this post was submitted on 17 Aug 2023
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Godot 4 is a major overhaul of the engine, it's not meant to be compatible with 3.x projects. Godot 4 is stable and won't change any time soon.
Godot 3.x and 4.x are major release versions that break API compatibility. It is very unlikely that you are developing a game for both versions the same time, so no need for a tool to switch easily between them.
I am not talking about general stability, but API stability. Normally you want a game project to work with any version of the Godot 4.x release cycle.
I have a released game in 3.5. It is not realistic for me to update it to 4.0.
I have to keep that code in 3.5, but if I want to start a new project in 4 I need to keep both versions on my pc. This is why the tool would be helpful. So I can easily switch between the 2 versions.
@Kylamon1 @poVoq what do you find difficult about changing a 3.5 Godot project to 4?
Going through my 10k+ lines of code and updating all the code tweaks that took place between versions. It's not worth the effort if the version I have still works fine and switching to 4 wouldn't have any noticeable benefit for my game.