this post was submitted on 25 Jun 2023
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I'm just concerned it'll be too easy and a bit of a let down for a campaign ender. Lots to think about though :)
As someone who don't know your players, do they normally try to talk down the enemies they fight?
You don't have to just put the mechanic in front of them, I find it really cool that the authors included a "If they say the right things there is a chance" it gives the villains a more real feel, they are not so manically set on their goal.
The bard does, the fighter just wants to kill, the rogue keeps hitting on different npcs.
It's amusing to me anyway ๐คฃ