this post was submitted on 30 Apr 2024
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[–] [email protected] 43 points 1 month ago (1 children)

Blades in the dark is such a monkey's paw for me. I'm happy people are playing something that's not dnd nor a close relative, but I don't actually like it very much.

It felt very downward spiral to me, which I do not like at all. I've got "and you'll never fully recover" enough in real life. The book (or maybe just a quick start pdf the guy in my old group gave us) was like "horrible things will happen to your character! They'll suffer and break! It's going to be fun" and I was like no thank you.

Also I didn't really like the group I played it with that much, so that didn't help.

[–] [email protected] 15 points 1 month ago (1 children)

It's fine to not want the dark tone, classic d&d heroic fantasy is much more of a feel-good vibe and there's nothing wrong with liking that. There are a lot of Forged in the Dark games (i.e. Blades hacks) with different themes, I imagine a load are much less dark!

[–] [email protected] 7 points 1 month ago (2 children)

Maybe! The way stress, harm, and trauma worked seemed to be pretty baked in, but I haven't done a lot of digging. You could probably make some hacks to allow easier recovery, but I've been happy with Fate instead.

[–] [email protected] 6 points 1 month ago

Yeah I would think removing stress and trauma would fundamentally change the game into something else, but you could still reskin them to change the tone. For example stress could be your mana, and traumas could be your soul ascending, or something like that in a heroic fantasy setting; the mechanics are still the same but it doesn't have the same dark vibe.

[–] BirbSeed 2 points 1 month ago

Ya several of the Forged in the Dark games change the way these mechanics work. They're great fun still.

[–] [email protected] 30 points 1 month ago* (last edited 1 month ago) (1 children)

That meme format only works if the last 2 panels have the same message.

[–] Feathercrown 8 points 1 month ago

Idk it works well enough here

[–] [email protected] 6 points 1 month ago (1 children)

I'm playing in a Mountain Home campaign which is based on Blades in the dark. One of the best systems I've ever experienced.

[–] BirbSeed 3 points 1 month ago

Oh, ive been wanting to jam this sooo bad.

[–] [email protected] 5 points 1 month ago (2 children)

Man I love the Blades system. We’re actually running the Shadowrun hack of it, and it’s been a hoot.

[–] [email protected] 2 points 1 month ago (2 children)

Ooh, that does sound like a good plan. I was discussing what I would like to use for Shadowrun earlier, and thinking maybe Gurps, but Blades could be a very good call. Do you have a link?

[–] [email protected] 2 points 1 month ago (1 children)

I don’t have a link for it unfortunately, our GM is running it in Foundry and I think he got the module in there. Runners in the Dark I think it’s called? Its part homebrew and part Scum and Villainy/Blades mashup is kind of how he described it. It’s not perfect, but it’s still fun!

[–] [email protected] 3 points 1 month ago

Thanks for the description. Someone else linked it so we're all good!

[–] [email protected] 2 points 1 month ago (1 children)

Runners in the Shadows, I've not played it but I've seen comments describing it as 'Shadowrun without the crunch'

[–] [email protected] 3 points 1 month ago (1 children)

Thank you, I'll take a look and try to talk my group into it

[–] [email protected] 2 points 1 month ago

If you do play it then I'd love to hear what it's like!

[–] [email protected] 2 points 1 month ago (1 children)

There's a Shadowrun hack?!

[–] [email protected] 4 points 1 month ago (1 children)

Runners in the Shadows, I've not played it but I've seen comments describing it as 'Shadowrun without the crunch'

[–] [email protected] 2 points 1 month ago

Thank you :)

[–] [email protected] 5 points 1 month ago (1 children)

That sounds like an incredibly exciting moment in the fiction! I always ask the other players what they think about character X bringing heat down on the crew.

One of the tensest most dramatic scenes i've seen in blades started with the characters doing a very threat-of-violence based intervention on the addict who kept mouthing off about their scores (+heat after indulging their vice). The target of the intervention made some very good points about the character who organized the intervention and there was this moment where everyone, one by one, changed the target of their drawn weapons.

[–] [email protected] 3 points 1 month ago (1 children)

Damnit, we need more details

[–] [email protected] 2 points 1 month ago

Seconding that, we need more details.