mac

joined 11 months ago
[–] [email protected] 1 points 2 months ago (1 children)

Theres a large writeup someone did on the swift discourse a couple years ago about it https://forums.swift.org/t/introduce-embedded-development-using-swift/56573

[–] [email protected] 37 points 2 months ago (1 children)

Rather than usual sails these are solid and foldable and act more like plane wings

[–] [email protected] 2 points 3 months ago* (last edited 3 months ago)

huh yeah I can see that the date is november

for some reason it popped up on my rss reader as coming out last week but guess someone edited the page and it pushed it out to the feed as new. Hasnt been posted to the community yet so I guess ill keep it up for archiving reasons

[–] [email protected] 1 points 3 months ago (1 children)

Ok then that with the post you linked its more like shitstorm with Lemmy rather than about Sublinks like in your title

[–] [email protected] 2 points 3 months ago (3 children)

When you say devs in the start of the post, which devs are you referring to. You never clarify

[–] [email protected] 5 points 3 months ago (1 children)

For old reddit style theres mlmym which fills that niche better (e.g. for you that would be at https://old.lemmy.world)

Default UI is currently getting overhauled in a bunch of different ways. Lemmy-Leptos for Lemmy itself, and new UIs for Sublinks and Piefed as they get constructed

[–] [email protected] 3 points 3 months ago (2 children)

I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.

If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot

In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed

Can give more specific things if I know the genre

Also downvote is likely someone from the all feed

[–] [email protected] 22 points 4 months ago* (last edited 4 months ago)

Tried looking. According to one of the users who posted it its by 0x00 whos the person who made floor 796. All things I can find relating to them are floor 796 related though and can't find where this was originally posted

Heres floor 796 though if anyones interested https://floor796.com

[–] [email protected] 10 points 4 months ago

All lemmy apps are sublinks apps, it has api compatibility

The demo site also isn't an instance for accounts, its a demo

[–] [email protected] 12 points 4 months ago* (last edited 4 months ago) (4 children)

API pretty much already has parity, should be done way quicker than that

[–] [email protected] 2 points 4 months ago (1 children)

Theres more than just the api repo and pull requests are squashed in some of them making it show as less

[–] [email protected] 15 points 4 months ago (4 children)

Back to posting these. Took a week break but should be doing them daily again

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