this post was submitted on 26 Dec 2024
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Bad/misleading title. The article (actually just a regurgitation of a podcast interview) is about the design & layout differences between two specific cities: New Atlantis in Starfield and Diamond City in Fallout 4.
Basically just this one designer saying he didn’t like the design of New Atlantis compared to his own work.
Baity clicks are still clicks. Very shitty behavior from the site.
There, everything anyone checking needs to read
It's a good point tho, DC is compact and designed that way with a solid lore reason.
NA should be more spread out lore wise, and it is.
The big mistake was having the navigation pathing direct you to fast travel station to move about the same map. So if you tried to walk places in NA, it was likely to make you walk to the closest fast travel point, even if it's in the opposite direction. Which prevents players from learning the map and getting lost when they realize what's happening and don't want the loading screen for fast travel.
Like, I agree with the guy, but it's not a design problem, it's a pathing problem.
Wait... his name is actually Purkeypile? I remember playing through fallout 4 once and I looked through the list of names Codsworth recognized... and Purkeypile was one of them. I named my character that and made him the most dapper man in the wasteland "Missta Purkeypile...."
I wonder if they put that in there because of him.