this post was submitted on 26 Mar 2024
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Programmer Humor

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Gamedev is Easy (programming.dev)
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
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[โ€“] [email protected] 6 points 8 months ago (1 children)

well if a game heavily relie s on steam networking stack crossplay may be close to impressiblr to implement without ripping the whole stack out

[โ€“] AnUnusualRelic 5 points 8 months ago* (last edited 8 months ago)

Just port Steam to the Nintendo PlayStation.