this post was submitted on 09 Sep 2024
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[–] ivanafterall 23 points 3 months ago (3 children)

That haptic feedback on the PS5 controller is a rare feature that actually adds something to a controller. If there are third-party options with the haptics, I'd love to know about them, because they kind of spoil you once you get used to them.

[–] [email protected] 11 points 3 months ago (1 children)

I don't have a PS5 but bought a controller. The first time I was playing a game that supported that feature, I thought my shoulder buttons had broken somehow. I suddenly had to press very hard after pressing the button halfway, and it was clicking. It clicked a bit later that it was a feature when it wasn't happening all the time, just when doing a certain thing in the game.

[–] [email protected] 4 points 3 months ago

The touch pads on the steam deck are freaky like this. I thought my left one was broken until I used it in a game compared to the os menu.

Also, motion controls are wicked awesome in shooting games.

[–] [email protected] 11 points 3 months ago

Yeah the PS5 controller is about the only innovative part of this console generation. The adaptive triggers and haptics are just great. I use one on the PC and for the games that support the extra features they really do add an extra dimension.

[–] PP_BOY_ 3 points 3 months ago* (last edited 3 months ago) (1 children)

Funny because I noticed the haptic feedback for the first time recently after owning my PS5 for over a year and was instantly looking for ways to disable it. I don't trust an unnecessary vibrating motor not to fuck up the parts of the controller I actually care about keeping functional and the Dualsense battery life is abysmal enough as it is

[–] [email protected] 3 points 3 months ago (1 children)

It's designed from the ground up for the haptics though, it ain't going to break it.

[–] jacksilver 7 points 3 months ago

I mean the counter arguement to that is the joy cons joysticks break all the time by just using them.