this post was submitted on 12 Feb 2024
41 points (93.6% liked)

Games

30473 readers
569 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Saw this pop up, and it rings true for me at least. I like some numbers in my games, and not just the washed-out kind where they might as well just use a color instead.

And like he says, it's fine in games like DOOM 2016. Doomguy needs no numbers, his numbers are "Shotgun" and "More".

all 7 comments
sorted by: hot top controversial new old
[–] [email protected] 28 points 4 months ago

They use Borderlands as the poster child for too many numbers on screen, but I think that was intentional. The beauty of endgame Borderlands is seeing the ludicrous amount of bullshit on screen at one time.

[–] Sanctus 9 points 4 months ago

I get what they mean. I can only see 1,297,948 flood my screen a certain amount of times before I ignore the numbers. It was hopeful where it came from, RPGs and TRPGs are much slower games than shooters and therefor the information is digested easier. But 30 minutes into a game of borderlands and or Destiny and I'm not looking at those numbers anymore. They spill out everywhere and so fast, and by endgame they really arent changing all the time. So whats the point? Extra dopamine when the shot lands?

[–] [email protected] 7 points 4 months ago* (last edited 4 months ago) (1 children)

The only numbers I dislike in games are the kind that fly off things when you attack them. That shit is visually annoying and I hate every game that uses it without an option to turn it off outside of old turn-based JRPGs. So I totally understand that.

They're not meaningless, per se, but most of the time you also have a gauge indicating health and it's far less distracting than a ton of numbers flying off obscuring the action.

[–] [email protected] 8 points 4 months ago

Not to mention, sometimes they actively take away from the art direction. You can have a game that's clearly going for semi-realism and yet keeps damage numbers flying off like it's a comic strip, which doesn't fit whatsoever.

The strangest, funniest mixture are the games built off comic licenses that employ a semi-realistic style with damage numbers, when a better combination would be stylized so it would all fit better artistically.