Pixel Dungeon

1521 readers
18 users here now

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

We have a few title tags for standout posts:

Sister Communities:

founded 2 years ago
MODERATORS
76
 
 

It always feels disproportionately difficult, particularly compared to the Yog fight. If you don't kill the spawners, you will have a harder fight, but you won't get combo'd to death in a few turns from bad luck. I was at ~40 hp before my last move.

77
5
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/pixeldungeon
 
 

Shattered Pixel Dungeon- v2.5.2, desktop linux, github version

So today I opened up Shattered Pixel Dungeon and discovered that my pastry had transformed into a pumpkin pie for Halloween. I am not really a fan of real world time influencing games in general, since it hurts immersion for me. I also do not like my items in my inventory transforming on their own accord, and I do not really like Halloween either. Is there a way that I can either disable the holiday events? Alternatively, is there a way I can spoof the date/time so that the real world never affects my gameplay?

Thank you.

78
12
submitted 2 months ago* (last edited 2 months ago) by xificurC to c/pixeldungeon
 
 

AFAICT both are identified wands.

I tried other wands too, none work. I just got out from the quest and have 3000p of favor

79
 
 

... And that grinds my gears, a bit

It must be considered solid terrain and not a hazard. I assume that this is treated like a physical feat, rather than a supernatural one, so the monk would get stuck in the web trying the dash through. The animation, however, uses the same as levitation, and you can levitate over the webs when levitating from a potion.

I interpret use of this animation of the monk "flying" as acrobatic flips and maneuvering to avoid traps or stuff on the floor. So is the web stretching from floor to ceiling? If so, why can you levitate through it? Seems inconsistent.

80
15
submitted 2 months ago* (last edited 2 months ago) by PlumBrake to c/pixeldungeon
 
 

A-tier

Exotic Crystals. I like this. Exotic items are generally better and yield more energy, but there's some huge downsides like losing important items (transmutation, invis, etc) and cluttering the bag. It's probably not worth spending the energy cost to +3.

Mossy Clump. Water and especially grass floors are useful. Not worth upgrading to +3, as by the time you can pay the astronomical 81 energy, you have explored more than half of the dungeon. You can refund the cost if you energize the seeds you get from trampling grass, but you'll need to burn over 40 seeds. It's only worth upgrading if the game is longer.

Petrified Seed. Another favorite, as seeds are unusable with challenges. Somewhat worth upgrading to +3, but only if you can pay the energy cost early. In general, trinkets like these should only be upgraded if there's many more floors ahead.

Mimic Tooth. Dangerous, but gives more rewards in return. Very interesting and I love it, but the mimics are deadly later in the game, and at that point you can throw it away.

B-tier

Wanderous Resin. Can be fun with mage, but some effects will destroy items and damage the user. This trinket icon should be changed, as all the catalysts, resins, dust and moss in the game is hard to differentiate for colorblind users, they all look like the same hairball.

Salt Cube. This one's weird. I think it's below C-tier on normal gameplay, but shoots up to high-tier when playing with many challenges. Fast health regen is much more important and satiety is never an issue, so I always avoid taking this when I play normally, but it's useful when doing the diet challenge. The buff to 40% finally made it okay-ish in normal gameplay.

Eye of Newt. Kinda useful with darkness challenge, you can constantly throw and pick it up to adjust the vision, but can be annoying.

Shard of Oblivion. The drop boost is not that great, but it can make getting loot a little easier. The unidentified gimmick is an interesting downside, I like how the shard can identify items that are ready for it.

C-tier

Parchment Scrap. Purely advantageous at +3, but it's too costly and equipment drops are too rare for this to be useful. I think getting enchants normally (with arcane stylus) is cheaper and better. It could've been good if you can combine this with mimic tooth.

Trap Mechanism. You can kill enemies with traps and pitfalls, it's fun but I'll only take it if I have blast wave early, and that is very rare. This trinket got more dangerous without disarming.

Dimensional Sundial. Only useful to speed up ring of wealth farming runs, and the energy you use to decrease enemy spawn rate should just be used to create helpful items, to combat said enemies. Could use an additional effect.

Vial of Blood. Very harmful downside and the extra healing is not necessary on normal gameplay. Might need to be less severe, the immediate potion heal is too important to prevent deaths.

Rat Skull. Only useful if you want to collect rare bestiary monsters. You need to find crazy bandit, chaos elemental, and crystal mimic for it to be useful, because their drops are the best, but it needs too much luck.

D-tier

Chaotic Censer. You use up items for puzzle rooms to get a magical catalyst in a treasure box, spend energy on it, only to get a harmful challenge that can kill you and destroy items? The gimmick looks fun, but not knowing when it will activate is too dangerous.

13-leaf Clover. Needs a more interesting gimmick. It doesn't matter if you roll high or low, it will average to the same damage as the game progresses, so ultimately it doesn't have any usage. The trinket has a very specific use if you equip +0 fast weapons against highly armored enemies, it can overall deal a little more damage, but the usability of this trinket sharply decreases when you upgrade your weapons. It's also too dangerous if enemies can do high rolls to you, it's probably best for it to never happen again.

81
 
 

JoJo's Bizarre Adventure is a Japanese manga comic series.

JoJo's Bizarre Dungeon is a graphical retheme of SPD by Ongoro.

https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon7&hl=en-US

A few versions back, it stopped working. I thought it was due to API changes with Android 14, but it wasn't. The discussion can be read on this Reddit post -

https://www.reddit.com/r/PixelDungeon/comments/1drrhh6/help_running_a_modreskin_forsatteredpdjojos/

I have decompiled 2.0L, based on SPD v2.5.4, and patched it.

This version works great on my Samsung Galaxy running Android 13 English 🏴󠁧󠁢󠁥󠁮󠁧󠁿

It is hosted on a temporary share server. I ask that someone download and share it.

https://filetransfer.io/data-package/OrjxMyYR#link

82
12
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/pixeldungeon
 
 

Shattered Pixel dungeon- v2.5.2

Does this talent apply just to weapon and armor, or does it also apply to artifacts and rings? Does a +1 ring count as a tier 2 equipment? Does a +0 ring count as a tier 1 equipment?

Thank you for clarifying.

83
8
Did 6 challenges (self.pixeldungeon)
submitted 2 months ago by Audalin to c/pixeldungeon
 
 

It turned out not much harder than 3 challenges:

  • Hostile Champions doesn't even annoy too much.
  • Badder Bosses is an easy one.
  • Barren Land is very manageable. You can't bless Ankhs, but you don't have to rely on them if you don't make major mistakes.
  • Was worried a bit about Swarm Intelligence, but it wasn't too bad.
  • Into Darkness was basically negated by the Eye of Newt. And then I got lucky with a projecting bow.
  • Chose huntress because of Forbidden Runes.

The armour ability is most useful for running for cover from disintegration beams.

Saved 5 health potions for depth 25 (Evil Eyes were a massive headache), spent them all and eventually had to resort to a scroll of retribution to finish Yog-Dzewa (was partially surrounded with <10hp and had no means to avoid the gaze attack, it had 33hp thanks to a well-timed bee). Alchemy and a projecting bow combined made the fists much easier to deal with, but I didn't have enough breathing windows to use more than 50% of the potions I had. Then I decided against ascending (and I don't like spending the time on that when the run is purely for an achievement and doesn't require it).

The only badge with non-trivial requirements remaining is the 1000000 score one, which would be easier with an additional challenge added (I don't feel confident enough to do another Doom Slayer with so many challenges). Which should I do?

  • On Diet: not sure if I'd make it, I had to use potions of cleansing for food 2-3 times even without the challenge this run (+a few more times on depth 25).
  • Faith Is My Armor: don't know how I'd handle the effective lack of armour with Swarm Intelligence on. On the other hand, nothing needs SoUs and they could be invested in rings...
  • Pharmacophobia: no.
84
28
submitted 2 months ago* (last edited 2 months ago) by 00_Evan to c/pixeldungeon
 
 

Roguelike Celebration 2024 is this weekend! It's a conference I've participated in a couple of times, with lots of interesting presentations about Roguelikes and Roguelike-adjacent things.

https://www.roguelike.club/

They also do a Steam sale each year, and Shattered Pixel Dungeon is 40% off on Steam for the next few days as a part of that!

https://store.steampowered.com/sale/roguelikecelebration2024

As for Shattered development, I have started work on the next update but don't quite have anything to show off yet.

(Image Description: "Roguelike Celebration '24" "A community-generated weekend of talks celebrating roguelikes and their community")

85
24
At Long Last (lemmy.world)
submitted 2 months ago by trtl to c/pixeldungeon
 
 
86
 
 

Got pretty lucky with equipment, and the ethereal chains did a ton of work!

87
 
 

88
 
 

I feel like I can't get the Battlemage to work for me. The bonus effect on the staff is very cool and I feel like I see some theoretical synergies with artifacts that can be charged quickly with melee strikes, but in practice it seems like I always eventually run short on resources and can't output the damage I need.

89
27
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/pixeldungeon
 
 

He had a bit of coaching but did solid on his own

90
22
No Win Scenerio (lemmy.world)
submitted 2 months ago by The_Snail to c/pixeldungeon
 
 

I'm doing a 6 challenge and got trapped in a treasure room. The Great Crab 🦀 cannot be injured and I cannot escape. Had to end this game. I've played hundreds if not thousands of games and never had this happen before.

91
 
 

First ever ascension, very early plate armor, and unstable spellbook. Also, TIL that you can use alchemy a lot more than I previously thought by converting your potions to energy, and its dirt cheap.

92
 
 

Self explanatory.

93
 
 

I'm curious if there are people that consistently get this. And why?

Personally, it's pretty much a tie between this and the chaotic censer for my least favorite trinket. At +3, even in the demon halls, I felt the number of traps was lacking, in comparison to how useful other trinkets are. Maybe if the trinket also took trap area of effect into consideration and spread the traps out to provide more entire dungeon coverage, the current number of traps it increases wouldn't feel so meager.

Part of the problem is the trinket doesn't synergize as well as others. Even on a rogue and a talisman of foresight, it felt lackluster. I imagine it'd be more trouble than it's worth outside of those circumstances.

Or am I totally wrong on this and there's something I'm missing? I mean, the thing has remained unchanged since trinkets were introduced; about 5 months ago. Perhaps for a reason?

94
15
submitted 3 months ago by Vively to c/pixeldungeon
 
 

A suggestion: After you complete the Sad Ghost's quest with the Dried Rose in your inventory, a second dialogue pops up and asks if you want to hear more about the Rose (and learn if it's cursed or not) or go on your way with a token (a rose petal only available if you get the Rose before meeting the Ghost).

Since using the Rose requires talking to the Ghost, it seems like they might have such insight into the artifact. Just an idea. It crosses my mind every time the Rose drops before I meet the Ghost.

95
 
 

Please help, I can't find it.

96
 
 

Shattered Pixel Dungeon- v2.5.2, desktop linux version from github

On the android version from github, there is a counter at the bottom of the rankings, showing how many games you have beaten out of the number of games you have played.

On my desktop version (which does not have the same game history), I do not see any such counter. See the attached picture. Is this some sort of bug? Or is it meant to not have such a counter on desktop?

Thank you for your help.

97
 
 

Shattered Pixel Dungeon- v2.5.2, desktop linux version from github

I am playing v2.5.2 on desktop instead of v2.5.3. This is mainly because I do not like the removal of the stone of disarming (and also because I do not like bombs, which seem too high-tech for medieval fantasy IMO). So it is possible that this issue was fixed on the desktop version of 2.5.3, if it is an issue. However, since I am on v2.5.2, I have not checked whether or not the behavior is the same on v2.5.3.

The journal cuts off floor 1 at the bottom of the screen. See the attached picture. Is this intended or unintended?

Thank you for your help.

98
4
Maybe a bug? (i.imgur.com)
submitted 3 months ago by Drakokam665 to c/pixeldungeon
 
 

In the journal, the sprites of scrools (also ring and potions) are rendering without their symbol (the arrow on upgrade, butterfly on transmutation, etc.) Is this intended?

99
 
 

it went on like this for almost half a day. then I took a few steps and it started again. a fitting final version for a mod whose sole purpose was to break limits I guess

100
 
 
view more: ‹ prev next ›