudges you towards Whiterun. The typical path usually goes Helgen - > Riverwood - > Whiterun. Between any of these three steps, you can veer off the track and find some cool stuff to do. Just near Helgen, there's a fortress near the Cyrodiil Border, Embershard Mine, random bandit encampments, and if you are brave enough at level 1, Bleak Falls Barrow. You can play all of this without ever having to pause the game.

Starfield has none of that. When you land on a new planet, all of the caves are the same. There's no environmental storytelling, and in order to fast travel, you must stop the flow of the game.

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[–] 3volver 11 points 5 months ago (2 children)

They had an opportunity to make Fallout 5, but instead they chose this. It's been 9 years Bethesda, 9 YEARS.

[–] [email protected] 6 points 5 months ago

Cries in elder scrolls

[–] [email protected] 5 points 5 months ago (1 children)

They made 76, and apparently it's a big financial success

[–] BowtiesAreCool 2 points 5 months ago

And at this points it’s honestly a pretty damn decent and fun game. At its core it’s fallout 4 on a server. Improved legendary system, one of if not the best map of any fallout, the best radio, some great quests and content. It’s absolutely worth trying out at this point for any fallout fan that hasn’t. Yeah it’s still not perfect and I wish I could actually pause, and it can be a bit hard at times but it’s total scratches the fallout itch even if just randomly exploring and not really doing quests. I also never really interacted with other players

[–] alchemist2023 8 points 5 months ago

played for about 20hrs and put it down never to be picked up again most boring space game ever

[–] [email protected] 7 points 5 months ago

Did they finally fixed some of the 1 year old bugs?

[–] [email protected] 6 points 5 months ago

Too late sad trumpet 🎺

[–] pyre 5 points 5 months ago

is it good writers? were they hiding this whole time, and ready to finally come out and rewrite the entire game?

[–] [email protected] 4 points 5 months ago (2 children)

Did starfield become profitable? Did they cover their develop and marketing costs yet?

[–] AProfessional 5 points 5 months ago

Starfield was a gamepass game, so it entered the vague subscription zone. Microsoft seemed happy with it.

[–] [email protected] 4 points 5 months ago

Hard to say if has been profitable as it was in development for a long time. However it probably sold well on the account that people trusted Bethesda to make a Bethesda experience. They effectively traded their remaining good will for sales.

[–] [email protected] 4 points 5 months ago (1 children)

Honestly, I think you could fix that game but it involves making the jetpack the focus of exploration and combat.

[–] [email protected] 5 points 5 months ago

Honestly, I think just making the forward-burst functionality work for controller users instead of as a "keyboard hack" is enough.

[–] [email protected] 3 points 5 months ago

can't wait, i know everyone else here hates it, but Starfield was EXACTLY the kind of game I like, I still play it often and love getting lost in it.

[–] [email protected] 3 points 5 months ago (2 children)

Is it a different, better game?

[–] Delusional 3 points 5 months ago* (last edited 5 months ago)

Yeah maybe a standalone expansion that is way more fun than the original kinda like far cry 3 blood dragon. Use the core of an awful game to make something fun.

[–] [email protected] 2 points 5 months ago

My first thought too

[–] dabu 3 points 5 months ago

Yeah, that's what they have been saying for years

[–] [email protected] 2 points 5 months ago

Starfield Online (with microtransactions).

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