Jeffool

joined 2 years ago
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[–] Jeffool 2 points 11 hours ago (1 children)

Wild to think they've spent $100B on VR and for tons of people it's probably still a "Beat Saber" machine. I mean, respect to Beat Saber.

[–] Jeffool 5 points 1 day ago

If I'm not mistaken it was in 2020-2021, when Tesla stock prices when going gangbusters, Musk was saying it was overvalued. Given constant Cybertruck updates/recalls, general Tesla safety concerns, Ford and Rivian apparently doing well in trucks, and Mercedes apparently having the best self driving, all happening since then, I'm not sure why it should be valued exceptionally high. They had a good name in EV cars, now they have scary stories.

And that's not even getting into politics and dropping sales, so, I'm not surprised the stock is trending down

[–] Jeffool 5 points 1 day ago

Maybe! But here's a 45m video that looks at who he was before, and it ain't all roses. https://youtu.be/28M_zkoAGQM

[–] Jeffool 7 points 2 days ago (1 children)

I know I'm old. I see things like this and always think of leaving Digg because they didn't want us to share a way to pirate Blu Rays and HD-DVDs, which none of us would ever use.

[–] Jeffool 1 points 2 days ago

Story-wise I'm not sure there's much more that needs to be said for GlaDOS, but I think tech-wise they could advance it some. Currently players can build testing chambers. It'd be cool if you could build entire complexes consisting of several chambers, with your own (optionally voiced) personality core running the tests. Then the base game could pick up between facilities and whisk you away to new testing places. Basically, make it easier for players to make their own full mods. Especially if you allowed custom hooks for your ins and outs between facilities.

[–] Jeffool 1 points 2 days ago

Huh, didn't know S&box used C#!

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submitted 3 days ago* (last edited 2 days ago) by Jeffool to c/gamedev
 

Full stream:
https://www.youtube.com/live/kEXe913VjSs

IGF 2025 Winners Roundup:
https://youtu.be/qNQnW7cbYsw

2025 Independent Games Festival Winners

Award Winner
Best Student Game Slot Waste (Vinny Roca)
Excellence in Audio Despelote (Julián Cordero, Sebastián Valbuena, Panic)
Excellence in Design Tactical Breach Wizards (Suspicious Deployment)
Excellence in Narrative Caves of Qud (Freehold Games, Kitfox Games)
Excellence in Visual Art Haunth (Moonloop Games, Firestoke)
Nuovo Award Consume Me (Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "Coda" Snyder)
Seamus McNally Grand Prize Consume Me (Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "Coda" Snyder)

GDCA 2025 Winners Roundup:
https://youtu.be/BLzWLIk0_e8

2025 Game Developers Choice Awards Winners

Award Winner
Best Debut Balatro (LocalThunk, Playstack)
Best Audio Astro Bot (PlayStation Studios Team Asobi, Sony Interactive Entertainment)
Best Design Balatro (LocalThunk, Playstack)
Best Narrative Metaphor: Refantazio (Studio Zero, Atlus)
Best Visual Art Black Myth: Wukong (Game Science)
Innovation Award Balatro (LocalThunk, Playstack)
Social Impact Award Life is Strange: Double Exposure (Deck Nine Games, Square Enix)
Audience Award Final Fantasy VII Rebirth (Square Enix)
Game of the Year Balatro (LocalThunk, Playstack)

Congratulations to the winners and finalists!
(Now with better formatting as I'm not on my phone writing from YouTube videos!)

[–] Jeffool 2 points 4 days ago

Yeah. It's tough to trust an advertising company when you're not engaging in advertising. I mean, just look at the public opinion towards Google these days. Or what Facebook did to video creators.

[–] Jeffool 2 points 4 days ago

I think mos had a great idea on how to improve it, by making the pull of the portal feel stronger, but I think it looks pretty great as it currently is! The only thing I could add is that the current scene looks pretty blue. But maybe that's by design? Maybe the next scene is wildly colorful in comparison? Or you go through different colors? There's a million reasons it SHOULD be blue, and those are all valid. I'm just pointing it out to make sure you're aware. And that's a smaller issue anyway. Good job!

 

Apparently the UVW-CWA is passing out pamphlets at GDC: https://uvw-cwa.org/news/read-uvw-cwa-gdc-2025-zine

 

At a Glance

Today Unity is rolling out its roadmap for Unity 6.1 and beyond, beginning a new era for the engine maker.

The company is still recovering from massive backlash to a proposed 'runtime fee' in 2023.

CEO Matthew Bromberg and CTO Steve Collins say the vision for the engine—and the company—is the plan for the future.

[–] Jeffool 5 points 6 days ago (1 children)

I don't know the value of echolocation in this case, as I'm generally ignorant here, but it's straight wild to me that they went purely on visuals.

[–] Jeffool 14 points 6 days ago* (last edited 6 days ago) (5 children)

This would be hilarious if it weren't for shitty cars causing deaths.

That said, I always wondered why we don't find a system like RFID that could penetrate concrete and asphalt, and plant passive receivers in roads? We re-pave roads so damn often in this country (the U.S.) it seems like we could've knocked it out in the past couple of decades, minus our most rural areas.

I know RFID itself isn't strong enough, but I imagine that would've been an easier problem than figuring our complete self driving. Not to mention making GPS a secondary system for U.S. road travel in most cases.

Maybe it's just a dumb shower thought?

[–] Jeffool 2 points 1 week ago (1 children)

The game has a built-in hint system. If you're ever stuck or confused hit the button and the next place to go will glow red. They did a lot of things right with this.

[–] Jeffool 6 points 1 week ago (4 children)

It has some combat, but yes, mostly it's about finding a path from Point A to Point B without dying. That includes running, jumping, climbing, and parkour. It's pretty great.

The combat was kinda required to be shoved into it, despite developers wishes, as I recall. So it's not great. It's not horrible either, it's just clunky in a way that someone who doesn't want to fight might do a poor job of it.

The gist is that you're a courier for illicit things (like information,) and suddenly the government is cracking down.

If you're remotely curious, and you see it on sale, I strongly urge you to give it a shot. Maybe the tutorial level and one or two more. And if you hate it you can always refund it on Steam.

 
 

The post is a summary and context of a SAG-AFTRA press release: https://www.sagaftra.org/member-message-video-game-strike-update

 

A great read about the effort and time put into Balatro from its developer. Saw it linked elsewhere, and thought people here might appreciate a look at just how long it really took to get it right.

6
submitted 2 weeks ago by Jeffool to c/gamedev
 

cross-posted from: https://lemmy.world/post/26130531

I'm not well versed in C&C, but it's always good to see more games open sourced.

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