this post was submitted on 25 Jun 2023
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The Bard player still has to say the right things in the first place to make the check at all, there is not guarantee they will do that. But if they do... LET THEM this is literally their characters big thing! Why not let them do that specific thing? It feels backwards to me to have a "Well this fight has a conversation skill option but I am not going to let the character that has conversation skills participate".
IMO the rolls are not the interesting part of this, the party figuring out how they can get bad the guy to change their mind is.
I'm just concerned it'll be too easy and a bit of a let down for a campaign ender. Lots to think about though :)
As someone who don't know your players, do they normally try to talk down the enemies they fight?
You don't have to just put the mechanic in front of them, I find it really cool that the authors included a "If they say the right things there is a chance" it gives the villains a more real feel, they are not so manically set on their goal.
The bard does, the fighter just wants to kill, the rogue keeps hitting on different npcs.
It's amusing to me anyway ๐คฃ