this post was submitted on 08 Sep 2024
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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Yup. Same issue will plague all Windows-alternative distros. Unless serious work is done to fix Microsoft 365 and Adobe creative cloud, there's genuinely little benefit trying to claim Linux is an alternative for all but a minority of people.
That, or we can work on improving the alternatives to those apps. GIMP, Inkscape, and OnlyOffice are on a spectrum of laughably bad to just-about-comparable to their proprietary counterparts.
I don't think it's an insurmountable issue: I think there's more we could do to bring Apple software to Linux (using a BSD-based kernel means a lot less complexity!) and with it the few applications that currently don't play well with WINE.
Ubuntu, Mint, and to some extent PopOS are pegged as easy Windows/MacOS alternatives, just like ElementaryOS. They're still popular.
Ubuntu was the “original” easy-to-use Linux desktop. It expanded into that demand and still enjoys the market share it got when nobody else was really filling that niche.
Mint exists explicitly as a fork of Ubuntu and enjoys less success as a result. Many, including me, think Mint does a better job at being a solid desktop option than Ubuntu and is kind of the goto distro for that now ( not still not as popular as Ubuntu still is ).
Elementary is a curated desktop for people that really like coherence and design. That is, first of all, a more demanding target. It is perhaps too ambitious for their scale. And they have stumbled in execution. The task might be easier if they focussed on just being a DE ( desktop environment ) that other distros could use.
An “official” Ubuntu or Mint spin would have a real shot.
Pop is the only one that really ever makes any reference to windows in its marketing. I'm more talking about distros like Zorin which are targeting public sector orgs and windows users by bundling windows compatibility apps and features into the ISO.
The other examples definitely do also target "new users" which of course means Windows users too, but they aren't explicitly tying their distros to Windows software compatibility the same way some are.
First line of the the description of Zorin on zorin.com/os
“Zorin OS is the alternative to Windows”
https://zorin.com/os/
What minority is that?
So your take is that instead of trying to make Windows binaries run Linux it would be way easier to just get macOS binaries because it is all BSD. That's an interesting take indeed.
They are probably saying the shared POSIX underpinnings means greater commonality between macOS and Linux and therefore easier porting. That is likely true to some extent but real apps are written to Apple proprietary APIs and therefore that advantage is largely nullified.
In terms of effort to bring apps over, there has been far, far more effort put into porting Windows apps and so that task ( at this point ) is generally easier. It may have been less effort to port macOS at the start ( eg. GNUstep ) but that work has still largely never been done.
It is easy to move POSIX world apps to macOS. It is not as easy to go the other way.
I think (aka speculate) that the fact that Windows is the largest OS plays into the fact that Linux-Mac compatibility isn't more developed.
I bet some 90% of desktop software is available on Windows (even many core KDE are on Windows!) so targeting them brings most Apple apps onto Linux "for free". Especially since Apple's insistence on trying to make Metal a thing hurts gaming support, which is a big driver behind Linux compatibility development.
The few applications that MacOS has over both Linux and Windows are usually so embedded into the Apple ecosystem that you're not getting much by porting them anyway. iTunes? The App Store? Garage Band? Probably doesn't help that many of those apps also use Apple's own UI framework which isn't really portable.
However, stuff not designed to live in Apple land like Teams for Mac or Adobe CC might be more possible. But still far too few applications to necessitate the effort to bring them over.
Absolutely.
A lot of it is just the organization and leadership within the projects themselves. The GNUstep guys struggled for a long time. Just agreeing to implement the Mac APIs instead of just the NeXTstep ones is a thing.
Regardless of how attractive projects are, they can be run well or badly. Without trying to disparage anybody, look at the progress of WINE vs ReactOS for example. And if you think it is just because kernels are hard, look at Linux or Haiku or SerenityOS vs ReactOS instead.
But the popularity of Windows made the Win32 APIs more commercially viable as well and so you get companies like CodeWeavers and Valve that really accelerate the WINE effort. That wind at your back really helps.
The development complexities of this would be insane. Plus modern Apple uses ARM chips.which doesn't help since most Linux users (desktop and server) are on x86.
MacOS still ships x86 builds, and most software either provides binaries for both platforms or some kind of universal/hybrid binary. Still a few years before that becomes an issue.
At some point an ARM->x86 translation layer is going to be needed too, regardless. It's not long until ARM becomes popular enough to make it necessary to translate both ways.
ARM is a recent development and frankly not that big a problem at the API level.