this post was submitted on 14 May 2024
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Gamedev

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I tried to roll my own alternative, but it's a way bigger undertaking than I initially thought.

I have a quite decent audio system for Windows/Linux (MacOSX missing due to lack of hardware), so I can just skip that, if it relies on "variable size" buffers or its only audio capability being "function that plays WAV/MP3 directly". DLL/SO preferred. I don't need duplicates of things that are already in any standard library.

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[โ€“] ZILtoid1991 1 points 7 months ago (1 children)

Well, it seems I might have to resort to "plagiarism" instead...

APIs handling these stuff are barely documented due to "you can just use xy middleware to do that easier" (only for xy middleware still using DirectInput 8 among many other problems), or the OG documentation being completely barren and obvious issues often not being documented anywhere.

[โ€“] ZILtoid1991 1 points 7 months ago

Poked around in my code, it seems the issue was on my own end, as I accidentally used the wrong variable for the handles.๐Ÿคฆโ€โ™‚๏ธ

Now it's time to look up docs on Xorg Xinput (different from Microsoft's own thing, which I only use as a fallback).