this post was submitted on 27 Aug 2024
728 points (97.9% liked)
Technology
59114 readers
3607 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Now give us DirectX on Linux
But Vulkan is better anyway
For end users, sure. It's specifically designed as a lower level interface that's harder for developers to implement.
Windows users use DXVK to boost framerates, it was the solution for making Elden Ring playable it’s first month
I would say at that point the cost/reward is worth it
True, though for most game/graphics developers you're never interfacing directly with the graphics API, you'll let your chosen engine/library do the heavy lifting.
It does have the downsides of increasing the barrier to entry for custom/bespoke engines but those edge cases seem to be covered well by DXVK.
Even so, having more software natively supported will always be a good thing. Half the reason why people drag their feet on switching to Linux is because of the lack of support for their favorite software.
Right? Dude Vulkan has impressed me a bunch lately. I use it for Deadlock and it feels much smoother than the streamers I see using DirectX, which is crazy since Deadlock is super early alpha. More stuff needs to support Vulkan
Yup, runs super smooth out of the box with Proton, and changing to Vulkan in the video settings