torvusbogpod

joined 11 months ago
[–] torvusbogpod 14 points 4 months ago (1 children)

Unknown is TempleOS

[–] torvusbogpod 4 points 5 months ago

Yeah this actually feels pretty sane tbh

[–] torvusbogpod 6 points 5 months ago (1 children)

Yeah my friend and I had a dedicated server for a while. Super easy. They even have a Linux binary.

[–] torvusbogpod 13 points 5 months ago (1 children)

Bro no, this is what they did to Cain in RoboCop 2

[–] torvusbogpod 3 points 5 months ago

Yeah Sega of Japan, particularly Sonic Team, actively refused to provide STI (American dev team) with source code necessary to build the game

[–] torvusbogpod 8 points 5 months ago (5 children)

What did they say?

[–] torvusbogpod 26 points 5 months ago (18 children)

Valve removed it because it used official N64 APIs that Nintendo holds as classified information. I think if it had totally been bottom-up crafted from scratch, it would have survived. But Valve does NOT wanna deal with a Nintendo lawyer.

[–] torvusbogpod 10 points 6 months ago

32GB could be useful if the bandwidth is fast enough to be suitable VRAM, because then you can run games that want 16GB allocated to the CPU without having a GPU performance drop

[–] torvusbogpod 35 points 6 months ago

Not sure if I'd call this "peril..." Call me a boomer, but if killing deliberately addicting feedback loops spells peril for the industry, then the industry has lost the plot.

[–] torvusbogpod 8 points 6 months ago

Yeah they used to ship Linux executables on the same disk for Unreal didn't they?

[–] torvusbogpod 7 points 7 months ago

Might be a good way to run Photoshop if it's more compatible with Adobe apps than Wine

[–] torvusbogpod 15 points 7 months ago (2 children)

Yes I too look nostalgically look back on my games having nothing but beep audio because I didn't have one of three sound cards my chosen game decided to support

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