Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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Thrown weapons are supposed to be subpar because ranged attacks are very powerful due to being one-sided. They shouldn't be as good as melee ever.
I do like upgrading the boomerang. I'll use the Troll Blacksmith to combine two of them, and then spend one upgrade scroll on it. Then it basically has unlimited uses. It's really fun to get two free hits on distant enemies. You can even bait them into getting hit in the back of the head by the return.
I think having an upgrade scroll permanently give all thrown weapons of one type an upgrade would be fun, but also probably too good. It might be better to have an NPC offer to train you how to better use a certain thrown weapon. Maybe as a quest reward. Maybe for a high fee. And then all ones of that type would be +1. If the fee were fair, don't limit it to just one type per run. But if this training is too early, you won't be able to use it on higher tier thrown weapons. If it's too late, you wouldn't get to use it as much. Maybe somewhere around dungeon level 15.
Wands have charges and ranged weapons stick to enemies (mostly), I think ranged weapons are underpowered. At least the Sniper should have a way to lean more heavily into a ranged weapon upgrade wise.