this post was submitted on 17 Jul 2023
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I agree that a global hard-limit is problematic since every instance (admin) will want it to be how they see it, of course.
A per-instance limit was what I had in mind (not originally, this point has come up before because of the user I mentioned in my last paragraph and someone convinced me; There also already is an issue regarding that or something similar as far as I remember and I gave my opinion on it in a reply).
I think in that sense we both agree, it should be per-instance, and as you mentioned, the fediverse is all about decentralization, which is why I think something should be done about it.
And I think unless we have further methods to maintain decentralized moderation, this hardlimit (per-instance) is the first step, or at least a step, in the necessary direction.
Best case scenario, we'll get other methods of maintaining decentralized moderation and get rid of the softlimit (?) later down the line.
Of course democratic spins like subscribers voting mods every now and then would be an interesting solution (that opens up new problems, of course, but that comes with every solution).
Hope my ADHD didn't hurt the readability.
Haha no worries, I too think in webs, I found it pretty clear. Talking to other people with ADHD is so much more straightforward
I'm convinced on your approach (at least until someone comes out with a more elegant way to handle it), I'm focusing on the client side for now, but if this is still an open issue in a month or two I'll consider writing it myself. It'd be a good ticket to shake off the rust in Rust
My thoughts on democratization go further than that - when Reddit made their disingenuous democracy pitch, I started to think what that would actually mean
My thought is something like, everyone is invited to be a mod, or random members are asked to do an hour of mod work. They go through and do mod work, but everything requires corroboration
In my approach, you'd have to look at every mod action, then decide if it defaults to action or inaction. Then you use some basic statistics to come up with numbers to pass or reject an action based on how many mod actions your community clears per Capita.
I plan to look at it down the road...I don't know nearly enough about modding to say I've got a fully formed approach, but I think there's something there. I plan to ask some admins if I can do a short stint as a mod in order to better understand what it's like, and then I want to look at this.
I also have this idea of a "mitosis" operation to split a community when the mods feel it's grown beyond them and they're losing control... Fomo makes the idea controversial, but i generally find small communities better than large ones in every way. Maybe by pairing this with some version of the "multi" idea a lot of people are pushing we might find a happy middle ground