Kylamon1

joined 1 year ago
[–] Kylamon1 5 points 2 months ago (1 children)

It's still open for a other 40 hours.

Go here: https://www.gog.com/en/game/tropico_4 then clock the link that says go to giveaway.

[–] Kylamon1 3 points 4 months ago (1 children)

squints to read the old age in me woukd increase that font like 4-5 times. As a teacher that is my summer. I have read for 70ish hours in June.

[–] Kylamon1 2 points 5 months ago

So player has all these nodes that provide abilities. Each node has a signal that the ability is activated. This is correct. What you do after the signal was your question.

The two options i described were:

#1 don't just connect to one omnibus function. Don't connect them all to a _gave_ability() function. This is what it sounds like you are doing. Instead seperate into seperat smaller functions. Connect ability As signal to functionA(), and abilityB signal to functionB(). Then yiu are not checking all 19 cases everything a signal is called.

#2 if you are using the omnibus function _give_ability(ability), set an input parameter for the signal saying which specific signal was emitted. This can be done by code or the inspector when connecting the signal.

Then on _give_ability(ability) do:

match ability: abilityA: Give ability

[–] Kylamon1 5 points 5 months ago (2 children)

Without knowing your specific situation, it seems like each of you signals should not be connecting to one master "abilities" function to dole out the effects.

Instead each signal should connect to its own function and that function is responsible for only its specif effect.

====== Another thought would be if you like your setup, change the if statement to a match/case. For many simple if checks the match is more optimized.

[–] Kylamon1 8 points 5 months ago (2 children)

Not sure about all the personal stuff, but it is against the TOS to transfer the account.

Big answer is I DONT KNOW, but...

For payment/address stuff you could change them then try to revert to see if it works. For payment get a $5 gift card from Wal-Mart and set that as the credit card.

[–] Kylamon1 2 points 7 months ago (1 children)

I'm in pretty much the same boat. My past 2 laptops have been dell inspirons with a touchscreen. I use the touch screen for game programming to make sure touch events work. The one I got was $500, but probably should have gone a bit higher.

It has a i5 processor 16gb ram, 1 tb ssd. It does indeed run tf2, guild wars 2, and other not graphically intensive games. I'm satisfied and it does work well, but below are some of the negatives of my new laptop vs my old.

It's missing key backlights, a fingerprint to unlock, and the bodyvis much more plastic and feels not as secure as my wife's lenovo.

Be sure to check out pics for keyboard arrangement. My new laptop has a numberpad..which is nice, but the arrow keys got shrunk which is not nice for programming.

Be sure to check where the trackpad is. Centralized is better. My new one is more to the left and my wrist hits it when playing tf2 and I do occasionally get some movement from my wrist in game, but not much.

I picked money up from amazon.

[–] Kylamon1 6 points 7 months ago

The top contenders I have experience with is: -Aesprite. It's paid. It's good. Built solely for pixel art.

Free stuff: -LibreSprite- this is the open version of aesprite before it went paid. I don't know it It's still maintained or updated, but it may suit your needs.

-pixelorama- web based made in the godot engine.

[–] Kylamon1 2 points 9 months ago

If your looking for a cheap puzzle game, I had fun with Unforgettable Voyage on steam.

[–] Kylamon1 1 points 11 months ago

Unforgettable voyage. Looks like a cute little puzzle game.

[–] Kylamon1 2 points 11 months ago

That's very awesome of you kind sir/ma'am. I would be interested in #5 spiderman.

[–] Kylamon1 3 points 11 months ago* (last edited 11 months ago)

If true I may actually switch from 3.5 to 4.3. Thanks for the info good sir.

[–] Kylamon1 2 points 11 months ago

I also highly recommend the trine series.

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submitted 1 year ago* (last edited 1 year ago) by Kylamon1 to c/[email protected]
 

In this picture you can see it in the title of the one post. I have noticed itnin comments sections as well.

I see this nearly daily.

I remember seeing a different code on comments as well. It was something like  

 

Godot 4.0 broke web exports without a webpage having certain headers(over my head content), but sites like itch have those things. I believe the explanation was because of having mulit-threaded support in the engine.

I have held off upgrading from 3.5 because my games I publish on my simple github page and that change on 4.0 would not work on my github page.

There was rumor of providing a single threaded web mode in future releases(4.1 was mentioned), but don't know if this happened. I check release notes every few months but haven't seen if this change has been made.

Are web exports fixed for godot now?

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