this post was submitted on 11 Jul 2023
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I've been debugging and log crawling, but the live nature of my input data makes it difficult. The existing codebase doesn't really have support for simulating inputs, so a lot of testing can only be done when games are running. The logs aren't showing any post / edit errors, so I'm a bit baffled. I know that the bots were causing some hassle when the websockets issue was still present, so I wanted to check to see if we were throttled.
The code is up here which is a WIP fork of the reddit bot. It has been adapted for other sports, but not for racing that I'm aware of.
Does it support setting a proxy? An intercepting proxy with debugger features might give you the details you're missing. https://mitmproxy.org/ is one popular/free option, though there are many others.
Mitmproxy even supports a transparent mode, though that requires more network shenanigans to set up. If an explicit proxy is supported in redball, that's definitely easiest to configure.