this post was submitted on 01 Jan 2024
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I cannot roleplay (I’m really bad at being anyone but myself).
Therefore I need my character to be as close to me as possible (within limits ofc, like she doesn’t have to be human or anything).
Therefore, I ideally need someone who can’t stick with anything at all long enough to get good at it, but who is reasonably proficient, as a beginner/intermediate, with everything they have ever come across, even in passing. Bonus points for being mostly useless in a practical way, but having huge lore skill bonuses as a tradeoff from the multiclassing.
This multi class is exactly that. It’s all the hobbies I’ve picked up and bought supplies for and never did again. And like my supplies, you have to be cunning to use that hodgepodge to get something actually useful (barely related to the existing hobbies) done.
There’s a whole world of possibilities for how to run something like that and make it enjoyable (even if not always/often super useful - like buying all the equipment that doesn’t put you over encumbrance).
(I don’t think I’ve ever single-classed a campaign, I’ve always at least dual-classed, and often mixed-race too)
What are the modifiers for ADHD?
-4 To Wisdom? Because you can never remember anything?
Oh you can remember a lot, wether or not it's useful information is a different matter entirely
Right?? Rockin' and rollin' at Jeopardy!, but can't recall that appointment coming up.
I can't remember a whole lot in 6 seconds. I would just keep uttering 'What?' and be permanently a round behind.
One of the homebrews I was in, the dm agreed to this:
-2 cha (because you are unreliable, and often caught up in your own mind, tho it’s not intentional it can be seen as rude)
Coordination/sensory processing issues, get a -1 dex, because why not, it would apply to me so fair is fair, and adhd sucks.
-2 con, because we often can’t remember to take basic care of ourselves, which is part of keeping healthy and fighting off disease and whatever else saves on con
But +2 to wis and int for any classes that don’t use it as a class stat (lawl, you aren’t gunna be a learned caster if you can’t study or experiment for decades! But you can apply random things you know in ingenious ways!), and +1 to all lore checks, specifically (I guess now this would be arcana, nature, religion and history? We definitely didn’t split it up like that.. just the catch all lore check)
And to top it off, at the beginning of each day I was required to remember to say I took my concentration draught. If I didn’t, everything I did had the DC raised by 1. Needless to say, I usually forgot. :)
I feel like your DM was low key insulting you.
He made you unlikable, clumsy, frail, and gave you not much credit.
😅 you misunderstand - I proposed it as part of a trial homebrew.
This was a long time ago on like 2.5 or 3.0 or smth, and I haven’t played in years, so maybe the stats don’t really translate well, but it didn’t make my character inherently that much worse, all race/class combos had some sort of modifiers like that.
The daily remembering thing ended up being as much of a burden on the dm as on me so it was never really enforced, but beyond that it was pretty fitting with everything else.
You just can't cast verbal magic, because you forget what you were just saying
Edit: and forget about concentration spells too
I cast Verbal Diarrhea. It is mildly effective but my companions will remember that.