this post was submitted on 17 Jan 2025
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Both were live service; one at Bend, one at Bluepoint. Bluepoint was helping work on God of War: Ragnarok until 2022, at which point they were developing this now-cancelled God of War live service game.

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[–] [email protected] 76 points 3 days ago (10 children)

Finally the live service bubble is popping.
I hope the developers working on these projects get put on to something else, instead of shown the door as is so often the case.

[–] dinckelman 26 points 3 days ago (4 children)

Sony specifically had to learn many harsh lessons recently.

The Bungie acquisition brought them nothing but issues. Concord being shutdown immediately after launch was a huge was of money too. Other titles under the Sony umbrella are either struggling, or gaining poor reputation due to their completely numbskull decision to enforce PSN account usage, even for single player offline games.

They need to get their head out of the clouds

[–] [email protected] 2 points 19 hours ago

I stopped buying consoles when they started charging for online.

Feels like I made the right decision.

[–] CosmoNova 19 points 3 days ago

I think the huge critical acclaim of Astrobot was also a very important lesson for them to learn. People often seem to glance over this recently.

[–] bizzle 5 points 2 days ago (2 children)
[–] dinckelman 4 points 2 days ago

Yeah, it is. And it deserved all the success it got. It was great, until Sony fucked them against their will

[–] Psythik 1 points 2 days ago (1 children)
[–] [email protected] 1 points 1 day ago (1 children)
[–] Psythik 1 points 16 hours ago
[–] [email protected] 3 points 2 days ago (1 children)

They also made shitty movies, on a Spider-Man license no less. Just one crazy decision after another

[–] [email protected] 1 points 1 day ago

Had to check what movies you're talking about because the spiderman movies have all been successful. Didn't know that Venom, Morbius, Madam Webb and Kraven were actually Sony spiderman universe (SSMU) garbage and not MCU garbage.

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