this post was submitted on 28 Jun 2023
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Rocket League
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Because it's not "only" about who gets to ball first, but controlling where the ball goes after kick off. If say for 2 players where 1 can always tip the ball away and still keep possession of the ball after kick off, it's very advantageous in 1s, slightly better for 2s, and okay-ish in 3s if it doesn't get pinched and heading directly to goal.
So in 1s, if you can control where the ball goes after kick off, it's like you have 2~3 goals lead just by having kick off goals. If your goal is to save boost and control where the ball goes, you still need to learn speedflip or read the speedflip so you can control the result of the 50s. But you can't go too slow otherwise the speed flip have a free shot on net if they choose to.
On 2s and 3s at higher rank there are different meta but generally it involves losing slightly to your side so your tm8s can follow up. You still can't just lose out right (not touching the ball at all during kick off, unless it's fake kick off position. )
Yeah I see that. I only play 2s or 3s. I’ve just seen a lot of times when the other team goes for the fast kickoff and it does not go well for them. Seems to be more on the negative than positive for other team. Idk how it is at higher ranks though.
I’ve found that as long as teammates know how to play kickoffs correctly in case something does happen it isn’t the biggest deal not doing fast kickoff. Just my thoughts though but in 1s I can for sure see it helping
If you aren’t doing a speed kickoff at c3, people will start taking advantage of it. One of my favorite diagonal kickoffs is a speedflip followed by a sideflip to force the ball to my back corner while I rush to the opposite side mid boost. but if the opponent doesn't speedflip, it tends to send the ball sailing to the bottom corner of their net.
If they try to counter this kickoff by coming at the ball from a more central angle, I can aim my speedflip to land on the other side of the ball and touch it around them by hitting it to the wall.
It is true that is most cases (outside of 1v1) their teammate can save the ball, but it still a significant advantage if you can consistently touch the ball around the first player.
This is the type of answer I was looking for. Thanks for explaining exactly how you do it and what you can expect the result to look like. Make a lot of sense
anyway, learn it give you insight what it can do and options. ie, like using ceiling reset to defend ceiling shot and off wall flip resets. and it's useful ground movement since you use less boost. generally and landed pretty straight compare to just diagonal flip. (it also help to train the flip cancel shot's timing, a lot of modern stuff involves cancel the dodge at right timing. )
Will do. I’ve tried it a bit. I’ve just never really gone into free play or training and practiced stuff. I just play and learn but that one’s kinda hard lol. My buddy told me how to do it though and sometimes I can but it’s usually a mess lol. Just never committed
there is a bakkesmod speedflip training plugin in that should go with a custom training pack.
https://bakkesplugins.com/plugins/view/286
very helpful to identify your input issues.
Unfortunately I’m on Xbox but I appreciate it
welp, you can still use the training pack though.
Dont mean to necro, but also, at least in 1s, gives you a tool to condition the enemy player. Couple of speedflips and they'll do the same for the third. Might just be you're able to fake them into giving away possession.