trigonated

joined 2 years ago
[–] trigonated 6 points 1 year ago* (last edited 1 year ago)

I have a very similar concept: with gameplay somewhat inspired by job simulator or keep talking and nobody explodes.

The general aesthetic is focused on silly and cartoon aliens, not serious at all.

You're in your alien apartment dealing with some machine that kinda reminds you of a printer (but silly and strange due to the silly alien theme), but you have no idea what the hell it does, just that it's broken beyond belief. (If made interesting enough, finding out what the hell it does could be a good hook for the player to keep playing)

The general loop consists of calling support and having the support people troubleshoot you into getting the thing working (you have to mess with it manually, opening flaps and moving pieces like the games mentioned above), except since it's a silly alien machine, some of the parts have silly names and are silly looking (think of the Plumbus from Rick and Morty), making figuring out what the hell the operator's talking about a challenge.

For added funny, you could see the portrait of the various operator's (silly aliens), and even better: you could animate them getting more and more exasperated or bored with you as you try to figure out the machine.

For even more funny, you could maybe give some funny references to common irl printer problems like complaining about no ink when you just replaced the carts. And maybe at the end the machine could do something really silly and stupid, fitting with the comedic tone of the game

[–] trigonated 1 points 1 year ago

Funny thing about re-volt is that you really are playing as an rc car, not even a person piloting the rc car. Iirc from the lore the cars are sentient.

[–] trigonated 2 points 1 year ago

Same with Connect.

[–] trigonated 3 points 1 year ago

I also love that they don't seem to do much customization on the desktop environment, just a clean, default Gnome (which admittedly might not be ideal for many people due to some...questionable UX decisions).

[–] trigonated 10 points 1 year ago

Reminds of that reddit meme of a guy realizing he has been discussing the taste of Italian food with someone who drank their own piss.

[–] trigonated 6 points 1 year ago

Joking aside, a modern computer of that price is probably hundreds if not thousands of times faster than that PC. Pretty cool

[–] trigonated 2 points 1 year ago (1 children)

I played like 30m of the demo and didn't like it at all...then later made the huge mistake of giving the demo another go. Spent a couple dozen hours on just the demo. I'm afraid of getting the full game.

[–] trigonated 9 points 1 year ago (1 children)

I think you might've misunderstood what a WebView is.

A WebView is just another UI component/control/widget that windows apps can use, just like how things like buttons, check boxes, text fields, etc are also UI components. The idea is for developers to be able to just use those common components instead of re-programming them every time.

The WebView is used to display html content (not necessarily web pages) inside an app without the developer needing to basically program or embed an entire browser engine in their app just to show something.

[–] trigonated 1 points 1 year ago

I don’t think aerodynamics are a big deal in a vehicle like this.

[–] trigonated 6 points 1 year ago

This brought back some memories… Spent a significant part of my childhood years doing something very similar to this but using Game Maker instead. There were even a couple of forums for people doing the same thing as me.

[–] trigonated 17 points 1 year ago (1 children)

Isn't $10 the monthly subscription fee or whatever it's called? Maybe they just want to keep that checkmark besides their name.

[–] trigonated 1 points 1 year ago

Doesn’t seem to help, sorry.

OP seems to be looking for example game projects for godot (that you can open in godot and take a look at) not examples of games made with godot.

Thanks for sharing, anyway.

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