this post was submitted on 21 Sep 2023
125 points (99.2% liked)

Starfield

2850 readers
1 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 60 points 1 year ago (5 children)

Ladders are annoying as fuck in ships, that’s why. It’s essentially a mini cutscene you can rewind. Hell, even Minecraft has a better ladder system.

[–] [email protected] 26 points 1 year ago (2 children)

I just boost pack up the hole, anyone actually trying to use the ladders would be silly

[–] SkyezOpen 11 points 1 year ago (2 children)

Sure, but even that is a pain when you're trying to get through a ship quickly. And if there's 2 ladders stacked and you miss the ledge grab on the second? Chutes and ladders, motherfucker.

[–] [email protected] 3 points 1 year ago

It sure is a bitch with two stacked ladders, I have a ship like that but everything on the third floor is just crew station habs with nothing I need to access, I kept all the important shit on the main level, that's all just stat boosting going on up there

[–] Zehzin 1 points 1 year ago (1 children)

Y'all are actually walking through the ship and not just teleporting everywhere?

[–] SkyezOpen 4 points 1 year ago (1 children)

I was before I discovered you can access the cargo hold from the pilots chair, but also I like to nap to refresh the xp boost before getting off the ship.

[–] [email protected] 2 points 1 year ago (1 children)

Hold up! What? How do you access the cargo from the pilot chair?

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (2 children)

Open your inventory and you can push a button to switch to the ship. It works anywhere on the ship. If you aren't sure which button opens the ship's cargo (I have it set to Q but I think that's a custom keybinding) it will say at the bottom of the inventory screen which button to press to open the cargo hold.

You can also access the ship's cargo when interacting with merchants and sell things directly from the ship.

[–] [email protected] 2 points 1 year ago (1 children)

Not just anywhere on the ship, have full access to the ship inventory to transfer to and from it if you're within ~250 meters of it which can be helpful if you grab too much in one of those places that'll let you land pretty close to a building or whatever

[–] [email protected] 1 points 1 year ago

What?! 🤯

I've wasted so much time getting in and out of the ship for this 🤦🏻

[–] [email protected] 2 points 1 year ago
[–] JFowler369 2 points 1 year ago

Yeah that was my thought when I read this article. I used the ladder once, thought never again, and just started jumping up. Only issue is a double ladder but those are better avoided anyway.

[–] Its_Always_420 19 points 1 year ago

My favorite part is when you get to the top of the ladder and the cutscene ends just in time for you to fall back down into the hole.

[–] [email protected] 11 points 1 year ago (1 children)

I hate that you can't turn around or shoot from them, going up the ladder while three people are shooting you all nice and calm then turning around like a Terminator

[–] [email protected] 19 points 1 year ago (1 children)

It should be stated for comparison purposes that you could shoot from ladders in Half-Life.

25 years ago.

[–] [email protected] 2 points 1 year ago

To be fair that ladder climbing didnt have an animation. You just floated up or down.

Not that I need an animation in a singleplayer first person game. I'd rather not have any third person stuff at all.

[–] thesprongler 3 points 1 year ago

If only we could place a puddle of water at the bottom of our ladders.

[–] JoshuaSlowpoke777 1 points 1 year ago

I use a balanced boostpack to get through the ladder holes and thus ascend the floors faster.

One of these days, I want to create a ship that’s shaped suspiciously like the mothership from Homeworld (basically built like a tower rather than a flat building), just for kicks (and to test whether this tactic works with multiple floors in the same ladder chamber)