this post was submitted on 12 Apr 2024
390 points (98.0% liked)

Games

30510 readers
207 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 13 points 2 months ago* (last edited 2 months ago) (4 children)

At one point in time Russia actually had their own computer system back in the '80s. So I guess just dust that off?

It died because it had non-square pixels, because that's not stupid, and so was a pain to develop any games for.

[–] grayhaze 11 points 2 months ago (1 children)

The Atari 2600 and Commodore 64 did okay for themselves with non-square pixels.

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago) (1 children)

Guess what other obscure old system used rectangular pixels? The IBM PC.

CGA and EGA used resolution modes that were multiples of 320x200 (PAR 6:5). VGA's 16-color hi-res mode was the first to support square pixels at 640x480, and it would become a standard for years to come because TempleOS and Windows used it (you can even force Windows 7 to run in this mode!)

The NES and SNES had PAR ~~16:15~~ 8:7 (oops) (which is often ignored in emulation), and so did the most common NTSC DVD-Video mode (none of the commonly used ones had square pixels but you only really notice it with subtitles - you cannot correctly display them at native resolution on an LCD).

And that's just the successful systems I know off the top of my head.

Soviet personal computers failed for other, obvious reasons. They struggled to copy the latest chips, and the economic incentive was minuscule despite the government's investment - very few people could afford a computer in the Eastern Bloc, and they could not be exported due to patent infringement and being years behind. The economy collapsed after USSR broke up and nobody wanted to invest to rebuild the industry.

That being said, people in the Eastern Bloc were very resourceful with what they had (mostly clones of Atari's 8-bit home computers and IBM PCs). A blind person from Czechoslovakia made a speech synthesis sound card for an IBM-compatible PC, which functioned well enough to allow him to be employed as a full-time programmer. At least one of the three exemplars works to this day.

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

I love how you threw TempleOS in there. And I get the reference, 640x480 is the resolution God intended or something to that effect.

[–] [email protected] 6 points 2 months ago (1 children)

The story is way more interesting. Cannot dig the article, but dropping soviet originated hardware had to do also with programming languages. Western entities started with heavy lobbing, often dressed as grass root movement, for languages that for western based systems. Not sure how well supported this thesis was, but it was interesting that preferences of engineers got used for market absorption.
Not a new thing by today's standards.

[–] [email protected] 0 points 2 months ago

I'm pretty sure there is an English language compiler for it now, but I don't know when that became available.

[–] [email protected] 1 points 2 months ago (1 children)

Didn't the NES produce non-square pixels? Like pure data wise the screen was square but at some point in making it NTSC it gets stretched horizontally to 4:3?

[–] [email protected] 5 points 2 months ago

pure data wise

Data-wise, the screen is 32x30 tiles, which is 256x240 pixels, or 280x240 including the border. (The height is set by the modified NTSC standard at 240p60, and the width of 256 was chosen to simplify 8-bit arithmetic, plus 24 pixels for a border.) With square pixels, the aspect ratio would be 16:15, or 7:6 including border. The video timing was chosen so that this fills the entire TV screen, which is 4:3. As a result, the pixels have an aspect ratio of (4:3)/(7:6)=8:7 (varies a little between TVs). However, the NES could only flip sprites and not rotate them 90°, so this could be taken into account when creating the rotated versions.

Another successful system with non-square pixels was the IBM PC, whose CGA and EGA cards had a 320x200 resolution (or multiples thereof in other modes), which resulted in PAR (4:3)/(8:5)=6:5. Square pixels first became available with VGA's hi-res mode (16 colors at 640x480), adopted by systems such as Windows 3.1 and TempleOS.

[–] [email protected] 1 points 2 months ago (2 children)

Russia has own computers on own processors produced on Micron(not to be confused with Micron Technology). But they are expensive as cast iron bridge and hard to get.

[–] ilinamorato 5 points 2 months ago (1 children)

"Expensive as a cast iron bridge" is a great saying. Is that something I've just never heard before, or did you coin the phrase?

[–] [email protected] 3 points 2 months ago (1 children)

This is well known phrase in russian. "Стоит как чугунный мост" literally means "costs like cast iron bridge".

[–] ilinamorato 2 points 2 months ago (1 children)

I love it. There's so much depth there.

[–] [email protected] 2 points 2 months ago

Yea it caught my eye too, pretty cool

[–] [email protected] 0 points 2 months ago (1 children)

What are they I doubt they'll be even 10 nanometer

[–] [email protected] 1 points 2 months ago

65 as I remember