this post was submitted on 17 Jan 2025
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[–] tourist 27 points 11 hours ago (2 children)

I imagine there are game devs who were laid off by the studio of the game they are playing getting extra pissed.

Like, they may know why a game breaking bug is happening and how to fix it, but they can't, because the dipshit CEO wanted another yacht.

[–] [email protected] 7 points 9 hours ago (1 children)

If I remember right, the devs of Nickelodeon All Stars Brawl and the devs of the GTA Remasters experienced something similar. They had bug fixes ready to go but had to fight with the rightsholders (Viacom and Rockstar, respectively) to be allowed to publish the patches.

[–] [email protected] 3 points 6 hours ago* (last edited 6 hours ago)

Mw2 (the real one) had a bunch of bug and balancing patches ready but weren’t allowed to push them because corporate wanted people to move on to the next one

According to the at the time community manager

[–] [email protected] 8 points 10 hours ago

Quality control is expensive, and all they ever do is complain about how my brilliant idea to save money will kill more trees or some shit.