Do you need to write your own engine?
If not, check out Godot Engine.
Do you need to write your own engine?
If not, check out Godot Engine.
I'm writing my own engine, I want to cut time on porting stuff to different systems.
Well, you could use something like Godot for the same reason. Depends on how much work you want to do or if you need something it doesn’t provide.
Tried it, looked promising, then I took a look at the input handling...
It would be fine for smaller projects, but not ideal for mine.
Well, it seems I might have to resort to "plagiarism" instead...
APIs handling these stuff are barely documented due to "you can just use xy middleware to do that easier" (only for xy middleware still using DirectInput 8 among many other problems), or the OG documentation being completely barren and obvious issues often not being documented anywhere.
Poked around in my code, it seems the issue was on my own end, as I accidentally used the wrong variable for the handles.🤦♂️
Now it's time to look up docs on Xorg Xinput (different from Microsoft's own thing, which I only use as a fallback).