Linux
Welcome to c/linux!
Welcome to our thriving Linux community! Whether you're a seasoned Linux enthusiast or just starting your journey, we're excited to have you here. Explore, learn, and collaborate with like-minded individuals who share a passion for open-source software and the endless possibilities it offers. Together, let's dive into the world of Linux and embrace the power of freedom, customization, and innovation. Enjoy your stay and feel free to join the vibrant discussions that await you!
Rules:
-
Stay on topic: Posts and discussions should be related to Linux, open source software, and related technologies.
-
Be respectful: Treat fellow community members with respect and courtesy.
-
Quality over quantity: Share informative and thought-provoking content.
-
No spam or self-promotion: Avoid excessive self-promotion or spamming.
-
No NSFW adult content
-
Follow general lemmy guidelines.
view the rest of the comments
What I've noticed with Wayland in Plasma is that it's very much tied to my monitors refresh rate.
At 240Hz, with adaptive sync turned off or to Automatic, I get a very responsive cursor.
At 75Hz, or if I force adaptive sync to be on at all times (instead of off or Automatic), then I get a noticeable mouse latency
I don't perceive this with Sway (1.10-2) using a mouse being polled at 1000 Hz.
When I turn on my monitor's FPS display and my mouse is not moving, the monitor reports that the frame rate drops down to the lowest rate available (48 Hz), then when the mouse is moving, jumps up to the highest rate.
investigates
Hmm. Apparently there's someone complaining about that behavior occurring in games during mouse movement, and saying that Sway's behavior is a bug.
https://github.com/swaywm/sway/issues/6832#issuecomment-1079941291
I guess the concern is that one doesn't want that to happen in a typical fullscreen game that can't render at the monitor's full frame rate, but do want to with, say, the desktop environment to keep the pointer responsive.
Honestly, while I use adaptive sync, I only really care about it for fullscreen movie playback, where I want the monitor to be able to run at the movie's framerate. I actually hadn't even thought about the fact that it affects games. Hmm.