this post was submitted on 10 May 2024
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That part about weapons and armour rang true for me as well. I spent a lot of time just wandering the commonwealth looking for junk to upgrade with and levelling my gunsmith up as a result. I think this is the most I've really explored in a game. Personally I didn't really go in looking for anything so I was pleasantly surprised. But I definitely can see how say, someone going in for full role playing immersion from a game wouldn't feel quite the same.
I think that's a lot of what happened back when it released. The most recent Fallout game before then was Fallout New Vegas, and when it comes to a narratively deep RPG that's almost an unfair fight compared to anything Bethesda has put out, so of course Fallout 4 fell very short of that mark.
But it does have successes in other areas. For the first time in, shit, any Bethesda game ever I found the animations and feedback of moment to moment combat actually enjoyable, the junk gathering and upgrading is an extremely addictive loop, and the game does look genuinely pretty and immersive, though the character animations still let it down.
I liked it to the tune of multiple hundreds of hours, myself.
I believe that the character movement animation engine in Fallout 4 is capped at something like 30 or maybe 60 fps, can't tween. When I'm running on my 165 Hz monitor, Fallout 4 animation definitely feels slightly jerky. Starfield doesn't have this issue, so somewhere along the line, they upgraded the engine.
Funnily enough, the game is basically stuck at 60 FPS for me, even though I have a 144hz monitor. Everything I look up says the game engine wasn't configured to go past that and anything higher requires mods and such for it to be supported. I'm a relatively modest gamer who plays a lot of Switch, so as long as it's consistent I don't mind, I just keep it at 60.
Glad to know Starfield can go higher, but my computer isn't amazing so newer games just don't stay consistent above 60, I just cap Starfield at 60 as well.