Pixel Dungeon

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founded 2 years ago
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Recent Patch (self.pixeldungeon)
submitted 7 months ago by Riversedgeknight1 to c/pixeldungeon
 
 

Personally, I love the changes made in the recent patch, I had been playing a lot with 6 challenges and had into darkness as one, so when I saw an enemy with huntress mind vision not auto targeting them was annoying. The buffs to ebony mimics drops is nice too, since there is a substantial increase in difficulty. What would be nice is if the sundial gave a small benefit, like maybe a small boost in luck, to compensate for the additional difficulty.

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My first victory! (lemmy.world)
submitted 7 months ago by greencactus to c/pixeldungeon
 
 

Just forgot I need to walk back out for the ultimate victory...

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DAR-FZN-PCX

  1. Mail armor of stone +3 (chest)
  2. Ring of wealth +2 (chest)
  3. Ring of wealth +2 (crystal chest)
  4. spear +2 (ghost)
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Intended? (lemmy.world)
submitted 7 months ago by Drakokam665 to c/pixeldungeon
 
 

Is the text "Suspicious outline killed you" intentional, if we know that it's an ebony mimic at the point of death?

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LMB-FDC-CTT

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SPD +16 Warhammer (lemmy.world)
submitted 7 months ago* (last edited 7 months ago) by Kirakuin to c/pixeldungeon
 
 

Is there any way to analyze a seed? What happens is that on Reddit there is a person claiming to have found a hammer at level 16, but is this possible for an enemy to drop it? In addition to the fact that he mentioned finding it on floor 2... the seed he said to use was LTX-SVY-ZDQ In version 2.4.0

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submitted 7 months ago by buo to c/pixeldungeon
 
 

Say I was having a great run, when (as usual) made a mistake and ended up dead. I'd like to try again, but didn't save the seed. Is there a way to recover it?

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So yeah I unknowingly choose the Assassin's Blade instead of Stone Gauntlet +7 hoping that I can blink around and get invisible while searching my bag. Now I just realized the invisibility duration scale along with my Stone Gauntlet +7 upgrades. Now that my blade doesn't have any upgrade, the invisibility only last 2 turn 🥲

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Sadly I have no receipts, but I have noticed instances of enemies that are asleep spawning on the same tile that traps are on. Is this intentional? Additionally, I was in a fire trap room in the sewers and a rat ran at me, I one shot it with ranger bow, and when it dropped coins on death it triggered a fire trap it was on. I don't believe it spawned there, so I don't think it triggered the trap when it ran over it. Has this happened to anyone else?

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Perhaps let players configure some number such that the game will never plot a path for your character longer than that without first getting your confirmation.

"The path you've chosen is longer than N steps, are you sure?"

And then I also feel this needs to be very easily toggleable. Like a persistent UI button. I'd have it on when exploring and off when backtracking, and those two activities are back and forth all game.

Relevant screenshot below. The entire level is explored, and this damn piece of grass sent my character haywire then I trapped at the X. This kind of thing has happened to me on much later levels and messed me up good.

In the Depths, I would set this number to something like 2 for safety. I can't count how many times a misstap has gotten me zapped, chased, and then pincer-attacked by some second enemy in the room behind me. But then I'd want to toggle it off to run back to an alchemy pot or whatever.

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This is in Shattered Pixel Dungeon. Went into the shop after getting enough money to buy the Ankh and was followed by a bat. Without paying attention I fought the bat and my shocking sword's ability went off twice, bouncing into the shopkeep and making him leave. Maybe I'm just a bit salty and it's my fault for not paying attention to the first hit/warning from the shopkeep, but I don't think the shocking sword enchantment should threaten the shopkeep like that.

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submitted 7 months ago* (last edited 7 months ago) by OldFart to c/pixeldungeon
 
 

ZNW-EJO-UFT

Great seed for testing a few trinkets.

Floors. 2) RoW +2 (locked chest), cursed RoW +2 (chest) 3) leather armor +3 (chest)

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submitted 8 months ago by akhial to c/pixeldungeon
 
 

You sometimes get these weird wooden tiles in the middle of rooms. Seed: MGV-VYQ-THW

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Hey Dungeoneers, Shattered v2.4.0 has been released!

v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility. There are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details.

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Played YAPD a bit recently and made me think about this. What features from the original PD or one of its other forks do you wish were in Shattered?

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Pie Usefullness? (self.pixeldungeon)
submitted 8 months ago by Riversedgeknight1 to c/pixeldungeon
 
 

On average, does crafting the pie increase the total amount of satiety you have, or do you trade overall satiety for the faster health Regen?

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Is the pitfall trap too OP? (self.pixeldungeon)
submitted 8 months ago by buo to c/pixeldungeon
 
 

I've played almost 100 runs, and two of them have been ended by a pitfall trap. On one hand, its existence helps keep SPD a punishing, unforgiving game in the Rogue-like tradition, but on the other, instant death is always frustrating. What are others' opinions?

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Please get in line! (lemmy.world)
submitted 8 months ago by Blyfh to c/pixeldungeon
 
 

The ghouls must be British...

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Not going to spoil what that is though...

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Huge floors (self.pixeldungeon)
submitted 8 months ago by Xeroxchasechase to c/pixeldungeon
 
 

Do you know any mod or variant that has very big floors? It's bugs my curiosity if playing such a game would be intersting.

I was also thinking how would it be that instead of 5 floors there would be one floor with the size of all 5? It would probably hurt some game mechanics such as the chasm, but maybe give opportunities for other mechanivs such as portals.

What do you think?

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It's by far the part of the game I like the least... there's always a couple of gold nuggets I can't seem to find. It's boring, and also frustrating to see my food supply dwindle.

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I mined out every bit of gold in the ENTIRE dungeon and didn't even get a thanks. Wow, troll blacksmith, just wow. I expect a public apology, bring out the ukulele.

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