this post was submitted on 21 Apr 2024
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A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!

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[–] [email protected] 16 points 5 months ago (3 children)

Yaaaas! Learned a lot of his unity. Be curious if he'll be doing C# or GDS.

[–] Shadowedcross 19 points 5 months ago

Seems like GDS based on the previews, which I think would be the right call.

[–] NocturnalMorning 5 points 5 months ago* (last edited 5 months ago) (1 children)

Wasn't brackey notorious for his tutorials having really awful software practices?

[–] Drummyralf 3 points 5 months ago (1 children)

I'd argue for not stressing too much about practices when you are a beginner. Learning to code is hard enough already. At first, it's just important to start creating.

Software practices are important. But just get code working at all is, as a beginner, more important.

[–] NocturnalMorning 3 points 5 months ago (2 children)

I don't really agree with that. If you teach people bad habits from the beginning they're going to be hard to unlearn. It's not difficult to say, don't put everything in the physics loop, use timers, instancing, and only have things active when you need them to be active.

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago) (1 children)

Am I writing thinking that you only need to use C# for shaders?

[–] [email protected] 3 points 5 months ago

You can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).