officer_dirtbag

joined 1 year ago
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8
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Changelog for 2023-09-12 to 2023-09-25

These are the new changes over the past week, collated by yours truly with this hacky script :P

Features

  • #68048 - Allow item transform to pick a specified or random variant
    by RenechCDDA
    Summary: "Item transformation can now pick variant items to transform into"
  • #68165 - Add the artifacts category to some artifacts
    by RobertoRobot
    Summary: "Add the artifacts category to some artifacts"
  • #68222 - [Object Creator] Add container-item, ammo-item, entry-wrapper and sealed properties to item group tab
    by snipercup
    Summary: "Add 4 properties to itemgroup entries in the object creator"
  • #68218 - Merchants will tell when they will restock
    by KeremBabaG
    Summary: "Merchants will tell when they will restock"
  • #68244 - [EOC]Inventory itereter
    by lispcoc
    Summary: "[EOC]Inventory itereter"

Content

  • #68040 - Add two new professions (+some items maybe), branch the priest profession
    by KeremBabaG
    Summary: "Add two new professions and branch the priest into two"
  • #68158 - Attack on Typo
    by sadenar
    Summary: "Fixed a lot of random typos, standardized end punctuation of messages for martial techniques to fit the standard of monster attacks"
  • #67960 - Expand Defense Mode and fix a bug
    by MNG-cataclysm
    Summary: "Expand and refine Defense Mode."
  • #68196 - Add special waves to Defense Mode
    by MNG-cataclysm
    Summary: "Add special waves to Defense Mode"
  • #68250 - Adding a couple more Halloween things.
    by LordBarkBread
    Summary: "Adds a couple more Halloween themed clothes"
  • #68248 - Complete mess of vehicle changes
    by GuardianDll
    Summary: "Vehicles now contain heater, and some contain AC"
  • #67809 - Minor typo and grammar fixes
    by kdpullen95
    Summary: "Minor typo and grammar fixes for various pieces of content."
  • #68293 - Balance changes to Defense Mode -- Xedra Evolved compatability
    by MNG-cataclysm
    Summary: "Balance Xedra Evolved waves for Defense Mode."
  • #68225 - Defense Mode: Assault on Precinct 13
    by MNG-cataclysm
    Summary: "Xedra Evolved compatibility for Defense Mode."

Bugfixes

  • #68113 - Bugfix: AIM: insert items into container in corpse
    by inogenous
    Summary: "AIM: Prevent segfault when inserting items into container in corpse"
  • #68101 - Bugfix: Correct NPC topic id for Uyen Tran
    by inogenous
    Summary: "Minor fix for talking to Uyen Tran"
  • #68118 - view recipe: fix nested and or more results
    by Brambor
    Summary: "view recipe: fix nested and or more results"
  • #68116 - Bugfix: AIM: Display correct truncation of container names
    by inogenous
    Summary: "AIM: Display correct truncation of container names"
  • #67997 - Fix visible tiles revealing invisible tiles below
    by Rewryte
    Summary: "Fix visible tiles revealing invisible tiles below"
  • #68131 - Fix furniture & vehicle map memory refresh
    by smileynet
    Summary: "Fix furniture & vehicle map memory refresh"
  • #68142 - Bugfix: Prevent segfault when listening to radio msgs
    by inogenous
    Summary: "Prevent segfault when listening to radio msgs"
  • #68137 - [Object Creator] Add checks to spell properties to prevent crash
    by snipercup
    Summary: "Add checks to spell property widgets to prevent crash"
  • #68124 - Fix overflow when using cash card charges
    by ferociousdork
    Summary: "Fix overflow when using cash card charges"
  • #68194 - Monsters can go down ramps
    by marimarigi
    Summary: "Monsters can't go down ramps"
  • #68193 - Fix segfault when finishing fermentation
    by ferociousdork
    Summary: "Fix segfault when finishing fermentation"
  • #68192 - Wheels with very high durability don't get damaged when they run over nailboard trap
    by Night-Pryanik
    Summary: "Wheels with very high durability don't get damaged when they run over nailboard trap"
  • #68178 - Ki Strike now works with worn equipment
    by Hymore246
    Summary: "Ki Strike now works with worn equipment"
  • #68203 - [MoM] Update and fix inferno grenade
    by Standing-Storm
    Summary: "Update and fix inferno grenade"
  • #68148 - [MoM] Change Enervating Touch damage type
    by Standing-Storm
    Summary: "Change Enervating Touch damage type"
  • #68122 - [MoM] Link anchoring crown recipe to schematic
    by Standing-Storm
    Summary: "Link anchoring crown recipe to schematic"
  • #68232 - Bugfix: Do not path NPCs into wall lights
    by inogenous
    Summary: "Do not path NPCs into wall lights"
  • #68230 - Fix a minor issue in the tied-up fridge and tied-up freezer crafting recipe
    by gettingusedto
    Summary: "Fix the tied-up fridge/freezer reciper where one of the components is 5 long ropes instead of 5 short ropes"
  • #68169 - Hold onto items which donot fit vehicle storage space
    by Leonkoithara
    Summary: "Don't teleport items to the ground if the vehicle storage destination is full"
  • #68258 - Molotovs correctly used liquid accelerant
    by Paprika-H
    Summary: "Molotovs used more flammable liquids"
  • #68247 - [Magiclysm] Move Dust Reborn kcal value to PREVENT_DEATH EoC
    by Standing-Storm
    Summary: "Move Dust Reborn k_cal value to PREVENT_DEATH EoC"
  • #68215 - Anger npc if player asks for equipment
    by Leonkoithara
    Summary: "NPCs get angry when player asks for equipment"
  • #67262 - Remove leather material from tourniquet
    by Paprika-H
    Summary: "Change Tourniquet Materials"
  • #68269 - Fix Free Merchants Broker price calculation of non charge based item
    by lispcoc
    Summary: "Fix Free Merchants Broker price calculation of non charge based item"
  • #68267 - Skip auto sorting unowned items
    by Leonkoithara
    Summary: "Skip auto sorting items that don't belong to you"
  • #68262 - Fix tailoring kit description and adjust sewing kit description.
    by Paprika-H
    Summary: "Adjust sewing/tailoring kit description"
  • #68261 - Bugfix: Prevent empty subject in 'but do no damage' msgs when dealing no damage
    by inogenous
    Summary: "Prevent empty subject in 'but do no damage' msgs when dealing no damage"
  • #68284 - [MoM] Add Incandescent Lance to welding_standard
    by Standing-Storm
    Summary: "Add Incandescent Lance to welding_standard"
  • #68279 - Fix layering on thin sleeved gambesons
    by Paprika-H
    Summary: "Fix thin sleeve gambeson layering"
  • #68297 - Add BIOLOGICALPROOF flag to biological damage immunity, apply it to robots and Nether emanations
    by Standing-Storm
    Summary: "Add BIOLOGICALPROOF flag to biological damage immunity"

Interface

  • #68105 - [Object Creator] Redo spell window layout
    by snipercup
    Summary: "[Object Creator] Redo spell window layout"
  • #68153 - 8 new UI colour themes
    by TheVagrantKnight
    Summary: "8 new UI colour themes"
  • #68139 - Compare recipe result with inventory item
    by inogenous
    Summary: "Compare recipe result with inventory item"
  • #68150 - Multiple-choice prompt when walking into ledges.
    by EvanBalster
    Summary: "Walking into ledges examines them."
  • #68186 - Implement option to display item health bars and item health descriptions at the same time
    by lispcoc
    Summary: "Implement option to display item health bars and item health descriptions at the same time"
  • #68176 - Accessible item insert menu
    by lispcoc
    Summary: "Accessible item insert menu"
  • #68191 - Show insertion failure reasons in Insert menu and AIM
    by Kamayana
    Summary: "Show insertion failure reasons in Insert menu and AIM"
  • #68239 - An alternate sidebar
    by MikkoMMM
    Summary: "An alternate thick sidebar was added."
  • #68171 - Insert new response to more suitable place for the exist topic
    by EIIKaO
    Summary: "talk_topic option for insert new responses at the suitable place to existing topic"
  • #68277 - Select default bodypart when applying bandage
    by inogenous
    Summary: "Select default bodypart when applying bandage"

Mods

  • #68103 - [Magiclysm] Everburning Torch rebalancing
    by Standing-Storm
    Summary: "Everburning Torch rebalancing"
  • #68102 - [Magiclysm] Yet even more spells
    by Standing-Storm
    Summary: "Add yet even more spells to Magiclysm"
  • #68125 - [MoM] Add nospell mutation to the anchoring crown
    by SariusSkelrets
    Summary: "[MoM] Wearing the anchoring crown suppresses your spellcasting as intended"
  • #68128 - [Magiclysm] Add dispel magic spells
    by Standing-Storm
    Summary: "Add dispel magic spells"
  • #68054 - [ Xedra Evolved ] Paraclesian traits and abilities: Sylph and Undine
    by Maleclypse
    Summary: "Xedra Evolved: Sylph and Undine abilities"
  • #68172 - Add new inter-mod content to Defense Mode
    by MNG-cataclysm
    Summary: "Add some new inter-mod content to Defense Mode."
  • #68160 - Isolation protocol Mod
    by John-Candlebury
    Summary: "Create the Isolation Protocol Mod: A traditional roguelike experience"
  • #68145 - [MoM] Survivor house palette additions
    by Standing-Storm
    Summary: "Survivor house palette additions"
  • #68119 - [MoM] Add two psionic animals
    by Standing-Storm
    Summary: "Add two psionic animals"
  • #68187 - [MoM] New powers
    by Standing-Storm
    Summary: "Add more powers to Mind Over Matter"
  • #68112 - [Magiclysm] Triffid and Migo mages
    by Standing-Storm
    Summary: "Add triffid and migo mages"
  • #68206 - Isolation Protocol: Better Danger Clock
    by John-Candlebury
    Summary: "Isolation Protocol: Improve the Danger Clock"
  • #68207 - [Xedra Evolved] Add some mutations to Arvore Paraclesian scenario
    by Standing-Storm
    Summary: "Add some mutations to Arvore Paraclesian scenario"
  • #68159 - [MoM] Add zombie blank
    by Standing-Storm
    Summary: " Add zombie blank to Mind Over Matter"
  • #68140 - [Magiclysm] The Effectifying
    by Standing-Storm
    Summary: "Change some item-based enchantments into effect-based enchantments"
  • #68251 - Isolation Protocol: Perks for all starting professions
    by John-Candlebury
    Summary: "Isolation Protocol: Add unique perks to all starting professions"
  • #68302 - [MoM] Rebalance Fountain of Flames
    by Standing-Storm
    Summary: "Rebalance Fountain of Flames"
  • #68271 - Mods "[Aftershock]Adjustment of overgenerated facilities"
    by hagetawashi
    Summary: "[Aftershock]Adjustment of overgenerated facilities"

Balance

  • #68120 - Climbing Down: Safe Ladders + Risk Level in Prompts
    by EvanBalster
    Summary: "Climbing down stepladders is now safe; climbing down ledges tells you how risky it is."
  • #67990 - Adds Karate manual to Novice Martial Artist starting items
    by Hymore246
    Summary: "Adds Karate manual to Novice Martial Artist starting items"
  • #68200 - Add NO_SPELLCASTING flag to Stunned effect
    by Standing-Storm
    Summary: "Add NO_SPELLCASTING flag to Stunned effect"
  • #68214 - Bulk loading/unloading items into container saves time cost
    by lispcoc
    Summary: "Bulk loading/unloading items into container saves time cost"
  • #68276 - Mozzarella is too darn high!
    by LordBarkBread
    Summary: "Tweaked Mozzarella pricing"
  • #68255 - Pets follow stairs well
    by marimarigi
    Summary: "Improve pets' ability to use stairs"
  • #68291 - Make long stick long
    by Aerin-of-the-Toast
    Summary: "Give long stick reach"
  • #68288 - Almost all weapon techniques now require melee skill.
    by Aerin-of-the-Toast
    Summary: "Most weapon techniques require some melee skill now"
  • #67677 - Feral balance audit
    by Karol1223
    Summary: "Make ferals actually feel like human enemies instead of weaker zombies with range attacks"

Build

  • #68173 - Add object creator to releases
    by snipercup
    Summary: "add object creator to releases"

Infrastructure

  • #68242 - Organize the EOC files for better accessibility
    by MNG-cataclysm
    Summary: "Organize the EOC files for better accessibility."
  • #68265 - JSON-ify rules for climbing down & simplify UX
    by EvanBalster
    Summary: "Add JSON-based system for climbing aids."

None

 

Changelog for 2023-09-05 to 2023-09-11

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #68021 - Add cordless drills to "power tools" itemgroup, create corded power drills
    by dchieh222
    Summary: "Add cordless drills to "
  • #68084 - Pineapple Supreme
    by LordBarkBread
    Summary: "Adds pineapple ingredient for Supreme Pizza"
  • #68098 - Updated Alloy Reference Manual
    by Daved27hundred
    Summary: "new Alloy Reference Manual contains recipes for steel grades + spawns more often"
  • #68092 - Add "category": "tool_magazine" to weld tanks
    by Aeiouuu01234
    Summary: "Add tool magazine category to weld tanks"

Features

  • #68044 - Add EOC condition: weapon category
    by lispcoc
    Summary: "Add EOC condition: weapon category"
  • #68047 - Sound-triggered traps
    by psuedolet
    Summary: "Sound-triggered traps"
  • #68072 - Option to ignore items in usage zones (i.e. firewood, auto-eat, etc)
    by smileynet
    Summary: "Option to ignore zone contents in usage oriented zones"
  • #67932 - Unload sparse items only zone option
    by smileynet
    Summary: "Unload sparse items only zone option"

Bugfixes

  • #68013 - prevent the default backgrounds from being added to templates and random scenarios
    by KeremBabaG
    Summary: "Don't apply the default backgrounds for non custom starts"
  • #68041 - [Magiclysm] Spirit faction fixes
    by Standing-Storm
    Summary: "Fix spirit faction relations"
  • #68057 - Bugfix: Re-scroll list of options when toggling header
    by inogenous
    Summary: "Re-scroll list of options when toggling header"
  • #68055 - Bugfix: Prevent segfault when scrolling options
    by inogenous
    Summary: "Prevent segfault when scrolling options"
  • #68077 - Fix cattail jelly mission turn-in
    by smileynet
    Summary: "Fix Cattail Jelly Mission Turn-in"
  • #68071 - [Object Creator] Instead of calling exit(), reset and signal the default handler
    by snipercup
    Summary: "Fix signal handler: call to exit() in Object Creator"
  • #68067 - Update raw_fruit.json to remove incorrect RAW flags in raw_fruit.json
    by dchieh222
    Summary: "This resolves incorrect RAW flags in raw_fruit.json"
  • #68094 - Fix Magiclysm merge errors
    by Standing-Storm
    Summary: "Fix Magiclysm merge errors"

Mods

  • #68012 - [ Xedra Evolved ]Border Patrol Office Improvements
    by Maleclypse
    Summary: "Xedra Evolved Border Patrol Office Improvements"
  • #67947 - [Magiclysm] Add seven more spells (it's a pattern)
    by Standing-Storm
    Summary: "Add seven druid, earthshaper, and technomancer spells"
  • #68014 - JSON-ize faction camp hunting returns
    by RenechCDDA
    Summary: "JSON-ize faction camp hunting returns"
  • #68036 - Aftershock energy weapons rebalance
    by John-Candlebury
    Summary: "Aftershock: Rebalance energy weapons to use overheat mechanics"
  • #68005 - [DinoMod] document lore
    by LyleSY
    Summary: "[DinoMod] document lore"
  • #67975 - [Magiclysm] Add nature spirits, part 1
    by Standing-Storm
    Summary: "Add nature spirits to Magiclysm, part 1"
  • #68035 - [Magiclysm] Add warning message before dragon breath
    by Standing-Storm
    Summary: "Add warning message before dragon breath"
  • #68025 - [Magiclysm] Add fantasy species ferals
    by Standing-Storm
    Summary: "Add fantasy species ferals"
  • #68066 - Walther PPQ9mm is not old.
    by LordBarkBread
    Summary: "Fixing up a single issue within BombasticPerks OLD_GUN perk."
  • #68032 - [DinoMod] dino camp hunting
    by LyleSY
    Summary: "[DinoMod] dino camp hunting"
  • #68090 - [Magiclysm] Make goblins myopic in light
    by Standing-Storm
    Summary: "Make goblins myopic in light"
  • #68089 - Undine healing fix.
    by LordBarkBread
    Summary: "Undine healing fix"
  • #68049 - [Magiclysm] More wizard furniture
    by Standing-Storm
    Summary: "More wizard furniture for Magiclysm"

Performance

  • #67835 - Cache results of item search functions
    by Kamayana
    Summary: "Cache results of item search functions"
  • #68051 - Optimize loading of pockets with many items inside
    by Kamayana
    Summary: "Optimize loading of pockets with many items inside"
  • #68087 - Stop clearing weight carried cache unnecessarily
    by Kamayana
    Summary: "Stop clearing weight carried cache unnecessarily"

Interface

  • #67936 - Character creation: small screen fixes
    by Brambor
    Summary: "Character creation: small screen UI fixes"

Balance

  • #68027 - Use normal distribution for NPC altruism
    by RenechCDDA
    Summary: "Most NPCs altruism (personality) scores are average (normal distribution) instead of pure random"
  • #68076 - Rebalance gunsmith ammo conversion
    by RobertoRobot
    Summary: "Rebalance the price of 7.62x39mm and the gunsmith ammo conversion ratio"
  • #68068 - Restore the craft amount for arrows to 10
    by snipercup
    Summary: "Restore the craft amount for arrows to 10"

None

 

Changelog for 2023-08-29 to 2023-09-04

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #66666 - Riverside boats
    by harakka
    Summary: "Add boats to river banks"
  • #67986 - More cars strikes back
    by GuardianDll
    Summary: "Added more vehicles into the game"
  • #67981 - Office skyscraper revival
    by Standing-Storm
    Summary: "Office skyscraper revival"

Features

  • #67959 - It gets hot (Overheat mechanics for energy guns)
    by John-Candlebury
    Summary: "Add overheat mechanics to energy guns."
  • #67965 - Add splash screen to Object Creator
    by snipercup
    Summary: "Add spash screen to Object Creator"

Mods

  • #67921 - [Magiclysm] More fantasy species
    by Standing-Storm
    Summary: "Add two more playable fantasy species for Magiclysm"
  • #67924 - [Magiclysm] Add RNG to crystallized mana spawns
    by Standing-Storm
    Summary: "Add RNG to crystallized mana spawns"
  • #67914 - [Magiclysm] Add seven more spells (+ monsters + lab special)
    by Standing-Storm
    Summary: "Add even more Magiclysm spells (+ lab special)"
  • #67961 - [Magiclysm] Add ancient stone circle (with translocate altar)
    by Standing-Storm
    Summary: "Add ancient stone circle (with translocate altar)"
  • #67877 - [Magiclysm] Rework Nature's Bow to require ammo, add spell to create ammo
    by Standing-Storm
    Summary: "Rework Nature's Bow to require ammo, add spell to create ammo"
  • #67830 - [DinoMod] more interesting behavior part 1
    by LyleSY
    Summary: "[DinoMod] more interesting behavior part 1"
  • #68000 - [Magiclysm] Remove default skills from fantasy species choices
    by Standing-Storm
    Summary: "Remove default skills from fantasy species choices"
  • #67998 - [MoM] Add overheating to LV-429
    by Standing-Storm
    Summary: "Add overheating to LV-429"
  • #67982 - [DinoMod] more interesting behavior part 2
    by LyleSY
    Summary: "[DinoMod] use EAT_CARRION"

Bugfixes

  • #67942 - [Magiclysm] Fix Ravenfolk mutation category name
    by Standing-Storm
    Summary: "Fix Ravenfolk mutation category name"
  • #67956 - Changed one symbol to fix misplaced carpet in steel mill
    by snipercup
    Summary: "Remove misplaced carpet from steel mill"
  • #67972 - Fix rotorcraft debug message
    by lispcoc
    Summary: "Fix rotorcraft debug message"
  • #67973 - fix some issues with backup generator
    by RobertoRobot
    Summary: "Adjust the storage volume and fuel type of the backup generator."
  • #67999 - [MoM] Typo fix
    by Standing-Storm
    Summary: "Mind Over Matter typo fix"

Performance

  • #67957 - Improve turn performance by caching default input ctx
    by inogenous
    Summary: "Improve turn performance by caching default input ctx"
  • #67980 - Revert "Improve turn performance by caching default input ctx"
    by inogenous
    Summary: "Revert: Improve turn performance by caching default input ctx"

Interface

  • #67955 - Object creator merge windows into a tabbed view
    by snipercup
    Summary: "Merge Object Creator windows into a tabbed view"
  • #67925 - Separate Proficiency and Skill training speed option
    by lispcoc
    Summary: "Separate Proficiency and Skill training speed option"

Infrastructure

  • #67918 - Distinguish sieving and straining in recipes
    by bowmaster93
    Summary: "Distinguish sieving and straining in recipes"

Balance

None

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Who is that pretty dseguin person? I bet they're a terrible developer :P

(It me, I'm the terrible developer)

11
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Changelog for 2023-08-22 to 2023-08-28

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #67810 - New weapon: kanabō
    by ampersand55
    Summary: "New weapon: kanabo"
  • #67834 - Make swarms of bees needing an apiary a little more obvious
    by MNG-cataclysm
    Summary: "Make the bee-apiary relationship a bit more obvious."
  • #67758 - Add better infrastructure to support Aftershock Skullgun
    by anoobindisguise
    Summary: "Make the aftershock skullgun cbm cooler"
  • #67734 - Adds the Motorhead random NPC class, audits scientist and doctor
    by I-am-Erk
    Summary: "Adds Motorhead NPC class and adjusts scientists and doctors"
  • #67867 - Mapgen: Urban house addition
    by Devengel
    Summary: "Mapgen: another urban house"
  • #67894 - Add more things to Defense Mode
    by MNG-cataclysm
    Summary: "Add more stuff to Defense Mode."
  • #67852 - Drinking veterans for the Ancilla bar
    by John-Candlebury
    Summary: "Drinking veterans in the Ancilla bar let you raise faction reputation"
  • #67923 - Coconut additions
    by bowmaster93
    Summary: "Add coconut bowls and coconut water"
  • #67922 - Ranchers get a long rope on spawn for their horse.
    by Froffy025
    Summary: "Cowboy & Rancher professions spawns with a long rope for animals."
  • #67695 - Add the first part of the Exodii warehouse mission
    by SariusSkelrets
    Summary: "Add a new mission to the exodii, as described by #59905"

Features

  • #67593 - NPCs actually flee - playtesting requested
    by I-am-Erk
    Summary: "NPC fleeing behaviour adjusted and slightly improved"
  • #67854 - Meaningful car, boat, and bicycle proficiencies
    by gadgetpatch
    Summary: "Adds basic vehicle proficiencies for driving and boating, as well as athletic proficiencies which increase muscle engine output."
  • #67870 - NPC AI/ fleeing adjustments 2: Come back, little NPC
    by I-am-Erk
    Summary: "Tweak NPC fleeing AI based on playtesting"
  • #67907 - Default loot zone
    by smileynet
    Summary: "Add 'default' lowest priority loot zone"

Mods

  • #67822 - Fix some problems with the Defense Mode merchant
    by MNG-cataclysm
    Summary: "Fix some problems with the Defense Mode merchant."
  • #67816 - [DinoMod] loot and grammar fixes
    by LyleSY
    Summary: "[DinoMod] loot and grammar fixes"
  • #67808 - [MoM] Adjust stamina costs
    by Standing-Storm
    Summary: "Adjust MoM stamina costs"
  • #67757 - [MoM] Add Enervation damage type, apply it to Eater and feral vitakinetics
    by Standing-Storm
    Summary: "Add Enervation damage type, apply it to Eater and feral vitakinetics"
  • #67839 - [Defense Mode]: My Sweet Cataclysm compatibility
    by MNG-cataclysm
    Summary: "Add Defense Mode compatibility with My Sweet Cataclysm."
  • #67833 - Mods Over Matter: Defense Mode Compatibility for MOM
    by MNG-cataclysm
    Summary: "Add MOM compatibility for Defense Mode."
  • #67814 - [Magiclysm] Add three Earthshaper spells
    by Standing-Storm
    Summary: "Add three Earthshaper spells"
  • #67841 - Mythos compatibility for Defense Mode
    by MNG-cataclysm
    Summary: "Mythos compatibility for Defense Mode."
  • #67801 - [Magiclysm] Add Whisper of the Leaves druid spell
    by Standing-Storm
    Summary: "Add Whisper of the Leaves spell"
  • #67542 - [MoM] Allow Premonition to detect dangerous world events
    by Standing-Storm
    Summary: "Allow Premonition to detect dangerous world events"
  • #67872 - [Magiclysm] Edit Nature's Commune to provide morale and only be castable outdoors
    by Standing-Storm
    Summary: "Edit Nature's Commune"
  • #67891 - [MoM] Make psionic powers unteachable
    by Standing-Storm
    Summary: "Make psionic powers unteachable"
  • #67843 - [Magiclysm] Even more spells (7 spells)
    by Standing-Storm
    Summary: "Even more spells (7 spells)"
  • #67840 - [Magiclysm] Potion fruits!
    by Standing-Storm
    Summary: "Add potion fruits and recipes to make them"
  • #67817 - [Magiclysm] Add fantasy species starting option
    by Standing-Storm
    Summary: "Add fantasy species starting option"
  • #67912 - Aftershock: Rebalance Gibson S86
    by John-Candlebury
    Summary: "Aftershock: Rebalance Gibson S86"

Bugfixes

  • #67820 - [MoM] Add missing word to refined matrix crystal [powder], blue
    by Standing-Storm
    Summary: "Refined matrix crystal [powder], blue"
  • #67813 - Correct metal fencing sword recipe category.
    by ampersand55
    Summary: "Correct metal fencing sword recipe category"
  • #67812 - Fixes to select timepoint menu
    by ZhilkinSerg
    Summary: "Fixes to select timepoint menu"
  • #67825 - Fix crash in object creator spell window
    by snipercup
    Summary: "Fix crash in object creator spell window"
  • #67849 - Prevent the vmenu from drawing junk in w_terrain
    by sethsimon
    Summary: "Prevent the vmenu from drawing junk in w_terrain"
  • #67880 - Aftershock: Exosuit bugfixing
    by John-Candlebury
    Summary: "Aftershock: Repair exosuit enchantments"
  • #67873 - [Magiclysm] Fix Electric Waves enchant
    by Standing-Storm
    Summary: "Fix Electric Waves enchant"
  • #67884 - spell-highlight: properly highlight spell target tiles in TILES build when not using tileset
    by OrenAudeles
    Summary: "Show spell target tiles in TILES builds when not using tileset"
  • #67915 - Fix fertilizer spawning
    by CutenessOverloaded
    Summary: "Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/67904"
  • #67903 - gives the mercenary officer/ghost custom descriptions
    by Daved27hundred
    Summary: "Mercenary Officer and Mercenary Ghost enemies no longer copy descriptions from the blackops zombie and bio-operator"
  • #67893 - Instead of calling exit(), reset and signal the default handler
    by alef
    Summary: "Fix signal handler: call to exit()"
  • #67928 - Nerf lift thrust of rotorcraft by 6 orders of magnitude
    by ZhilkinSerg
    Summary: "Nerf lift thrust of rotorcraft by 6 orders of magnitude"
  • #67920 - Bugfix: Exploding 💥 zombie cows with landmines
    by inogenous
    Summary: "Exploding zombie cows with landmines"

Balance

  • #67819 - Cooldown All The Leaping
    by TheSaddestGoomba
    Summary: "Increase Leap Cooldown for all mundane frogs."
  • #67824 - Correct inaccurate Kickboxing moves, let you start with it.
    by Aerin-of-the-Toast
    Summary: "Adjust Kickboxing and let you start with it"

Performance

  • #67791 - Code optimizations reported by static code analysis (2023-08-20)
    by ZhilkinSerg
    Summary: "Code optimizations reported by static code analysis"

Interface

  • #67847 - @ menu UI scrolling
    by Brambor
    Summary: "@ menu improvements"

Infrastructure

  • #67876 - Jsonize helicopter piloting requirement
    by lispcoc
    Summary: "Jsonize helicopter piloting requirement"

None

7
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Changelog for 2023-08-15 to 2023-08-21

These are the new changes over the past week, collated by yours truly with this hacky script :P

Features

  • #67640 - add in new item category and zones: corpses
    by Devengel
    Summary: "Corpses are now their own separate category and have a zone"
  • #67384 - Vehicle improvements
    by deepvelocity
    Summary: "Vehicle improvements: togglable pre-collision system and foldable turrets"
  • #65125 - Drop items off ledges
    by Leonkoithara
    Summary: "Functionality to drop items off ledges/cliffs onto creatures below"
  • #67771 - Add a recipe filter for activity level
    by mqrause
    Summary: "Add a recipe filter for activity level"
  • #67754 - Add in a new item category & zone: TOOL_MAGAZINE, and various category shuffling of items
    by Devengel
    Summary: "magazine tools now have their own item category and zone"
  • #67772 - Allow free selection of cataclysm and game start dates in new character menu
    by ZhilkinSerg
    Summary: "Allow free selection of cataclysm and game start dates in new character menu"
  • #67713 - Add basic railroad network generation and mod to enable it
    by ZhilkinSerg
    Summary: "Railroads mod"
  • #67796 - Folding Seat belts and tweaks
    by gadgetpatch
    Summary: "Added BELTABLE to folding seat, tweaked folding seat and saddle properties, and adjusted related factory unfoldables."

Content

  • #67644 - Revamp of s_gunstore mapgen
    by Devengel
    Summary: "Revamp one variant of gun stores"
  • #65194 - campus interiors and great library faction
    by LyleSY
    Summary: "campus interiors and great library faction"
  • #67747 - Allow Sonia to jam out
    by MNG-cataclysm
    Summary: "Sonia can now play her guitar."
  • #67745 - Iced tea and iced coffee conditional variants of sweetened tea/sweetened milk coffee when cold
    by ampersand55
    Summary: "Add iced tea and iced coffee"
  • #67259 - Amphibian Additions - Phase 1 - Non-Monstrous Frogs, Toads, and Treefrogs
    by TheSaddestGoomba
    Summary: "Add diversity to amphibian species to reflect other animal varieties in game and set space to expand monstrous amphibian mutants (and their zombified remains)."
  • #67795 - Allow the NECC NPCs to say your name in dialogue.
    by MNG-cataclysm
    Summary: "The NECC NPCs can say your name sometimes."

Mods

  • #67664 - Balance nether waves in Defense Mode
    by MNG-cataclysm
    Summary: "Make nether waves easier in Defense Mode."
  • #67587 - [MoM] Snippetathon and reorganize itemgroups
    by Standing-Storm
    Summary: "Add many more snippets and reorganize itemgroups"
  • #67694 - [MoM] Revamp crystal fields and nether crystal map extra
    by Standing-Storm
    Summary: " Revamp crystal fields and nether crystal map extra"
  • #67656 - Add some mod compatibility to Defense Mode
    by MNG-cataclysm
    Summary: "Add some mod compatibility to Defense Mode."
  • #67670 - Add Megafauna cross-compatibility to Defense Mode
    by MNG-cataclysm
    Summary: "Add Megafauna cross-compatibility to Defense Mode."
  • #67753 - [MoM] Update lifting field description
    by Standing-Storm
    Summary: "Update lifting field description"
  • #67741 - [MoM] Remove PLASTIC flag from Eater
    by Standing-Storm
    Summary: "Remove PLASTIC flag from Eater"
  • #67740 - [MoM] Mathify and jmathify practice recipes
    by Standing-Storm
    Summary: "Mathify and jmathify practice recipes"
  • #67719 - [MoM] Add phavian scientists map extra
    by Standing-Storm
    Summary: "Add phavian scientists map extra"
  • #67698 - [MoM] Consolidate awakening EoCs and check for awakened status on game start
    by Standing-Storm
    Summary: "Consolidate awakening EoCs and check for awakened status on game start"
  • #65231 - [Xedra Evolved] Paraclesian
    by Maleclypse
    Summary: "XE Paraclesians"
  • #67735 - [MoM] Add more feral psion attacks and fix current bugged attacks
    by Standing-Storm
    Summary: "Add more feral psion attacks and fix current bugged attacks"

Balance

  • #67663 - New characters start with basic life skills
    by Fris0uman
    Summary: "Characters start with basic skills from their previous life"
  • #67696 - Stop assassins from spawning on top of you
    by MNG-cataclysm
    Summary: "Keep assassins from spawning on top of the player"
  • #67711 - Reduce some yields of seeds for pumpkin/hemp/sunflower
    by anoobindisguise
    Summary: "less calorie-dense seed availability"
  • #67658 - Arcade machine emits dim light
    by chaohedgehogs
    Summary: "Arcade machine appliance provides cloudy light"
  • #67730 - Increase spear strap max_contains_weight to be able to hold heavy crowbar
    by ampersand55
    Summary: "Adjust spear strap max weight to be able to hold heavy crowbar"

Bugfixes

  • #67642 - fix smoking racks delete calories
    by rtxyd
    Summary: "Smoking racks delete calories of fishes and fruits"
  • #67690 - adjust spawns of sulfur powder and red phosphorous powder
    by anoobindisguise
    Summary: "correct two spawns of lab chemicals"
  • #67679 - [MoM] Fix everglow flashlight
    by Standing-Storm
    Summary: "Fix everglow flashlight"
  • #67716 - Fix some bugs with Defense Mode
    by MNG-cataclysm
    Summary: "Fix some new bugs with Defense Mode"
  • #67770 - Fix NPC craft on the table in vehicle
    by lispcoc
    Summary: "Fix NPC craft on the table in vehicle"
  • #67756 - Added profession age bounds for randomly generated characters
    by venvenvenvenvenvenven
    Summary: "Randomly generated characters are now aged appropriately to their profession"
  • #67738 - [Magiclysm] Update Metalworking recipes to use metalworking tongs
    by AltairreAtsu
    Summary: "Replaces the kitchen tongs with metalworking tongs in Magiclysm metalworking recipes."
  • #67787 - Fix Zachary giving you his mission multiple times
    by MNG-cataclysm
    Summary: "Stop getting Zachary's mission multiple times."
  • #67786 - Felicity Powell isn't fashionable anymore
    by MNG-cataclysm
    Summary: "Remove STYLISH from Felicity Powell"
  • #67792 - Fix PAGE/UP keys not scrolling text up
    by alef
    Summary: "Fix PAGE/UP keys not scrolling text up"

Interface

  • #67678 - Rearranged main menu to show Tutorial on top level
    by ZhilkinSerg
    Summary: "Show Tutorial on top level in main menu"
  • #67718 - Multiselector menu for selecting seeds for basecamp farm missions + fix for seed duplication
    by mqrause
    Summary: "Multiselector menu for selecting seeds for basecamp farm missions"

Performance

  • #67631 - Optimize pocket overflow function
    by Kamayana
    Summary: "Optimize pocket overflow function"
  • #67717 - Speed up new character screen, particularly when many recipes are known
    by Kamayana
    Summary: "Speed up new character screen, particularly when many recipes are known"

Build

  • #67691 - Optimize VS project defaults for local builds
    by akrieger
    Summary: "Faster local VS builds"
  • #67628 - Use llvm tools to cut windows build noop critical path by 85% or more
    by akrieger
    Summary: "Fast Windows iteration with llvm-lib and lld-link"
  • #67601 - Cross compile object creator from linux to Windows using Devcontainer
    by snipercup
    Summary: "Cross compile object creator from linux to Windows using Devcontainer"

Infrastructure

  • #60681 - Add ability to merge appliance into grid
    by Fris0uman
    Summary: "Add ability to merge appliance into grid"

None

 

Changelog for 2023-08-08 to 2023-08-14

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #67501 - Flesh out the Free Merchant representative for the God's Chosen
    by MNG-cataclysm
    Summary: "Flesh out the Free Merchant representative for the God's Chosen"
  • #67497 - Add hillbilly profession
    by Froffy025
    Summary: "Adds hillbilly profession."
  • #67467 - Add more stuff to Alpha
    by anoobindisguise
    Summary: "Make Alpha more cool & flavorful"
  • #67453 - Matchhead powder loaded bullets
    by anoobindisguise
    Summary: "New handloading option, matchhead powder (red phosphorous) bullets"
  • #67550 - Mapgen: Add barber shop
    by Devengel
    Summary: "Add barbershops"
  • #67536 - Profession skills overhaul
    by irisanuwu
    Summary: "overhaul profession skills"
  • #67525 - Give the God's Chosen NPCs some anti-mutant dialogue
    by MNG-cataclysm
    Summary: "Give the God's Chosen NPCs some anti-mutant dialogue"
  • #67561 - Begin giving Luo unique dialogue after recruitment
    by I-am-Erk
    Summary: "Give Luo unique dialogue after recruitment"
  • #67526 - JSONify Defense Mode
    by MNG-cataclysm
    Summary: "JSONify Defense Mode"
  • #67212 - Expand the Hells Raiders: Round 2
    by MNG-cataclysm
    Summary: "Expand the Hells' Raiders"
  • #67637 - Add in two more bronze tools
    by Devengel
    Summary: "Add in a bronze nail puller, and bronze wood saw"
  • #63764 - Add a new weapon, the varmint air rifle
    by actually-the-artificer
    Summary: "Add a new weapon, the varmint air rifle."

Interface

  • #67494 - Enable/disable showing several non-player-related messages in the log
    by Night-Pryanik
    Summary: "Enable/disable showing several non-player-related messages in the log"
  • #67576 - Scroll one page when displaying item info
    by inogenous
    Summary: "Scroll one page when displaying item info"
  • #67575 - Scrollable item info in vending machine ui
    by inogenous
    Summary: "Adds scrollbar to the item info display in vending machine ui"
  • #67582 - Scrollbar for wish item menu
    by Durchbruchswagen
    Summary: "Added scrollbar for wish item menu"

Features

  • #67472 - Cataclysm and game start dates are to be set through scenarios
    by ZhilkinSerg
    Summary: "Cataclysm and game start dates are to be set through scenarios"
  • #67516 - Show inventory selector for tinder when starting fires with tools that require tinder
    by mqrause
    Summary: "Show inventory selector for tinder when starting fires with tools that require tinder"
  • #67458 - Friendly NPC crafting by crafting menu
    by lispcoc
    Summary: "Friendly NPC crafting by crafting menu"

Performance

  • #67349 - [WIP] Add functions for efficiently handling massive amounts of identical items
    by Kamayana
    Summary: "Add functions for efficiently creating massive amounts of identical items and finding pockets for them, use to greatly speed up debug spawning"
  • #67535 - Make waiting in npc heavy areas up to 2x faster
    by akrieger
    Summary: "Optimize eoc processing and other fixes to speed up waiting near many npcs"

Balance

  • #67573 - [Aftershock] Adjust bionic toolkit qualities
    by PNR1911
    Summary: "[Aftershock] Adjust bionic toolkit qualities"

Bugfixes

  • #67534 - Fix radio modded explosives
    by Hirmuolio
    Summary: "Fix radio modded explosives"
  • #67530 - Fix component distribution errors for crafted food
    by mqrause
    Summary: "Fix component distribution errors for crafted food"
  • #67500 - Cotton sheet folded seat isn't repaired with welding but sewing
    by ampersand55
    Summary: "Cotton sheet folded seat isn't repaired with welding but sewing"
  • #67220 - Integrated multitool fix
    by deepvelocity
    Summary: "Integrated Multitool consumes power only when welding"
  • #67540 - [MoM] Fix teleportocalypse
    by Standing-Storm
    Summary: "Fix teleportocalypse"
  • #67584 - [MoM] Fix Fountain of Flames
    by Standing-Storm
    Summary: "Fix Fountain of Flames"
  • #67564 - Minor fix of NPC crafting
    by lispcoc
    Summary: "Minor fix of NPC crafting"
  • #67557 - Update itemgroups.json
    by AltairreAtsu
    Summary: "Replaces Forge of Wonder kitchen tongs with flat jaw tongs."
  • #67539 - Recharge sulfur powder and make it not a comestible
    by anoobindisguise
    Summary: "sulfur is treated like a chem rather than a comestible"
  • #67538 - Refactor fermentation code
    by mqrause
    Summary: "Fermentation can produce multiples of resulting items"
  • #67588 - Prevent deleting furniture with grappling hook
    by inogenous
    Summary: "Prevent deleting furniture with grappling hook"
  • #67585 - Bugfix: Do not destroy items when climbing grappling hook
    by inogenous
    Summary: "Do not destroy items when climbing grappling hook"
  • #67579 - Fix scenario start dates
    by ZhilkinSerg
    Summary: "Fix scenario start dates"
  • #67562 - Fix appliance power drain display right after plugging in/unplugging device
    by Kamayana
    Summary: "Fix appliance power drain display right after plugging in/unplugging device"
  • #67621 - make coal its own ammotype
    by anoobindisguise
    Summary: "coal and charcoal are separate"
  • #67609 - fix a spawn of nuts_bolts
    by anoobindisguise
    Summary: "fix a spot where nuts_bolts spawned too few"
  • #67606 - Add transparency to some pockets
    by mqrause
    Summary: "Add transparency to some pockets"
  • #67633 - Fix component distribution error false positives for a bunch of recipes
    by mqrause
    Summary: "Fix component distribution error false positives for a bunch of recipes"
  • #67623 - Shorten helmets.json with replace_materials
    by Procyonae
    Summary: "Close helms transform into the correct grade"
  • #63745 - Consumption now checks for JSON Flags instead of trait ID
    by actually-the-artificer
    Summary: "Consumption code now checks for JSON Flag instead of ID"

Mods

  • #67523 - [MoM] Add VERDANT HAND Combat Protocol (try 2)
    by Standing-Storm
    Summary: "Add VERDANT HAND Combat Protocol"
  • #67514 - [MoM] Fix Vitakinetic/Synthetic Lungs interaction
    by Standing-Storm
    Summary: "Fix Vitakinetic/Synthetic Lungs interaction"
  • #67503 - [MoM] Mind Over Matter-specific Research facility overhaul
    by Standing-Storm
    Summary: "Mind Over Matter-specific Research facility overhaul"
  • #67483 - Mutation selector mod
    by Rewryte
    Summary: "Mutation selector mod"
  • #67626 - Add more things to Defense Mode
    by MNG-cataclysm
    Summary: "Add mercenary hiring to Defense Mode"
  • #67604 - [MoM] New powers part 4
    by Standing-Storm
    Summary: "Add new powers, part 4"

None

 

Changelog for 2023-08-01 to 2023-08-07

These are the new changes over the past week, collated by yours truly with this hacky script :P

Interface

  • #67346 - Added detailed info on stats on character creation menu
    by Night-Pryanik
    Summary: "Detailed information for stats on character creation menu"
  • #67404 - Larger and more I18n-friendly safemode UI
    by Night-Pryanik
    Summary: "Larger and more I18n-friendly safemode UI"
  • #67417 - Fix bionics not displaying units when power is too low to use bionic
    by ilovehans10
    Summary: "Bionics now show that they need n kJ of charge instead of just a number with no units"
  • #67509 - Vehicle interaction to start at point of examination
    by alef
    Summary: "Vehicle interaction to start at point of examination"
  • #67490 - Crafting menu shows furniture qualities
    by mqrause
    Summary: "Crafting menu shows furniture qualities"

Infrastructure

  • #67345 - New item categories for martial arts manuals and traps
    by Night-Pryanik
    Summary: "New item categories for martial arts manuals and traps"
  • #67352 - Update all active items to new tick action system and remove old system
    by Hirmuolio
    Summary: "Update all active items to new tick action system and remove old system"

Features

  • #67301 - NPC reads books repeatedly
    by lispcoc
    Summary: "NPC reads books repeatedly"
  • #66871 - Cable rework part 2: Extension cords and more
    by Kamayana
    Summary: "Cable rework part 2: Adds extending cables with extension cords; adds disconnecting cables from examined vehicle part; improves cable status in item name; other cable improvements"

Bugfixes

  • #67258 - Adjust charcoal production from filled charcoal kiln
    by Numbuh474
    Summary: "apply new energy audit to filled charcoal kiln"
  • #67376 - Various link up fixes
    by Kamayana
    Summary: "Remove error when remote_use item is deleted during its use function"
  • #67409 - Overconfident officers drop their guns 100% of the time
    by MNG-cataclysm
    Summary: "Make sure overconfident officers reliably drop their guns"
  • #67392 - Fix bone broth and bone stuff being inedible
    by ampersand55
    Summary: "Fix bone broth and bone stuff being inedible"
  • #67371 - update spear strap recipe to be more inline with its material type and description
    by Devengel
    Summary: "Spear straps should use leather sheets now, instead of canvas."
  • #67365 - [Magiclysm] Update enchanted_boots.json
    by PNR1911
    Summary: "[Magiclysm] Update Enchanted Boots armor coverage"
  • #67437 - Remove the use of data cards
    by MNG-cataclysm
    Summary: "Remove the final uses of data cards."
  • #67432 - correct cannabis seeds calories
    by anoobindisguise
    Summary: "correct calories of cannabis seeds"
  • #67416 - [MoM] Fix zombie telepathic stuns
    by Standing-Storm
    Summary: "Fix zombie telepathic stuns"
  • #67401 - [Aftershock] Pad Aftershock items
    by PNR1911
    Summary: "Pad various Aftershock armor and clothing items"
  • #67460 - Fix cable respooling crash
    by Kamayana
    Summary: "Fix crash when respooling/detaching cables"
  • #67463 - fix bp fouling rusting (again)
    by anoobindisguise
    Summary: "more fixes for blackpowder rusting"
  • #67476 - Canceling "save zone" query returns you to zone manager instead of discarding changes
    by Qrox
    Summary: "Canceling 'save zone' query returns you to zone manager instead of discarding changes"

Content

  • #67008 - Synthetic Lungs CBM
    by anoobindisguise
    Summary: "synthetic lungs bionic"
  • #67328 - Humanising the pre-cataclysm, photographs PR.
    by DoctorBoomstick
    Summary: " adds a chance for small, personal photographs to spawn within people’s wallets and creates a starting pool of 34 snippets from which to pull."
  • #67413 - Micro dialogue update 1: Jenny
    by I-am-Erk
    Summary: "Micro dialogue update 1: Small talk with Jenny Forcette"
  • #67395 - XL sized ballistic vests
    by anoobindisguise
    Summary: "homemade ballistic vests for XL characters"
  • #67223 - Jsonify road
    by Procyonae
    Summary: "Adds curved road bends, rotaries and rest stops/laybys"
  • #67424 - Micro dialogue update 3: Mandeep
    by I-am-Erk
    Summary: "Micro dialogue update 3: Story time with Mandeep"
  • #67419 - Micro dialogue update 2: Uyen
    by I-am-Erk
    Summary: "Micro dialogue update 2: Small talk with Uyen Tran"
  • #67412 - More granularity and higher levels in backgrounds
    by Aerin-of-the-Toast
    Summary: "Add a bunch of new backgrounds that are tiers of existing ones."
  • #67406 - Low-tech weather tools!
    by Devengel
    Summary: "Add low-tech weather tools"
  • #67465 - Add additional refrigerated tanks
    by Zoraman26
    Summary: "Add larger refrigerated tank"

Mods

  • #66879 - [MoM Add telepathic and telekinetic damage types with appropriate immunities
    by Standing-Storm
    Summary: "Add telepathic and telekinetic damage types"
  • #67351 - [MoM] Add new powers, part 2
    by Standing-Storm
    Summary: "Add new powers, part 2"
  • #67418 - [MoM] Add newly-awakened psionic disciplines as hobbies
    by Standing-Storm
    Summary: "Add newly-awakened psionic disciplines as hobbies"
  • #67398 - [BombPerks] Attack speed perk for chainsaws & other powered blades(& a typo)
    by TheShadowFerret
    Summary: "Bombastic Perks: Perk for faster swing speed with powered blades"
  • #63590 - [Megafauna] Add weakpoints and anatomical proficiencies
    by merrygin
    Summary: "Add weakpoints system to Megafauna mod"
  • #67504 - [MoM] Intensify center of Quell Fire mist
    by Standing-Storm
    Summary: "Intensify center of Quell Fire mist"
  • #67399 - [MoM] New powers, part 3
    by Standing-Storm
    Summary: "New powers, part 3"

Balance

  • #67282 - Adjust the fried seeds recipe and the plants which grow seeds for it
    by anoobindisguise
    Summary: "fried seeds uses oil and the plants that make fryable seeds make more"
  • #67396 - Allow roach dirt to make liquid fertilizer
    by MNG-cataclysm
    Summary: "Allow roach dirt to make liquid fertilizer"
  • #67357 - increase arpen of 556
    by anoobindisguise
    Summary: "5.56x45mm ammo has greater armor penetration"
  • #67414 - Rebalance some larger food loot groups to commercial kitchens
    by Korhaka
    Summary: "Less frequent large sealed food items in residential locations, more in commercial kitchens"
  • #67383 - carpet construction is easier
    by anoobindisguise
    Summary: "placing carpet needs 0 fab instead of 1 and takes 1 minute instead of 30"
  • #67449 - Nerf police armories a second time
    by anoobindisguise
    Summary: "tone down police armories a little more"
  • #67147 - New transparent plastics, material adjustments
    by randomtyper
    Summary: "Increase plastic variety, adjust plastics to be more realistic in terms of protection"

Performance

  • #67403 - AIM: Make navigation feel faster by fewer sidebar updates
    by inogenous
    Summary: "Make AIM navigation feel faster by updating sidebar less"
  • #67350 - Reduce NPC faction camp task slowdown (Part 1)
    by lispcoc
    Summary: "Fix NPC faction camp task slowdown"
  • #67441 - Improve turn performance when having many solar panels
    by inogenous
    Summary: "Improve turn performance when having many solar panels"
  • #67474 - Cache nutrient results for recipes while calculating nutrient range for food info
    by mqrause
    Summary: "Cache nutrient results for recipes while calculating nutrient range for food info"

Build

  • #67329 - Allow for cross-compiling from Linux to Windows in Devcontainer
    by snipercup
    Summary: "Allow for cross-compiling from Linux to Windows in Devcontainer"

None

10
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Changelog for 2023-07-25 to 2023-07-31

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #67165 - [Innawoods] Stream mapgen followup
    by SandwichPie
    Summary: "[Innawoods] Stream mapgen followup"
  • #67013 - New bionic: "Super Stun Gun"
    by anoobindisguise
    Summary: "stun gun bionic"
  • #66917 - Vitrification
    by chichit1044
    Summary: "New unique overmap special with associated one-time dungeon event."
  • #66864 - Mutant Dogs Initial Commit
    by RanikOrtega
    Summary: "Slightly mutated dog variants"
  • #66441 - Remove welding_components item
    by Demivan
    Summary: "Remove not used welding component kit item"
  • #67167 - Update boots.json
    by terr-steak
    Summary: "Updated the description for Chelsea Boots to use the correct usage of 'donning' vs. the incorrect 'dawning'"
  • #67199 - Make bone broth better by extracting more calcium using acified water.
    by ampersand55
    Summary: "Make bone broth better by extracting more calcium using acified water"
  • #67155 - Nylon quiver
    by Aeiouuu01234
    Summary: "adding nylon quivers with MOLLE capabilities"
  • #67168 - house roadmap: update house_01 in-construction variant
    by Devengel
    Summary: "house roadmap: update house_01 in-construction variant to use modern code"
  • #66961 - Zombie Snippets part 2
    by sadenar
    Summary: "More zombie harvest snippets"
  • #66720 - Spears and Chainmail Sheet Nested Groups, Cow Armor Sub-Category and Estoc Nesting Fix
    by sadenar
    Summary: "Miscellaneous recipe category fixes/additions"
  • #67275 - Solar Farm
    by ashGlaw
    Summary: "Solar Farm"
  • #67261 - Two new civilians: parent and hospitalized
    by NetSysFire
    Summary: "Two new civilians: Parent and hospitalized varieties"
  • #67211 - Electric masonry saw
    by Alm999
    Summary: "Add Electric Masonry Saw"
  • #67252 - Deconstruct migo cages
    by Froffy025
    Summary: "Construction menu allows for players to mine and jackhammer through resin cages."

Bugfixes

  • #67163 - Fix combat tools crashing on drop
    by Hirmuolio
    Summary: "Fix combat tools crashing on drop"
  • #67151 - Exodii Quadrupeds don't use M4 carbines
    by Daved27hundred
    Summary: "Broken Exodii Quadrupeds no longer drop an m4a1 and stun gun"
  • #67143 - Reduce occurences of motel spawns
    by Devengel
    Summary: "reduce the amount of out-of-city motel spawns"
  • #66928 - Allow more mutants to eat grain
    by fairyarmadillo
    Summary: "Allow more mutants to eat grain"
  • #67183 - Improve pocket overflow messages
    by mqrause
    Summary: "Improve pocket overflow messages"
  • #67026 - fix toolset prying power usage
    by anoobindisguise
    Summary: "prying with integrated multitool doesn't use power"
  • #67203 - HP widgets gets equivalent bodypart
    by lispcoc
    Summary: "HP widgets gets equivalent bodypart"
  • #67197 - Fix nests
    by Procyonae
    Summary: "Nested maps spawn again"
  • #67194 - remove redundant milk powder recipe
    by nornagon
    Summary: "Removed redundant recipe for milk powder"
  • #67173 - use nested mapgen on zombie cages, lakeside cabin special.
    by Devengel
    Summary: "special lakeside cabin version has a lower chance to spawn"
  • #67231 - fix wrong ids for cody making chainmail
    by anoobindisguise
    Summary: "Correct some wrong IDs for Cody's armor projects"
  • #67230 - Stop aphids eating their own honeydew
    by fairyarmadillo
    Summary: "Stop aphids from eating their own honeydew"
  • #67206 - voice remodulator conflicts SCREECH
    by anoobindisguise
    Summary: "Screeching voice is removed by the voice remodulator"
  • #67169 - Update BFR
    by Paprika-H
    Summary: "Adjusts 45-70 BFR"
  • #67253 - [Mom] Fix feral PKer message
    by Standing-Storm
    Summary: "Fix feral PKer message"
  • #67246 - Fix kevlar requirements of survivor gear crafts
    by anoobindisguise
    Summary: "kevlar jumpsuits use the correct requirement"
  • #67235 - Fix grainy glyphs in blended font rendering mode
    by Qrox
    Summary: "Fix grainy glyphs in blended font rendering mode"
  • #67190 - Range Enchant and Additive Enchant Fixes
    by bombasticSlacks
    Summary: "non integer additive values for enchants work"
  • #67292 - House roadmap: house_01 abandoned version improvements
    by Devengel
    Summary: "Improvement & renovation to house_01 abandoned version"
  • #67254 - AIM: Fix some instances of stack changing list positions when moving items
    by Kamayana
    Summary: "AIM: Fix some instances of stack changing list positions while moving items"
  • #67218 - Uncanny dodge spell fix
    by deepvelocity
    Summary: "Stop dodging good spells, fix uncanny dodge spell crash"
  • #67204 - Budget Steel Repair Tools
    by Procyonae
    Summary: "Items that can only be repaired with Budget Steel can be repaired"
  • #67312 - [MoM] Remove matrix dust default container, move to itemgroups
    by Standing-Storm
    Summary: "Remove matrix dust default container, move to itemgroups"
  • #67302 - fix minor webbing typo
    by qriaa
    Summary: "Fix typo in webbing belt pocket description"
  • #67272 - Fix and improve NPC randomizer
    by lispcoc
    Summary: "Fix and improve NPC randomizer"
  • #67181 - blocks_effects blocks already had effects from stacking up. fix #67179
    by lcy03406
    Summary: "blocks_effects blocks already had effects from stacking up. fix #67179"

Mods

  • #67145 - [MoM] Fix monster power messages
    by Standing-Storm
    Summary: "Fix monster power messages"
  • #67110 - [MoM] Allow telekinetics to push very heavy objects and lift cars
    by Standing-Storm
    Summary: "Allow telekinetics to push very heavy objects and lift cars"
  • #67177 - [MoM] Add psionic civilians to the initial Cataclysm chaos waves
    by Standing-Storm
    Summary: "Add psionic civilians to the initial Cataclysm chaos waves"
  • #67166 - [MoM] Add u_message to "extremely important note"
    by Standing-Storm
    Summary: "Add u_message to the extremely important note"
  • #67225 - [MoM] Convert recipe powers into spell powers, add new powers
    by Standing-Storm
    Summary: "Convert recipe powers into spell powers, add new powers"
  • #67251 - [MoM] Add three new powers
    by Standing-Storm
    Summary: "Add three new powers"
  • #67284 - [MoM] Add OS647-P protection prototype device
    by Standing-Storm
    Summary: "Add OS647-P protection prototype device"

Balance

  • #67115 - Adjust ranges of SMGs and pistol caliber carbines
    by randomtyper
    Summary: "Adjusts ranges of SMGs and pistol caliber carbines"
  • #66949 - Audit AR-15 upper receivers + .450 bugfix
    by carmakazi
    Summary: "Audit AR-15 upper receivers + .450 bugfix"
  • #67154 - Belt adjustments
    by Paprika-H
    Summary: "More storage for belts"
  • #67195 - reduce energy required for dehydrating milk
    by nornagon
    Summary: "Reduce energy requirements for making powdered milk"
  • #67240 - make bone inedible
    by ampersand55
    Summary: "Make bone inedible"
  • #67222 - Bovine Bulk description edit
    by GalacticApple
    Summary: "Adjusts Bovine Bulk description to portray it as a defensive mutation"
  • #67201 - [Magiclysm] Elves fight back when cornered and size change
    by Theawesomeboophis
    Summary: "Workshop Elves will fight back in the off chance they are pushed into a corner"
  • #67186 - More monsters fight back if cornered
    by fairyarmadillo
    Summary: "More monsters fight back if cornered"
  • #67250 - Various item price changes
    by Karol1223
    Summary: "Price changes for various items as per the documentation"
  • #67281 - dodge skill affects dodge stamina cost
    by anoobindisguise
    Summary: "higher dodge skill lowers the stamina cost to dodge"
  • #67273 - Balance steel flak helmets
    by carmakazi
    Summary: "Balance steel flak helmets"
  • #67313 - Limit the amount of assassins that can spawn
    by MNG-cataclysm
    Summary: "Limit the times assassins can try to kill you."
  • #67289 - Batch savings for making pasta
    by BjoHart
    Summary: "Batch savings for making pasta"

Features

  • #66294 - Cockroach Bonanza
    by fairyarmadillo
    Summary: "Cockroaches flee light, hide under furniture, eat corpses, and breed faster when fed"
  • #67120 - Add some dialog function
    by lispcoc
    Summary: "Add some dialog function"
  • #67058 - auto eat/drink oldest item first
    by nornagon
    Summary: "Auto Eat/Drink zones now prioritize less-fresh items"
  • #67255 - Player activity related event
    by lispcoc
    Summary: "Player activity related event"
  • #67236 - More port arithmetic functions to math
    by lispcoc
    Summary: "More port arithmetic functions to math"

Infrastructure

  • #67148 - Documentation: New TESTING_YOUR_CHANGES.md
    by NetSysFire
    Summary: "New documentation on how to test proposed changes"
  • #60885 - Remove charges from solid comestibles
    by mqrause
    Summary: "Remove charges from solid comestibles"

Interface

  • #67017 - AIM: Add key to step outside containers; mark other pane's container; less obtrusive popups
    by Kamayana
    Summary: "AIM: Add key to step outside containers; AIM: mark container that the other pane is looking inside"
  • #67322 - Change description of "highlighted regions" when editing overmap
    by Golfavel
    Summary: "Change description of highlighted regions when editing the overmap"

Build

  • #66448 - Add more '#pragma once' guard
    by alef
    Summary: "Add more '#pragma once' guards"
  • #67198 - Create documentation for the devcontainers setup
    by snipercup
    Summary: "Add documentation for using devcontainers in VSCode"

None

[–] [email protected] 1 points 1 year ago

(Part 3)

None

[–] [email protected] 1 points 1 year ago

(Part 2)

Mods

  • #66906 - [MoM] Add additional portal storm remnant map extras
    by Standing-Storm
    Summary: "Add additional portal storm remnant map extras"
  • #67035 - [Magiclysm] Reading the Earthbones spell fix
    by Standing-Storm
    Summary: "Reading the Earthbones spell fix"
  • #66972 - [MoM] Rebalance and add scaling to psionic passives
    by Standing-Storm
    Summary: "Rebalance and add scaling to psionic passives"
  • #66939 - [Sky Island] Add sky island mod into the repo
    by GuardianDll
    Summary: "Mainline Sky Island mod"
  • #66798 - [MoM] Add psionic interactions to quests, part 1
    by Standing-Storm
    Summary: "Add ways to use psionics in quests"
  • #67050 - [MoM] Add psionic feral PARROT lines
    by Standing-Storm
    Summary: "Add psionic feral parrots"
  • #67100 - [DinoMod] Culling the Cute
    by LyleSY
    Summary: "[DinoMod] Culling the Cute"
  • #67122 - [Magiclysm] Change the Utility Molding spell to allow selecting the starting tool
    by Standing-Storm
    Summary: "Change the Utility Molding spell to allow selecting the starting tool"
  • #67080 - [MoM] Blood Purge removes mutagens, you can heal followers' (and your) diseases
    by Standing-Storm
    Summary: "Blood Purge removes mutagens, you can heal followers' diseases"

Infrastructure

  • #66794 - Debug menu quick setup option for manual testing
    by RenechCDDA
    Summary: "Quick setup for manual testing in the debug menu"
  • #66866 - Tick_action as a separate thing from use_action
    by Hirmuolio
    Summary: "Tick_action as a separate thing from use_action"

Interface

  • #67042 - Add sundial, wind and radiation badge to "spacebar" sidebar
    by BjoHart
    Summary: "Add sundial, wind and radiation badge to "
  • #67113 - fix widget error if player has no body part
    by lispcoc
    Summary: "fix widget error if player has no body part"
9
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Changelog for 2023-07-18 to 2023-07-24

These are the new changes over the past week, collated by yours truly with this hacky script :P

(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 - (comment)
Part 3 - (comment)

Features

  • #66982 - Rescuing Mi-Go prisoners should give at least some trust with them
    by randomtyper
    Summary: "Mi-Go prisoners are now grateful for their rescue"
  • #66965 - [ASCIITileset] Run and bash animations, shadows, fog tweak
    by Rewryte
    Summary: "Run and bash animations, shadows, fog tweak for ASCIITileset"
  • #66880 - Make mattresses deployable in tents
    by ashGlaw
    Summary: "Make mattresses deployable in tents"
  • #66897 - Generate vehicle prototypes from vehicles in game
    by SurFlurer
    Summary: "Generate vehicle prototypes from in-game vehicles"
  • #66931 - In-game Armor sprite change
    by lispcoc
    Summary: "In-game Armor sprite change"

Content

  • #66952 - Clean back bay with less than 5 people
    by anoobindisguise
    Summary: "alternative resolution to clean back bay quest"
  • #66869 - Blob lieutenant: "Shadow"
    by RenechCDDA
    Summary: "Now you will know why you fear the night."
  • #66783 - Add work coveralls
    by anoobindisguise
    Summary: "work coveralls"
  • #66665 - Half leggings
    by sadenar
    Summary: "Added a lighter, less costly but less protective alternative to chainmail leggings"
  • #67003 - Add a spell-using feral human to Magiclysm
    by MNG-cataclysm
    Summary: "Add a spell-using feral human to Magiclysm."
  • #66813 - Split Skater profession into one with blades and another with a board
    by KittyTac
    Summary: "Split Skater profession into one with blades and another with a board"
  • #67001 - Mullets!
    by Paprika-H
    Summary: "Adds mullets"
  • #67061 - Update Lighting values.
    by Numbuh474
    Summary: "Replace the light bulbs"
  • #67000 - Add a synagogue
    by Standing-Storm
    Summary: "Add a synagogue"
  • #66996 - Bionics can require another bionic
    by anoobindisguise
    Summary: "bionics can require another bionic"
  • #67089 - Robofac robots and gear
    by John-Candlebury
    Summary: "Hub 01 robots and gear"
  • #67065 - [Innawoods] - Added mutable stream
    by SandwichPie
    Summary: "Adds a mutable stream to the mapgen"
  • #66835 - Futile Fighter and Overconfident Officer dialogue
    by BarndoBoi
    Summary: "Adds chat topics to the futile fighter and overconfident officer"

Balance

  • #66954 - heavily nerf ADS bionic
    by anoobindisguise
    Summary: "ADS is less invincible"
  • #67025 - reduce unseen hunter bullet armor
    by anoobindisguise
    Summary: "reduce unseen hunter bullet armor"
  • #66984 - Update IFAK pouch weight and max item length
    by randomtyper
    Summary: "Updates IFAK pouch weight and max item length"
  • #67068 - Molotov cocktails use flammable_liquid instead of accelerant_liquid
    by ampersand55
    Summary: "Molotov cocktails use flammable_liquid instead of accelerant_liquid"
  • #66999 - adjust 9mm gun range bonus
    by anoobindisguise
    Summary: "9mm smgs and carbines have somewhat less range"
  • #67083 - make army clothing only nylon
    by anoobindisguise
    Summary: "army clothing is nylon only instead of cotton/nylon blend"
  • #67082 - Make the second skin liquid armor fit mutated anatomy
    by GalacticApple
    Summary: "Makes it so that the liquid armor generated by the resonating gorget fits mutated anatomy"
  • #67048 - Make padded feet quieter
    by randomtyper
    Summary: "Makes padded feet quieter"
  • #67118 - 'Experiment' start and extra_mut_scen starts don't reveal the nearest city
    by KittyTac
    Summary: "'Experiment' start and extra_mut_scen starts don't reveal the nearest city"
  • #67108 - Adjust windbreaker to be nylon, less warm and encumbering
    by anoobindisguise
    Summary: "Windbreaker is nylon instead of plastic"
  • #67103 - Big Blacksmithing Bonanza
    by Karol1223
    Summary: "Rebalance most of our blacksmithing recipes"
  • #67085 - Split kevlar into two types (stab and ballistic)
    by anoobindisguise
    Summary: "Stab weave and ballistic weave kevlar are now distinct"

Bugfixes

  • #66924 - Grab break message fixes
    by harakka
    Summary: "add verb and remove doubled the from grab break messages"
  • #66902 - Put Some Clothes On There Are Survivors Looking
    by Procyonae
    Summary: "Spawned corpses should now spawn with and contain their clothes"
  • #67010 - Effects Crash Fix
    by bombasticSlacks
    Summary: "Effects Crashing the game fix"
  • #67009 - fix ironshod and steelshod quarterstaff recipe costs
    by Zapafaz
    Summary: "Ironshod and Steelshod quarterstaff recipe cost adjustments"
  • #67004 - change chewing gum to not be a stimulant
    by Zapafaz
    Summary: "Chewing gum is (not) a stimulant"
  • #66985 - Fix message in ter_furn_data don't be translated
    by lispcoc
    Summary: "Fix message in ter_furn_data don't be translated"
  • #67059 - [Sky Island] Fix Exit Point not Disappearing after teleporting home issue
    by gettingusedto
    Summary: "[Sky Island] fix the issue of exit points not disappearing after teleporting home"
  • #67091 - Fish samples spawn in labs now
    by randomtyper
    Summary: "Fish samples spawn in labs now"
  • #67102 - Prevent workout duration overflow
    by RenechCDDA
    Summary: "Can no longer get stuck for days thinking about working out if you're a WIMP with NEGATIVE WORKOUT TIME"
  • #67090 - Fix android build
    by WhiteCloud0123
    Summary: "Fix android build"
  • #67127 - Allow leg tourniquets for mutants with tails
    by RenechCDDA
    Summary: "Tailed mutants can use leg tourniquets"
  • #67119 - minor house_38 fixes
    by Devengel
    Summary: "prevent car from spawning into a house wall"
[–] [email protected] 3 points 1 year ago

(Part 2)

None

9
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Changelog for 2023-07-11 to 2023-07-17

These are the new changes over the past week, collated by yours truly with this hacky script :P

(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 (comment)

Features

  • #66847 - Add more link ups
    by GuardianDll
    Summary: "More tools can be connected to grid directly"
  • #66334 - Player character now can get sick with common cold or flu only after contacts with sick NPCs or ferals
    by Night-Pryanik
    Summary: "Player character now can get sick with common cold or flu only after contacts with NPCs or ferals"
  • #65549 - Apply different messages per intensity level
    by Maleclypse
    Summary: "Apply different messages at different intensity levels"

Content

  • #66704 - Added some additional labels on graves.
    by Daved27hundred
    Summary: "Graves may have ruder writing on them"
  • #65702 - New monster: Colossal Zombullfrog, and zombie frogs no longer fear fire/pain.
    by Nebnis
    Summary: "Added new zombullfrog evolution and removed their fear of fire and pain"
  • #66676 - Arabic Armaments and book, More Graded Steel
    by MorvarchPrincess
    Summary: "Adds a new arabic armaments book that has some new and old stuff. moving multiple other things to graded steel."
  • #66808 - More large building and up above start locations
    by ashGlaw
    Summary: "More large building and up above start locations"
  • #66672 - Implement all-wooden fermenting vat (see #65632).
    by db47h
    Summary: "Add an all-wooden fermenting vat"
  • #66909 - Add tactical_grenade_pouch spawn to Military Warehouse
    by DonOfSandiego
    Summary: "Added the MOLLE Hand Grenade Pouch to the Military Base warehouse"
  • #66887 - Zombie Harvest Snippets
    by sadenar
    Summary: "Zombie Dissection/Butchering Snippets"
  • #66849 - Add some splintmail additions: Splint mail greaves and vambraces
    by MorvarchPrincess
    Summary: "Added Splintmail Greaves and Vambraces"

Mods

Balance

  • #66856 - Some brain bionics cannot be removed
    by anoobindisguise
    Summary: "you can't uninstall bio_int_enhancer or bio_memory"
  • #66842 - Clear character succession cooldown when PC is badly wounded
    by RenechCDDA
    Summary: "Being badly wounded will always allow you to swap characters in camp while you heal"
  • #66911 - put f_nuclear_fuel_cell in the microlab reactor
    by anoobindisguise
    Summary: "microlab reactor has nuclear fuel cells instead of asrgs"
  • #66910 - make arbitrarily undodgeable attacks dodgeable
    by anoobindisguise
    Summary: "certain previously non dodgeable attacks can be dodged"
  • #66836 - Titanium skeletal bracing provides some bash armor
    by anoobindisguise
    Summary: "titanium skeletal bracing provides bash armor"
  • #66834 - Adjust the way Intelligence affects focus (multiplier instead of flat bonus)
    by anoobindisguise
    Summary: "intelligence provides a multiplier to current focus rather than adding to its value"

Bugfixes

  • #66828 - Fix #66712
    by MNG-cataclysm
    Summary: "Add missing dialogue to tell Rubik about the Hub."
  • #66814 - No more civilian de-aging
    by Karol1223
    Summary: "Prevents civilians from evolving into zombie children"
  • #66807 - Fixed bug where 'w'ield can pick up NPC items without triggering warning
    by fyhannes
    Summary: "'w'ield menu will now correctly trigger a steal warning when wielding an item that does not belong to player"
  • #66852 - Add Aluminum Bat To Practice Recipe
    by BarndoBoi
    Summary: "Adds the aluminum bat to beginner bash practice"
  • #66833 - Fix fix_time
    by anoobindisguise
    Summary: "fix issue where fault fixes use the wrong time to fix"
  • #66888 - Give the FN SCAR its attachment points back
    by carmakazi
    Summary: "Give the FN SCAR its attachment points back"
  • #66912 - remove damage malus from sig 553
    by anoobindisguise
    Summary: "sig 553 doesn't have a flat damage modifier"
  • #66903 - Fix z-level shadows drawn on unseen tiles
    by Rewryte
    Summary: "Fix z-level shadows drawn on unseen tiles"
  • #66899 - Fix grenade manhacks
    by Hirmuolio
    Summary: "Fix grenade manhacks"
  • #66884 - Fix molotov
    by Hirmuolio
    Summary: "Fix molotov"
  • #66877 - Fix pathfinding around vehicles
    by ehughsbaird
    Summary: "Fix pathfinding around vehicles"
  • #66870 - Allow crafting tools to use linked electricity
    by Kamayana
    Summary: "Allow crafting tools to use linked electricity"
  • #66971 - Itemgroups can seal their containers
    by mqrause
    Summary: "Itemgroups can seal containers"
  • #66967 - Don't get randomly sick anymore
    by Night-Pryanik
    Summary: "Don't get randomly sick anymore"

Performance

  • #66894 - Fix Nested List lag in crafting menu
    by lispcoc
    Summary: "Fix Nested List lag in crafting menu"

Infrastructure

  • #66292 - Carrier for items on ground is nullptr
    by Hirmuolio
    Summary: "Carrier for items on ground is nullptr"

Interface

  • #66793 - NPC selects martial arts
    by lispcoc
    Summary: "NPC selects melee style"
[–] [email protected] 1 points 1 year ago

(Part 3)

Mods

  • #66619 - Tamable Wildlife: Tamable spiders
    by randomtyper
    Summary: "Makes spiderlings tamable"
  • #66644 - [MoM] Wielding a matrix crystal enhances your powers
    by Standing-Storm
    Summary: "Wielding a matrix crystal enhances your powers"
  • #66643 - [MoM] Documentation updates
    by Standing-Storm
    Summary: "Mind Over Matter documentation updates"
  • #66702 - Snail Mail Its Tamable Snails
    by LordBarkBread
    Summary: "Adds in tamable mollusks for the Tamable Wildlife mod"
  • #66673 - [MoM] Change psionic drain to a vitamin, add ways for the player to reduce it
    by Standing-Storm
    Summary: "Change psionic drain to a vitamin, add ways for the player to reduce it"
  • #66770 - [MoM] Implement jmath, include it in calculations
    by Standing-Storm
    Summary: "Implement jmath, include it in calculations"
  • #66755 - Sluggish Love for Wildlife_Mod
    by LordBarkBread
    Summary: "This adds in the other mollusk group of slugs to be tamable on larvae and small form."
  • #66724 - [MoM] Move arithmetic to math, standardize and update awakening EoCs
    by Standing-Storm
    Summary: "Move arithmetic to math, standardize and update awakening EoCs"
  • #66788 - [MoM] Add Zener cards
    by Standing-Storm
    Summary: "Add Zener cards"

None

[–] [email protected] 1 points 1 year ago

(Part 2)

Bugfixes

  • #66655 - [MoM] Fix "You cast %" bug
    by Standing-Storm
    Summary: "Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/66599"
  • #66654 - bp fault fix removes rust_timer
    by anoobindisguise
    Summary: "Cleaning BP fouling removes the hidden rust counter"
  • #66652 - Dry duffel bags are actually watertight
    by randomtyper
    Summary: "Makes dry duffel bags watertight"
  • #66634 - Stops Hub 01 buying back some of their newer stuff
    by Procyonae
    Summary: "Hub 01 won't buy back some of their newer stuff"
  • #66675 - Add MAN_MADE flag to dinosaur exhibit
    by Standing-Storm
    Summary: "Add MAN_MADE flag to dinosaur exhibit"
  • #66668 - Fix the epilogue for the New England Church Community
    by MNG-cataclysm
    Summary: "Fix the epilogue for the New England Church Community"
  • #66653 - armor penetration gets used up like damage
    by anoobindisguise
    Summary: "flat armor penetration is spread across all armor layers instead of applying its full value to each"
  • #66650 - Xl survivor boots
    by OtpalTS
    Summary: "Fixing XL survivor boots to be the same as other survivor boots"
  • #66648 - Fixes 66637 and wraps up some typos.
    by DoctorBoomstick
    Summary: "fix reported bugs in 66637, related to the new smartphone case variants and a changed id, and takes the time to ice the typos recorded in #66620"
  • #66590 - Reduce airdrop frequency
    by fairyarmadillo
    Summary: "Reduce airdrop frequency"
  • #66379 - Fixed the issue of not properly handling pre existing items in the bag after installing it on the pet.
    by WhiteCloud0123
    Summary: "Fixed the issue of not properly handling pre existing items in the backpack after installing it on the pet."
  • #61526 - Dock Construction Updates
    by Beatdotroot
    Summary: "Allows certain docks to be placed on non-flowing shallow and deep water."
  • #66711 - extra_mut_scen fixes
    by KittyTac
    Summary: "Add Digitigrade Feet to Extra Mut Scen, fix selecting burrowing"
  • #66706 - Fix tow cables being unable to connect different vehicles
    by Kamayana
    Summary: "Fix tow cables being unable to connect different vehicles"
  • #66697 - soapy water can't be drunk
    by anoobindisguise
    Summary: "you can't drink soapy water anymore"
  • #66693 - bugfixes for armor bionics
    by anoobindisguise
    Summary: "armor bionics conflict with new mutations and protect against stab damage"
  • #66689 - 30gal_drum craft time fix
    by anoobindisguise
    Summary: "30 gal drum crafts in the correct time"
  • #66638 - Assorted tile rendering fixes
    by Qrox
    Summary: "Tile rendering fixes"
  • #66734 - Fix Central African flag description
    by Theawesomeboophis
    Summary: "Fixes typo in the description of the CAR flag"
  • #66767 - gold rings are rigid conflicts layer only
    by anoobindisguise
    Summary: "gold rings don't conflict with metal gauntlets"
  • #66764 - Digitigrade Mutation Line-of-Sight Fix
    by GalacticApple
    Summary: "Updates the mutation so that players can't see over objects while running on all-fours"
  • #66748 - change dark wyrm's blood type to foul acidic blood
    by flybye3o6
    Summary: "change dark wyrm's blood type to foul acidic blood"
  • #66735 - MELEE_DAMAGE and ITEM_DAMAGE_BASH enchantments should affect bashing damage to tile
    by fyhannes
    Summary: "Smashing now incorporates any MELEE_DAMAGE and STRENGTH enchantments"
  • #66790 - [MoM] Fix coruscating matrix crystal not draining on use
    by Standing-Storm
    Summary: "Fix coruscating matrix crystal not draining on use"

Balance

  • #66678 - Update blackpowder recipes following charcoal item stat changes
    by Miner239
    Summary: "Update blackpowder recipe following charcoal change"
  • #66703 - Tone Down Assassin Spawns
    by MNG-cataclysm
    Summary: "Tone down assassin spawn frequency"
  • #66692 - regular masochists aren't sad about anesthesia
    by anoobindisguise
    Summary: "regular masochism doesn't give you flavortext of liking surgery"
  • #66690 - increase spoil time of salted meat
    by anoobindisguise
    Summary: "salted meat lasts longer"
  • #66664 - Repair Firearm Repair Kit Repair
    by ashGlaw
    Summary: "Firearm repair kits used too much energy compared to its own components."
  • #66502 - Redo nomad gear to be more sensible
    by anoobindisguise
    Summary: "nomad gear is denim based instead of lycra based"
  • #66478 - Adjust collapsible solar arrays
    by Alm999
    Summary: "Adjust collapsible solar arrays"
  • #66737 - Nerf lycra
    by anoobindisguise
    Summary: "lycra is less protective"
  • #66769 - Nerf subdermal carbon CBM
    by anoobindisguise
    Summary: "subdermal carbon cbm gives no bash protection"
  • #66765 - Update claw bar volume to be consistent with crowbar
    by ampersand55
    Summary: "Update claw bar volume to be consistent with crowbar"
  • #66494 - reduce impact of bmi on healthiness
    by anoobindisguise
    Summary: "BMI has a less all consuming impact on how healthy you are"
16
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Changelog for 2023-07-04 to 2023-07-10

These are the new changes over the past week, collated by yours truly with this hacky script :P

(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 (comment)
Part 3 (comment)

Features

  • #66639 - Make horses milkable
    by linewriter1024
    Summary: "Make horses milkable"
  • #66683 - Field Immunity At Effect Level
    by bombasticSlacks
    Summary: "Field immunity at effect level"
  • #66473 - Implement export&import of the protagonist and follower NPCs
    by hexagonrecursion
    Summary: "Implement export&import of the protagonist and follower NPCs"
  • #66718 - Added cord to electric blankets
    by ashGlaw
    Summary: "Electric Blanket Power Cords"
  • #66669 - Added new allergen flags and updated carnivore blacklist
    by fyhannes
    Summary: "Added allergen flags for cheese, dried vegetables, and bread"
  • #65932 - Spell Event
    by bombasticSlacks
    Summary: "Spell casting now triggers an event"
  • #66739 - Always debug spawn undamaged cars both unlocked and faultless
    by Kamayana
    Summary: "Always debug spawn undamaged cars both unlocked and faultless"
  • #65924 - Grain farming expansion and seed adjustments
    by fairyarmadillo
    Summary: "Expand grain farming and adjust seeds"
  • #66730 - Creatures above cast shadows onto tiles below
    by Rewryte
    Summary: "Creatures above cast shadows onto tiles below"

Content

  • #63477 - Allow the player to ask Rubik about Zomborgs
    by MNG-cataclysm
    Summary: "Allow the player to ask Rubik about Zomborgs."
  • #66698 - Add antacid tablets
    by anoobindisguise
    Summary: "add a tablet equivalent to heartburn medicine"
  • #66686 - CAR goes vrooom
    by Theawesomeboophis
    Summary: "Adds the Central African Republic flag to the game"
  • #66600 - New fish
    by Karol1223
    Summary: "New fish"
  • #66596 - Add skateboard vehicle
    by balinck
    Summary: "Adds new skateboard vehicle"
  • #66713 - Practice throwing with golf ball
    by ashGlaw
    Summary: "Practice throwing with golf ball"
  • #66763 - Calcium carbonate and antacid tablet creation
    by anoobindisguise
    Summary: "adds caco3 resource and a way to craft antacids"
  • #66781 - Better scenario worldbuilding by giving PC knowledge of the nearest city on start
    by RenechCDDA
    Summary: "Most scenarios now provide vision of the nearest city on start"

Interface

  • #66656 - Make 'Undamaged' the default menu option when debug spawning vehicles
    by Kamayana
    Summary: "Make 'Undamaged' the default menu option when debug spawning vehicles"
  • #66674 - The Nestening (Part I)
    by sadenar
    Summary: "Added more nested categories"

Infrastructure

  • #66757 - Material Replacement For Items
    by bombasticSlacks
    Summary: "Support for material replacement in items"
[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)

More precisely we got 117 merged PRs this week, still lots! But most of them were merged by one person, I'll let you guess who it is :P

[–] [email protected] 4 points 1 year ago

(Part 4)

None

[–] [email protected] 4 points 1 year ago

(Part 3)

Mods

  • #66407 - Adding ranged damage enchantment and Old guns perk to bombastic perks
    by MorvarchPrincess
    Summary: "Adds a new perk giving increased gun damage for pre WWII guns to bombastic perks. Also adds ranged damage enchantment"
  • #66512 - [Xedra Evolved] Magic MTFs
    by GuardianDll
    Summary: "Added few magic related profs"
  • #66554 - [Alternative Map Key] Building alternatives now show correctly on the map
    by VladMasarik
    Summary: "[Alternative Map Key] Building alternatives now show correctly on the map"
  • #66391 - Add Mind Over Matter to C:DDA repository
    by Standing-Storm
    Summary: "Add the Mind Over Matter mod to the CDDA repository"
  • #66578 - Add missing buildings to Alternative Map Key
    by VladMasarik
    Summary: "[Alternative Map Key] Add missing buildings"
  • #66612 - [Mom] Change Telekinesis +10% weight passive into Telekinesis lifting field (try 2)
    by Standing-Storm
    Summary: "Replace the +10% carry weight current bonus with an expandable 'Lifting Field' "

Infrastructure

[–] [email protected] 4 points 1 year ago

(Part 2)

Balance

  • #66493 - remove fine screwdriving from multitool
    by anoobindisguise
    Summary: "multitool no longer has fine screwdriving"
  • #66485 - Add missing mutagen types to mutagen item groups
    by RenechCDDA
    Summary: "Add missing mutagen types to mutagen item groups (spawn in labs etc)"
  • #66514 - make welding practice less resource intensive
    by anoobindisguise
    Summary: "welding practice uses less materials"
  • #66496 - Readd Glorious to Elf-A
    by anoobindisguise
    Summary: "Elf-As are Glorious again"
  • #66541 - fix mine spawns of coal
    by anoobindisguise
    Summary: "mines spawn less coal"
  • #66558 - Partially reduce coverage of gambesons
    by anoobindisguise
    Summary: "Less of aketons/gambesons coverage is 100%"
  • #66557 - Increase world spawns of welding consumables
    by anoobindisguise
    Summary: "bigger spawns of weld consumables"
  • #66575 - Add ability to cull more farmed/bred animals
    by RenechCDDA
    Summary: "Most friendly breedable animals can now be culled without having to attack them"

Bugfixes

  • #66490 - Move mansion bookcase memorial items out of the mansion_books item group
    by RenechCDDA
    Summary: "No more memorial items spawning in bookstore shelves, only books!"
  • #66487 - No cities = no roads
    by anoobindisguise
    Summary: "city size 0 disables roads"
  • #66472 - [Magiclysm] Fixes runes' duration
    by Light-Wave
    Summary: "[Magiclysm] Fixes runes' duration"
  • #65915 - Adds barrel-length entries to firearm conversion kits.
    by DoctorBoomstick
    Summary: "partially resolves issues in #65824 by adding barrel-length entries to the newly added rifle conversion kits."
  • #66505 - Fix and re-enable 3D map memory
    by Rewryte
    Summary: "Fix and re-enable 3D map memory"
  • #66463 - Better special placement and road connections
    by Procyonae
    Summary: "Sanity checks special placement and road connections"
  • #66534 - Remote vehicle controller and programmable autopilot fixes
    by deepvelocity
    Summary: "Autopilot & vehicle remote controls"
  • #66482 - Camps display required calories for crafting and building upgrades
    by RenechCDDA
    Summary: "Camps properly display required calories for building and crafting"
  • #66429 - Counter gate move cost
    by Procyonae
    Summary: "Open counter gates are faster to navigate than counters"
  • #66610 - Crater core migration
    by Procyonae
    Summary: "Adds migration for craters"
  • #66591 - Lessens chance to fall on school start
    by Procyonae
    Summary: "Lessens chance to fall on school start"
  • #66580 - Rebreather recipe fixes
    by randomtyper
    Summary: "Fixes rebreather cartridge crafting recipes"
  • #66572 - Makes founders’ leg bags much, much, much rarer.
    by DoctorBoomstick
    Summary: "Fixes the spawn rates for the founders’ leg bag, and also adds spawn weights for the American/ patriotic items which lacked them."
  • #66571 - Fix endless teapot error
    by Demivan
    Summary: "Fix error when activating non-empty endless teapot"
  • #66570 - Don't report monsters breaking free from unknown grabbers if the play…
    by aschuhardt
    Summary: "Do not report monsters breaking free of unknown grabbers if the player cannot see them"
  • #66457 - Various Down Bed Fixes
    by theyareclose
    Summary: "Fix Down Mattress interactions with smashing, construction, and deconstructing beds"
13
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Changelog for 2023-06-27 to 2023-07-03

These are the new changes over the past week, collated by yours truly with this hacky script :P

(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 (comment)
Part 3 (comment)
Part 4 (comment)

Features

  • #61087 - Lock vehicle doors
    by Numbuh474
    Summary: "Make vehicle doors lockable and pickable"
  • #66611 - Make lanterns plug-in-able
    by ashGlaw
    Summary: "Give electric lanterns power cords"
  • #66585 - update to kerosene spawns and refillable lighter
    by Daved27hundred
    Summary: "Refillable lighters use kerosene instead of gasoline + touched up kerosene spawns"

Content

  • #66503 - adds some new possible nightmares
    by Daved27hundred
    Summary: "Adds a couple new nightmares based on nightmares that I've had"
  • #66498 - Add double holsters
    by Paprika-H
    Summary: "Double Decker Holsters"
  • #66484 - Pantsaclysm, Trouser Variants Ahead.
    by DoctorBoomstick
    Summary: "adds cosmetic variants for various items, including regular pants, fur coats, high-heels, and knee-length boots, as well as also adding tactical pants to the game."
  • #66511 - Vegan Trait
    by Paprika-H
    Summary: "Vegan Trait"
  • #66380 - Cast iron
    by Karol1223
    Summary: "Actual cast iron resources"
  • #66529 - Condom Variants
    by Paprika-H
    Summary: "Condom Varieties"
  • #66271 - Rebreathers rework and general revisit
    by randomtyper
    Summary: "Reworks rebreathers"
  • #65732 - Faction succession without death
    by RenechCDDA
    Summary: "You can now choose a new leader for your faction without dying"
  • #66551 - Active backup generator ---> Functional generator appliance, useable in player grids
    by RenechCDDA
    Summary: "Active backup generator can now be transformed into an appliance"
  • #65942 - Digitigrade mutation
    by GalacticApple
    Summary: "Adds the Digitigrade Legs mutation which increases crouching move-speed and restricts footwear."
  • #63701 - Change single Talmud to multiple volumes of English Talmud Yerushalmi
    by Standing-Storm
    Summary: "replace single-volume Talmud with the 51 volumes of the English Talmud Yerushalmi using variants"
  • #66595 - Add ability to make slime globs into slime samples
    by randomtyper
    Summary: "Makes slime samples craftable from slime globs"
  • #66592 - This should add hm-12 to robofac trades
    by Vgoloshivskiy
    Summary: "Add hm12 to possible trades"
  • #66584 - Motel changes
    by Procyonae
    Summary: "Minor motel changes"
  • #66569 - added flesh property to snail_garden
    by fyhannes
    Summary: "Characters with Meat Intolerance are now allergic to raw snails"
  • #66540 - Binders! (the trans kind)
    by Paprika-H
    Summary: "Adds binders, XL, and XS bras"
  • #66499 - Unhardcode "crater", improve appearance of mutable craters
    by Procyonae
    Summary: "Mutable (the large not extra ones) craters are now round"
  • #65424 - Turret Weakpoints & Review
    by SolventMercury
    Summary: "Gave Turrets Weakpoints"
  • #66527 - Made Slingshot more Tacticool
    by ashGlaw
    Summary: "Made Slingshots more Tacticool"
  • #66520 - Some more nightmares
    by Empyrean-Heaven
    Summary: "Adds some new nightmares"
  • #66508 - Bastion fort fallback_predecessor, palette tweaks, tourist and closed variants
    by Procyonae
    Summary: "Fixes Bastion Fort terrain and adds variance"
  • #66462 - Phone case variants, to infinity, and beyond.
    by DoctorBoomstick
    Summary: "adds multiple boatloads of new phone case variants, based, mostly, around different horror movies."
  • #66218 - Map Item Audit
    by Procyonae
    Summary: "Adds new map items and reviews existing ones"
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