1
8
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]

Changelog for 2023-09-12 to 2023-09-25

These are the new changes over the past week, collated by yours truly with this hacky script :P

Features

  • #68048 - Allow item transform to pick a specified or random variant
    by RenechCDDA
    Summary: "Item transformation can now pick variant items to transform into"
  • #68165 - Add the artifacts category to some artifacts
    by RobertoRobot
    Summary: "Add the artifacts category to some artifacts"
  • #68222 - [Object Creator] Add container-item, ammo-item, entry-wrapper and sealed properties to item group tab
    by snipercup
    Summary: "Add 4 properties to itemgroup entries in the object creator"
  • #68218 - Merchants will tell when they will restock
    by KeremBabaG
    Summary: "Merchants will tell when they will restock"
  • #68244 - [EOC]Inventory itereter
    by lispcoc
    Summary: "[EOC]Inventory itereter"

Content

  • #68040 - Add two new professions (+some items maybe), branch the priest profession
    by KeremBabaG
    Summary: "Add two new professions and branch the priest into two"
  • #68158 - Attack on Typo
    by sadenar
    Summary: "Fixed a lot of random typos, standardized end punctuation of messages for martial techniques to fit the standard of monster attacks"
  • #67960 - Expand Defense Mode and fix a bug
    by MNG-cataclysm
    Summary: "Expand and refine Defense Mode."
  • #68196 - Add special waves to Defense Mode
    by MNG-cataclysm
    Summary: "Add special waves to Defense Mode"
  • #68250 - Adding a couple more Halloween things.
    by LordBarkBread
    Summary: "Adds a couple more Halloween themed clothes"
  • #68248 - Complete mess of vehicle changes
    by GuardianDll
    Summary: "Vehicles now contain heater, and some contain AC"
  • #67809 - Minor typo and grammar fixes
    by kdpullen95
    Summary: "Minor typo and grammar fixes for various pieces of content."
  • #68293 - Balance changes to Defense Mode -- Xedra Evolved compatability
    by MNG-cataclysm
    Summary: "Balance Xedra Evolved waves for Defense Mode."
  • #68225 - Defense Mode: Assault on Precinct 13
    by MNG-cataclysm
    Summary: "Xedra Evolved compatibility for Defense Mode."

Bugfixes

  • #68113 - Bugfix: AIM: insert items into container in corpse
    by inogenous
    Summary: "AIM: Prevent segfault when inserting items into container in corpse"
  • #68101 - Bugfix: Correct NPC topic id for Uyen Tran
    by inogenous
    Summary: "Minor fix for talking to Uyen Tran"
  • #68118 - view recipe: fix nested and or more results
    by Brambor
    Summary: "view recipe: fix nested and or more results"
  • #68116 - Bugfix: AIM: Display correct truncation of container names
    by inogenous
    Summary: "AIM: Display correct truncation of container names"
  • #67997 - Fix visible tiles revealing invisible tiles below
    by Rewryte
    Summary: "Fix visible tiles revealing invisible tiles below"
  • #68131 - Fix furniture & vehicle map memory refresh
    by smileynet
    Summary: "Fix furniture & vehicle map memory refresh"
  • #68142 - Bugfix: Prevent segfault when listening to radio msgs
    by inogenous
    Summary: "Prevent segfault when listening to radio msgs"
  • #68137 - [Object Creator] Add checks to spell properties to prevent crash
    by snipercup
    Summary: "Add checks to spell property widgets to prevent crash"
  • #68124 - Fix overflow when using cash card charges
    by ferociousdork
    Summary: "Fix overflow when using cash card charges"
  • #68194 - Monsters can go down ramps
    by marimarigi
    Summary: "Monsters can't go down ramps"
  • #68193 - Fix segfault when finishing fermentation
    by ferociousdork
    Summary: "Fix segfault when finishing fermentation"
  • #68192 - Wheels with very high durability don't get damaged when they run over nailboard trap
    by Night-Pryanik
    Summary: "Wheels with very high durability don't get damaged when they run over nailboard trap"
  • #68178 - Ki Strike now works with worn equipment
    by Hymore246
    Summary: "Ki Strike now works with worn equipment"
  • #68203 - [MoM] Update and fix inferno grenade
    by Standing-Storm
    Summary: "Update and fix inferno grenade"
  • #68148 - [MoM] Change Enervating Touch damage type
    by Standing-Storm
    Summary: "Change Enervating Touch damage type"
  • #68122 - [MoM] Link anchoring crown recipe to schematic
    by Standing-Storm
    Summary: "Link anchoring crown recipe to schematic"
  • #68232 - Bugfix: Do not path NPCs into wall lights
    by inogenous
    Summary: "Do not path NPCs into wall lights"
  • #68230 - Fix a minor issue in the tied-up fridge and tied-up freezer crafting recipe
    by gettingusedto
    Summary: "Fix the tied-up fridge/freezer reciper where one of the components is 5 long ropes instead of 5 short ropes"
  • #68169 - Hold onto items which donot fit vehicle storage space
    by Leonkoithara
    Summary: "Don't teleport items to the ground if the vehicle storage destination is full"
  • #68258 - Molotovs correctly used liquid accelerant
    by Paprika-H
    Summary: "Molotovs used more flammable liquids"
  • #68247 - [Magiclysm] Move Dust Reborn kcal value to PREVENT_DEATH EoC
    by Standing-Storm
    Summary: "Move Dust Reborn k_cal value to PREVENT_DEATH EoC"
  • #68215 - Anger npc if player asks for equipment
    by Leonkoithara
    Summary: "NPCs get angry when player asks for equipment"
  • #67262 - Remove leather material from tourniquet
    by Paprika-H
    Summary: "Change Tourniquet Materials"
  • #68269 - Fix Free Merchants Broker price calculation of non charge based item
    by lispcoc
    Summary: "Fix Free Merchants Broker price calculation of non charge based item"
  • #68267 - Skip auto sorting unowned items
    by Leonkoithara
    Summary: "Skip auto sorting items that don't belong to you"
  • #68262 - Fix tailoring kit description and adjust sewing kit description.
    by Paprika-H
    Summary: "Adjust sewing/tailoring kit description"
  • #68261 - Bugfix: Prevent empty subject in 'but do no damage' msgs when dealing no damage
    by inogenous
    Summary: "Prevent empty subject in 'but do no damage' msgs when dealing no damage"
  • #68284 - [MoM] Add Incandescent Lance to welding_standard
    by Standing-Storm
    Summary: "Add Incandescent Lance to welding_standard"
  • #68279 - Fix layering on thin sleeved gambesons
    by Paprika-H
    Summary: "Fix thin sleeve gambeson layering"
  • #68297 - Add BIOLOGICALPROOF flag to biological damage immunity, apply it to robots and Nether emanations
    by Standing-Storm
    Summary: "Add BIOLOGICALPROOF flag to biological damage immunity"

Interface

  • #68105 - [Object Creator] Redo spell window layout
    by snipercup
    Summary: "[Object Creator] Redo spell window layout"
  • #68153 - 8 new UI colour themes
    by TheVagrantKnight
    Summary: "8 new UI colour themes"
  • #68139 - Compare recipe result with inventory item
    by inogenous
    Summary: "Compare recipe result with inventory item"
  • #68150 - Multiple-choice prompt when walking into ledges.
    by EvanBalster
    Summary: "Walking into ledges examines them."
  • #68186 - Implement option to display item health bars and item health descriptions at the same time
    by lispcoc
    Summary: "Implement option to display item health bars and item health descriptions at the same time"
  • #68176 - Accessible item insert menu
    by lispcoc
    Summary: "Accessible item insert menu"
  • #68191 - Show insertion failure reasons in Insert menu and AIM
    by Kamayana
    Summary: "Show insertion failure reasons in Insert menu and AIM"
  • #68239 - An alternate sidebar
    by MikkoMMM
    Summary: "An alternate thick sidebar was added."
  • #68171 - Insert new response to more suitable place for the exist topic
    by EIIKaO
    Summary: "talk_topic option for insert new responses at the suitable place to existing topic"
  • #68277 - Select default bodypart when applying bandage
    by inogenous
    Summary: "Select default bodypart when applying bandage"

Mods

  • #68103 - [Magiclysm] Everburning Torch rebalancing
    by Standing-Storm
    Summary: "Everburning Torch rebalancing"
  • #68102 - [Magiclysm] Yet even more spells
    by Standing-Storm
    Summary: "Add yet even more spells to Magiclysm"
  • #68125 - [MoM] Add nospell mutation to the anchoring crown
    by SariusSkelrets
    Summary: "[MoM] Wearing the anchoring crown suppresses your spellcasting as intended"
  • #68128 - [Magiclysm] Add dispel magic spells
    by Standing-Storm
    Summary: "Add dispel magic spells"
  • #68054 - [ Xedra Evolved ] Paraclesian traits and abilities: Sylph and Undine
    by Maleclypse
    Summary: "Xedra Evolved: Sylph and Undine abilities"
  • #68172 - Add new inter-mod content to Defense Mode
    by MNG-cataclysm
    Summary: "Add some new inter-mod content to Defense Mode."
  • #68160 - Isolation protocol Mod
    by John-Candlebury
    Summary: "Create the Isolation Protocol Mod: A traditional roguelike experience"
  • #68145 - [MoM] Survivor house palette additions
    by Standing-Storm
    Summary: "Survivor house palette additions"
  • #68119 - [MoM] Add two psionic animals
    by Standing-Storm
    Summary: "Add two psionic animals"
  • #68187 - [MoM] New powers
    by Standing-Storm
    Summary: "Add more powers to Mind Over Matter"
  • #68112 - [Magiclysm] Triffid and Migo mages
    by Standing-Storm
    Summary: "Add triffid and migo mages"
  • #68206 - Isolation Protocol: Better Danger Clock
    by John-Candlebury
    Summary: "Isolation Protocol: Improve the Danger Clock"
  • #68207 - [Xedra Evolved] Add some mutations to Arvore Paraclesian scenario
    by Standing-Storm
    Summary: "Add some mutations to Arvore Paraclesian scenario"
  • #68159 - [MoM] Add zombie blank
    by Standing-Storm
    Summary: " Add zombie blank to Mind Over Matter"
  • #68140 - [Magiclysm] The Effectifying
    by Standing-Storm
    Summary: "Change some item-based enchantments into effect-based enchantments"
  • #68251 - Isolation Protocol: Perks for all starting professions
    by John-Candlebury
    Summary: "Isolation Protocol: Add unique perks to all starting professions"
  • #68302 - [MoM] Rebalance Fountain of Flames
    by Standing-Storm
    Summary: "Rebalance Fountain of Flames"
  • #68271 - Mods "[Aftershock]Adjustment of overgenerated facilities"
    by hagetawashi
    Summary: "[Aftershock]Adjustment of overgenerated facilities"

Balance

  • #68120 - Climbing Down: Safe Ladders + Risk Level in Prompts
    by EvanBalster
    Summary: "Climbing down stepladders is now safe; climbing down ledges tells you how risky it is."
  • #67990 - Adds Karate manual to Novice Martial Artist starting items
    by Hymore246
    Summary: "Adds Karate manual to Novice Martial Artist starting items"
  • #68200 - Add NO_SPELLCASTING flag to Stunned effect
    by Standing-Storm
    Summary: "Add NO_SPELLCASTING flag to Stunned effect"
  • #68214 - Bulk loading/unloading items into container saves time cost
    by lispcoc
    Summary: "Bulk loading/unloading items into container saves time cost"
  • #68276 - Mozzarella is too darn high!
    by LordBarkBread
    Summary: "Tweaked Mozzarella pricing"
  • #68255 - Pets follow stairs well
    by marimarigi
    Summary: "Improve pets' ability to use stairs"
  • #68291 - Make long stick long
    by Aerin-of-the-Toast
    Summary: "Give long stick reach"
  • #68288 - Almost all weapon techniques now require melee skill.
    by Aerin-of-the-Toast
    Summary: "Most weapon techniques require some melee skill now"
  • #67677 - Feral balance audit
    by Karol1223
    Summary: "Make ferals actually feel like human enemies instead of weaker zombies with range attacks"

Build

  • #68173 - Add object creator to releases
    by snipercup
    Summary: "add object creator to releases"

Infrastructure

  • #68242 - Organize the EOC files for better accessibility
    by MNG-cataclysm
    Summary: "Organize the EOC files for better accessibility."
  • #68265 - JSON-ify rules for climbing down & simplify UX
    by EvanBalster
    Summary: "Add JSON-based system for climbing aids."

None

2
14
submitted 4 months ago by [email protected] to c/[email protected]
3
9
submitted 5 months ago by [email protected] to c/[email protected]
4
6
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]

I ventured into a lab (almost under my base; that's why the loading took so long all the months) and killed some phase shrikes, thus aquiring some activity suits and malfunctioning 5-point-anchors.

The purpose of activity suits I get, but what are these malfunctioning 5-point-anchors for? Why are they malfunctioning?

5
7
submitted 8 months ago by [email protected] to c/[email protected]

Day 1 I encountered a Moroi within seconds of starting up the game and was infected in combat with it.

1.5 Days from Wan infection, now vampire. Day 2 6PM Day 4 7AM learned first ability Gleaming eyes Day 4 1:30PM learned second ability Revocer stamina Day 6 6:55AM learned third ability Learn from Children of the Night

Day 7 8PM reached reddened eyes Day 9 11:45AM VAMPIRE2 stage reached

Day 9 12PM First tier 2 power achieved Coagulant weave Coagulant weave removed bleed effects but not poison

Day 11 12AM LEarned bloodheal

Day 13 6PM Emptiness effect

Day 14 1AM Mortal Hungers VAMPIRE 3 stage

Day 14 12:20PM Hypnotic Gaze appears

Day 15 3AM Learned Bloodhaste. Final current vampire ability.

6
11
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]

In my first world, as a new player, it's very, very hard to find recipes that use the few, common items I have. The crafting list is cluttered by more advanced items. I know it's not yet the full list as some recipes have to be learned, but it still takes checking a lot of recipes to find one I can make.

Can it only show items I can make right now? Like the "Show craftable" recipe book button in Minecraft, if I'm allowed to compare this game to Minecraft.

There could also be an option to see recipes I only lack 1 (or N) items for, so I can then have the goal to seek out the missing items.

7
7
What are salsify roots? (sh.itjust.works)
submitted 8 months ago by [email protected] to c/[email protected]

I was translating raw veggys and I was wondering if salsify roots are Scorzonera hispanica or Tragopogon porrifolius.

8
8
submitted 8 months ago by [email protected] to c/[email protected]

Changelog for 2023-09-05 to 2023-09-11

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #68021 - Add cordless drills to "power tools" itemgroup, create corded power drills
    by dchieh222
    Summary: "Add cordless drills to "
  • #68084 - Pineapple Supreme
    by LordBarkBread
    Summary: "Adds pineapple ingredient for Supreme Pizza"
  • #68098 - Updated Alloy Reference Manual
    by Daved27hundred
    Summary: "new Alloy Reference Manual contains recipes for steel grades + spawns more often"
  • #68092 - Add "category": "tool_magazine" to weld tanks
    by Aeiouuu01234
    Summary: "Add tool magazine category to weld tanks"

Features

  • #68044 - Add EOC condition: weapon category
    by lispcoc
    Summary: "Add EOC condition: weapon category"
  • #68047 - Sound-triggered traps
    by psuedolet
    Summary: "Sound-triggered traps"
  • #68072 - Option to ignore items in usage zones (i.e. firewood, auto-eat, etc)
    by smileynet
    Summary: "Option to ignore zone contents in usage oriented zones"
  • #67932 - Unload sparse items only zone option
    by smileynet
    Summary: "Unload sparse items only zone option"

Bugfixes

  • #68013 - prevent the default backgrounds from being added to templates and random scenarios
    by KeremBabaG
    Summary: "Don't apply the default backgrounds for non custom starts"
  • #68041 - [Magiclysm] Spirit faction fixes
    by Standing-Storm
    Summary: "Fix spirit faction relations"
  • #68057 - Bugfix: Re-scroll list of options when toggling header
    by inogenous
    Summary: "Re-scroll list of options when toggling header"
  • #68055 - Bugfix: Prevent segfault when scrolling options
    by inogenous
    Summary: "Prevent segfault when scrolling options"
  • #68077 - Fix cattail jelly mission turn-in
    by smileynet
    Summary: "Fix Cattail Jelly Mission Turn-in"
  • #68071 - [Object Creator] Instead of calling exit(), reset and signal the default handler
    by snipercup
    Summary: "Fix signal handler: call to exit() in Object Creator"
  • #68067 - Update raw_fruit.json to remove incorrect RAW flags in raw_fruit.json
    by dchieh222
    Summary: "This resolves incorrect RAW flags in raw_fruit.json"
  • #68094 - Fix Magiclysm merge errors
    by Standing-Storm
    Summary: "Fix Magiclysm merge errors"

Mods

  • #68012 - [ Xedra Evolved ]Border Patrol Office Improvements
    by Maleclypse
    Summary: "Xedra Evolved Border Patrol Office Improvements"
  • #67947 - [Magiclysm] Add seven more spells (it's a pattern)
    by Standing-Storm
    Summary: "Add seven druid, earthshaper, and technomancer spells"
  • #68014 - JSON-ize faction camp hunting returns
    by RenechCDDA
    Summary: "JSON-ize faction camp hunting returns"
  • #68036 - Aftershock energy weapons rebalance
    by John-Candlebury
    Summary: "Aftershock: Rebalance energy weapons to use overheat mechanics"
  • #68005 - [DinoMod] document lore
    by LyleSY
    Summary: "[DinoMod] document lore"
  • #67975 - [Magiclysm] Add nature spirits, part 1
    by Standing-Storm
    Summary: "Add nature spirits to Magiclysm, part 1"
  • #68035 - [Magiclysm] Add warning message before dragon breath
    by Standing-Storm
    Summary: "Add warning message before dragon breath"
  • #68025 - [Magiclysm] Add fantasy species ferals
    by Standing-Storm
    Summary: "Add fantasy species ferals"
  • #68066 - Walther PPQ9mm is not old.
    by LordBarkBread
    Summary: "Fixing up a single issue within BombasticPerks OLD_GUN perk."
  • #68032 - [DinoMod] dino camp hunting
    by LyleSY
    Summary: "[DinoMod] dino camp hunting"
  • #68090 - [Magiclysm] Make goblins myopic in light
    by Standing-Storm
    Summary: "Make goblins myopic in light"
  • #68089 - Undine healing fix.
    by LordBarkBread
    Summary: "Undine healing fix"
  • #68049 - [Magiclysm] More wizard furniture
    by Standing-Storm
    Summary: "More wizard furniture for Magiclysm"

Performance

  • #67835 - Cache results of item search functions
    by Kamayana
    Summary: "Cache results of item search functions"
  • #68051 - Optimize loading of pockets with many items inside
    by Kamayana
    Summary: "Optimize loading of pockets with many items inside"
  • #68087 - Stop clearing weight carried cache unnecessarily
    by Kamayana
    Summary: "Stop clearing weight carried cache unnecessarily"

Interface

  • #67936 - Character creation: small screen fixes
    by Brambor
    Summary: "Character creation: small screen UI fixes"

Balance

  • #68027 - Use normal distribution for NPC altruism
    by RenechCDDA
    Summary: "Most NPCs altruism (personality) scores are average (normal distribution) instead of pure random"
  • #68076 - Rebalance gunsmith ammo conversion
    by RobertoRobot
    Summary: "Rebalance the price of 7.62x39mm and the gunsmith ammo conversion ratio"
  • #68068 - Restore the craft amount for arrows to 10
    by snipercup
    Summary: "Restore the craft amount for arrows to 10"

None

9
7
submitted 8 months ago by [email protected] to c/[email protected]

Changelog for 2023-08-29 to 2023-09-04

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #66666 - Riverside boats
    by harakka
    Summary: "Add boats to river banks"
  • #67986 - More cars strikes back
    by GuardianDll
    Summary: "Added more vehicles into the game"
  • #67981 - Office skyscraper revival
    by Standing-Storm
    Summary: "Office skyscraper revival"

Features

  • #67959 - It gets hot (Overheat mechanics for energy guns)
    by John-Candlebury
    Summary: "Add overheat mechanics to energy guns."
  • #67965 - Add splash screen to Object Creator
    by snipercup
    Summary: "Add spash screen to Object Creator"

Mods

  • #67921 - [Magiclysm] More fantasy species
    by Standing-Storm
    Summary: "Add two more playable fantasy species for Magiclysm"
  • #67924 - [Magiclysm] Add RNG to crystallized mana spawns
    by Standing-Storm
    Summary: "Add RNG to crystallized mana spawns"
  • #67914 - [Magiclysm] Add seven more spells (+ monsters + lab special)
    by Standing-Storm
    Summary: "Add even more Magiclysm spells (+ lab special)"
  • #67961 - [Magiclysm] Add ancient stone circle (with translocate altar)
    by Standing-Storm
    Summary: "Add ancient stone circle (with translocate altar)"
  • #67877 - [Magiclysm] Rework Nature's Bow to require ammo, add spell to create ammo
    by Standing-Storm
    Summary: "Rework Nature's Bow to require ammo, add spell to create ammo"
  • #67830 - [DinoMod] more interesting behavior part 1
    by LyleSY
    Summary: "[DinoMod] more interesting behavior part 1"
  • #68000 - [Magiclysm] Remove default skills from fantasy species choices
    by Standing-Storm
    Summary: "Remove default skills from fantasy species choices"
  • #67998 - [MoM] Add overheating to LV-429
    by Standing-Storm
    Summary: "Add overheating to LV-429"
  • #67982 - [DinoMod] more interesting behavior part 2
    by LyleSY
    Summary: "[DinoMod] use EAT_CARRION"

Bugfixes

  • #67942 - [Magiclysm] Fix Ravenfolk mutation category name
    by Standing-Storm
    Summary: "Fix Ravenfolk mutation category name"
  • #67956 - Changed one symbol to fix misplaced carpet in steel mill
    by snipercup
    Summary: "Remove misplaced carpet from steel mill"
  • #67972 - Fix rotorcraft debug message
    by lispcoc
    Summary: "Fix rotorcraft debug message"
  • #67973 - fix some issues with backup generator
    by RobertoRobot
    Summary: "Adjust the storage volume and fuel type of the backup generator."
  • #67999 - [MoM] Typo fix
    by Standing-Storm
    Summary: "Mind Over Matter typo fix"

Performance

  • #67957 - Improve turn performance by caching default input ctx
    by inogenous
    Summary: "Improve turn performance by caching default input ctx"
  • #67980 - Revert "Improve turn performance by caching default input ctx"
    by inogenous
    Summary: "Revert: Improve turn performance by caching default input ctx"

Interface

  • #67955 - Object creator merge windows into a tabbed view
    by snipercup
    Summary: "Merge Object Creator windows into a tabbed view"
  • #67925 - Separate Proficiency and Skill training speed option
    by lispcoc
    Summary: "Separate Proficiency and Skill training speed option"

Infrastructure

  • #67918 - Distinguish sieving and straining in recipes
    by bowmaster93
    Summary: "Distinguish sieving and straining in recipes"

Balance

None

10
11
submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]

Changelog for 2023-08-22 to 2023-08-28

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #67810 - New weapon: kanabō
    by ampersand55
    Summary: "New weapon: kanabo"
  • #67834 - Make swarms of bees needing an apiary a little more obvious
    by MNG-cataclysm
    Summary: "Make the bee-apiary relationship a bit more obvious."
  • #67758 - Add better infrastructure to support Aftershock Skullgun
    by anoobindisguise
    Summary: "Make the aftershock skullgun cbm cooler"
  • #67734 - Adds the Motorhead random NPC class, audits scientist and doctor
    by I-am-Erk
    Summary: "Adds Motorhead NPC class and adjusts scientists and doctors"
  • #67867 - Mapgen: Urban house addition
    by Devengel
    Summary: "Mapgen: another urban house"
  • #67894 - Add more things to Defense Mode
    by MNG-cataclysm
    Summary: "Add more stuff to Defense Mode."
  • #67852 - Drinking veterans for the Ancilla bar
    by John-Candlebury
    Summary: "Drinking veterans in the Ancilla bar let you raise faction reputation"
  • #67923 - Coconut additions
    by bowmaster93
    Summary: "Add coconut bowls and coconut water"
  • #67922 - Ranchers get a long rope on spawn for their horse.
    by Froffy025
    Summary: "Cowboy & Rancher professions spawns with a long rope for animals."
  • #67695 - Add the first part of the Exodii warehouse mission
    by SariusSkelrets
    Summary: "Add a new mission to the exodii, as described by #59905"

Features

  • #67593 - NPCs actually flee - playtesting requested
    by I-am-Erk
    Summary: "NPC fleeing behaviour adjusted and slightly improved"
  • #67854 - Meaningful car, boat, and bicycle proficiencies
    by gadgetpatch
    Summary: "Adds basic vehicle proficiencies for driving and boating, as well as athletic proficiencies which increase muscle engine output."
  • #67870 - NPC AI/ fleeing adjustments 2: Come back, little NPC
    by I-am-Erk
    Summary: "Tweak NPC fleeing AI based on playtesting"
  • #67907 - Default loot zone
    by smileynet
    Summary: "Add 'default' lowest priority loot zone"

Mods

  • #67822 - Fix some problems with the Defense Mode merchant
    by MNG-cataclysm
    Summary: "Fix some problems with the Defense Mode merchant."
  • #67816 - [DinoMod] loot and grammar fixes
    by LyleSY
    Summary: "[DinoMod] loot and grammar fixes"
  • #67808 - [MoM] Adjust stamina costs
    by Standing-Storm
    Summary: "Adjust MoM stamina costs"
  • #67757 - [MoM] Add Enervation damage type, apply it to Eater and feral vitakinetics
    by Standing-Storm
    Summary: "Add Enervation damage type, apply it to Eater and feral vitakinetics"
  • #67839 - [Defense Mode]: My Sweet Cataclysm compatibility
    by MNG-cataclysm
    Summary: "Add Defense Mode compatibility with My Sweet Cataclysm."
  • #67833 - Mods Over Matter: Defense Mode Compatibility for MOM
    by MNG-cataclysm
    Summary: "Add MOM compatibility for Defense Mode."
  • #67814 - [Magiclysm] Add three Earthshaper spells
    by Standing-Storm
    Summary: "Add three Earthshaper spells"
  • #67841 - Mythos compatibility for Defense Mode
    by MNG-cataclysm
    Summary: "Mythos compatibility for Defense Mode."
  • #67801 - [Magiclysm] Add Whisper of the Leaves druid spell
    by Standing-Storm
    Summary: "Add Whisper of the Leaves spell"
  • #67542 - [MoM] Allow Premonition to detect dangerous world events
    by Standing-Storm
    Summary: "Allow Premonition to detect dangerous world events"
  • #67872 - [Magiclysm] Edit Nature's Commune to provide morale and only be castable outdoors
    by Standing-Storm
    Summary: "Edit Nature's Commune"
  • #67891 - [MoM] Make psionic powers unteachable
    by Standing-Storm
    Summary: "Make psionic powers unteachable"
  • #67843 - [Magiclysm] Even more spells (7 spells)
    by Standing-Storm
    Summary: "Even more spells (7 spells)"
  • #67840 - [Magiclysm] Potion fruits!
    by Standing-Storm
    Summary: "Add potion fruits and recipes to make them"
  • #67817 - [Magiclysm] Add fantasy species starting option
    by Standing-Storm
    Summary: "Add fantasy species starting option"
  • #67912 - Aftershock: Rebalance Gibson S86
    by John-Candlebury
    Summary: "Aftershock: Rebalance Gibson S86"

Bugfixes

  • #67820 - [MoM] Add missing word to refined matrix crystal [powder], blue
    by Standing-Storm
    Summary: "Refined matrix crystal [powder], blue"
  • #67813 - Correct metal fencing sword recipe category.
    by ampersand55
    Summary: "Correct metal fencing sword recipe category"
  • #67812 - Fixes to select timepoint menu
    by ZhilkinSerg
    Summary: "Fixes to select timepoint menu"
  • #67825 - Fix crash in object creator spell window
    by snipercup
    Summary: "Fix crash in object creator spell window"
  • #67849 - Prevent the vmenu from drawing junk in w_terrain
    by sethsimon
    Summary: "Prevent the vmenu from drawing junk in w_terrain"
  • #67880 - Aftershock: Exosuit bugfixing
    by John-Candlebury
    Summary: "Aftershock: Repair exosuit enchantments"
  • #67873 - [Magiclysm] Fix Electric Waves enchant
    by Standing-Storm
    Summary: "Fix Electric Waves enchant"
  • #67884 - spell-highlight: properly highlight spell target tiles in TILES build when not using tileset
    by OrenAudeles
    Summary: "Show spell target tiles in TILES builds when not using tileset"
  • #67915 - Fix fertilizer spawning
    by CutenessOverloaded
    Summary: "Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/67904"
  • #67903 - gives the mercenary officer/ghost custom descriptions
    by Daved27hundred
    Summary: "Mercenary Officer and Mercenary Ghost enemies no longer copy descriptions from the blackops zombie and bio-operator"
  • #67893 - Instead of calling exit(), reset and signal the default handler
    by alef
    Summary: "Fix signal handler: call to exit()"
  • #67928 - Nerf lift thrust of rotorcraft by 6 orders of magnitude
    by ZhilkinSerg
    Summary: "Nerf lift thrust of rotorcraft by 6 orders of magnitude"
  • #67920 - Bugfix: Exploding 💥 zombie cows with landmines
    by inogenous
    Summary: "Exploding zombie cows with landmines"

Balance

  • #67819 - Cooldown All The Leaping
    by TheSaddestGoomba
    Summary: "Increase Leap Cooldown for all mundane frogs."
  • #67824 - Correct inaccurate Kickboxing moves, let you start with it.
    by Aerin-of-the-Toast
    Summary: "Adjust Kickboxing and let you start with it"

Performance

  • #67791 - Code optimizations reported by static code analysis (2023-08-20)
    by ZhilkinSerg
    Summary: "Code optimizations reported by static code analysis"

Interface

  • #67847 - @ menu UI scrolling
    by Brambor
    Summary: "@ menu improvements"

Infrastructure

  • #67876 - Jsonize helicopter piloting requirement
    by lispcoc
    Summary: "Jsonize helicopter piloting requirement"

None

11
7
submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]

Changelog for 2023-08-15 to 2023-08-21

These are the new changes over the past week, collated by yours truly with this hacky script :P

Features

  • #67640 - add in new item category and zones: corpses
    by Devengel
    Summary: "Corpses are now their own separate category and have a zone"
  • #67384 - Vehicle improvements
    by deepvelocity
    Summary: "Vehicle improvements: togglable pre-collision system and foldable turrets"
  • #65125 - Drop items off ledges
    by Leonkoithara
    Summary: "Functionality to drop items off ledges/cliffs onto creatures below"
  • #67771 - Add a recipe filter for activity level
    by mqrause
    Summary: "Add a recipe filter for activity level"
  • #67754 - Add in a new item category & zone: TOOL_MAGAZINE, and various category shuffling of items
    by Devengel
    Summary: "magazine tools now have their own item category and zone"
  • #67772 - Allow free selection of cataclysm and game start dates in new character menu
    by ZhilkinSerg
    Summary: "Allow free selection of cataclysm and game start dates in new character menu"
  • #67713 - Add basic railroad network generation and mod to enable it
    by ZhilkinSerg
    Summary: "Railroads mod"
  • #67796 - Folding Seat belts and tweaks
    by gadgetpatch
    Summary: "Added BELTABLE to folding seat, tweaked folding seat and saddle properties, and adjusted related factory unfoldables."

Content

  • #67644 - Revamp of s_gunstore mapgen
    by Devengel
    Summary: "Revamp one variant of gun stores"
  • #65194 - campus interiors and great library faction
    by LyleSY
    Summary: "campus interiors and great library faction"
  • #67747 - Allow Sonia to jam out
    by MNG-cataclysm
    Summary: "Sonia can now play her guitar."
  • #67745 - Iced tea and iced coffee conditional variants of sweetened tea/sweetened milk coffee when cold
    by ampersand55
    Summary: "Add iced tea and iced coffee"
  • #67259 - Amphibian Additions - Phase 1 - Non-Monstrous Frogs, Toads, and Treefrogs
    by TheSaddestGoomba
    Summary: "Add diversity to amphibian species to reflect other animal varieties in game and set space to expand monstrous amphibian mutants (and their zombified remains)."
  • #67795 - Allow the NECC NPCs to say your name in dialogue.
    by MNG-cataclysm
    Summary: "The NECC NPCs can say your name sometimes."

Mods

  • #67664 - Balance nether waves in Defense Mode
    by MNG-cataclysm
    Summary: "Make nether waves easier in Defense Mode."
  • #67587 - [MoM] Snippetathon and reorganize itemgroups
    by Standing-Storm
    Summary: "Add many more snippets and reorganize itemgroups"
  • #67694 - [MoM] Revamp crystal fields and nether crystal map extra
    by Standing-Storm
    Summary: " Revamp crystal fields and nether crystal map extra"
  • #67656 - Add some mod compatibility to Defense Mode
    by MNG-cataclysm
    Summary: "Add some mod compatibility to Defense Mode."
  • #67670 - Add Megafauna cross-compatibility to Defense Mode
    by MNG-cataclysm
    Summary: "Add Megafauna cross-compatibility to Defense Mode."
  • #67753 - [MoM] Update lifting field description
    by Standing-Storm
    Summary: "Update lifting field description"
  • #67741 - [MoM] Remove PLASTIC flag from Eater
    by Standing-Storm
    Summary: "Remove PLASTIC flag from Eater"
  • #67740 - [MoM] Mathify and jmathify practice recipes
    by Standing-Storm
    Summary: "Mathify and jmathify practice recipes"
  • #67719 - [MoM] Add phavian scientists map extra
    by Standing-Storm
    Summary: "Add phavian scientists map extra"
  • #67698 - [MoM] Consolidate awakening EoCs and check for awakened status on game start
    by Standing-Storm
    Summary: "Consolidate awakening EoCs and check for awakened status on game start"
  • #65231 - [Xedra Evolved] Paraclesian
    by Maleclypse
    Summary: "XE Paraclesians"
  • #67735 - [MoM] Add more feral psion attacks and fix current bugged attacks
    by Standing-Storm
    Summary: "Add more feral psion attacks and fix current bugged attacks"

Balance

  • #67663 - New characters start with basic life skills
    by Fris0uman
    Summary: "Characters start with basic skills from their previous life"
  • #67696 - Stop assassins from spawning on top of you
    by MNG-cataclysm
    Summary: "Keep assassins from spawning on top of the player"
  • #67711 - Reduce some yields of seeds for pumpkin/hemp/sunflower
    by anoobindisguise
    Summary: "less calorie-dense seed availability"
  • #67658 - Arcade machine emits dim light
    by chaohedgehogs
    Summary: "Arcade machine appliance provides cloudy light"
  • #67730 - Increase spear strap max_contains_weight to be able to hold heavy crowbar
    by ampersand55
    Summary: "Adjust spear strap max weight to be able to hold heavy crowbar"

Bugfixes

  • #67642 - fix smoking racks delete calories
    by rtxyd
    Summary: "Smoking racks delete calories of fishes and fruits"
  • #67690 - adjust spawns of sulfur powder and red phosphorous powder
    by anoobindisguise
    Summary: "correct two spawns of lab chemicals"
  • #67679 - [MoM] Fix everglow flashlight
    by Standing-Storm
    Summary: "Fix everglow flashlight"
  • #67716 - Fix some bugs with Defense Mode
    by MNG-cataclysm
    Summary: "Fix some new bugs with Defense Mode"
  • #67770 - Fix NPC craft on the table in vehicle
    by lispcoc
    Summary: "Fix NPC craft on the table in vehicle"
  • #67756 - Added profession age bounds for randomly generated characters
    by venvenvenvenvenvenven
    Summary: "Randomly generated characters are now aged appropriately to their profession"
  • #67738 - [Magiclysm] Update Metalworking recipes to use metalworking tongs
    by AltairreAtsu
    Summary: "Replaces the kitchen tongs with metalworking tongs in Magiclysm metalworking recipes."
  • #67787 - Fix Zachary giving you his mission multiple times
    by MNG-cataclysm
    Summary: "Stop getting Zachary's mission multiple times."
  • #67786 - Felicity Powell isn't fashionable anymore
    by MNG-cataclysm
    Summary: "Remove STYLISH from Felicity Powell"
  • #67792 - Fix PAGE/UP keys not scrolling text up
    by alef
    Summary: "Fix PAGE/UP keys not scrolling text up"

Interface

  • #67678 - Rearranged main menu to show Tutorial on top level
    by ZhilkinSerg
    Summary: "Show Tutorial on top level in main menu"
  • #67718 - Multiselector menu for selecting seeds for basecamp farm missions + fix for seed duplication
    by mqrause
    Summary: "Multiselector menu for selecting seeds for basecamp farm missions"

Performance

  • #67631 - Optimize pocket overflow function
    by Kamayana
    Summary: "Optimize pocket overflow function"
  • #67717 - Speed up new character screen, particularly when many recipes are known
    by Kamayana
    Summary: "Speed up new character screen, particularly when many recipes are known"

Build

  • #67691 - Optimize VS project defaults for local builds
    by akrieger
    Summary: "Faster local VS builds"
  • #67628 - Use llvm tools to cut windows build noop critical path by 85% or more
    by akrieger
    Summary: "Fast Windows iteration with llvm-lib and lld-link"
  • #67601 - Cross compile object creator from linux to Windows using Devcontainer
    by snipercup
    Summary: "Cross compile object creator from linux to Windows using Devcontainer"

Infrastructure

  • #60681 - Add ability to merge appliance into grid
    by Fris0uman
    Summary: "Add ability to merge appliance into grid"

None

12
8
submitted 9 months ago by [email protected] to c/[email protected]

Changelog for 2023-08-08 to 2023-08-14

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #67501 - Flesh out the Free Merchant representative for the God's Chosen
    by MNG-cataclysm
    Summary: "Flesh out the Free Merchant representative for the God's Chosen"
  • #67497 - Add hillbilly profession
    by Froffy025
    Summary: "Adds hillbilly profession."
  • #67467 - Add more stuff to Alpha
    by anoobindisguise
    Summary: "Make Alpha more cool & flavorful"
  • #67453 - Matchhead powder loaded bullets
    by anoobindisguise
    Summary: "New handloading option, matchhead powder (red phosphorous) bullets"
  • #67550 - Mapgen: Add barber shop
    by Devengel
    Summary: "Add barbershops"
  • #67536 - Profession skills overhaul
    by irisanuwu
    Summary: "overhaul profession skills"
  • #67525 - Give the God's Chosen NPCs some anti-mutant dialogue
    by MNG-cataclysm
    Summary: "Give the God's Chosen NPCs some anti-mutant dialogue"
  • #67561 - Begin giving Luo unique dialogue after recruitment
    by I-am-Erk
    Summary: "Give Luo unique dialogue after recruitment"
  • #67526 - JSONify Defense Mode
    by MNG-cataclysm
    Summary: "JSONify Defense Mode"
  • #67212 - Expand the Hells Raiders: Round 2
    by MNG-cataclysm
    Summary: "Expand the Hells' Raiders"
  • #67637 - Add in two more bronze tools
    by Devengel
    Summary: "Add in a bronze nail puller, and bronze wood saw"
  • #63764 - Add a new weapon, the varmint air rifle
    by actually-the-artificer
    Summary: "Add a new weapon, the varmint air rifle."

Interface

  • #67494 - Enable/disable showing several non-player-related messages in the log
    by Night-Pryanik
    Summary: "Enable/disable showing several non-player-related messages in the log"
  • #67576 - Scroll one page when displaying item info
    by inogenous
    Summary: "Scroll one page when displaying item info"
  • #67575 - Scrollable item info in vending machine ui
    by inogenous
    Summary: "Adds scrollbar to the item info display in vending machine ui"
  • #67582 - Scrollbar for wish item menu
    by Durchbruchswagen
    Summary: "Added scrollbar for wish item menu"

Features

  • #67472 - Cataclysm and game start dates are to be set through scenarios
    by ZhilkinSerg
    Summary: "Cataclysm and game start dates are to be set through scenarios"
  • #67516 - Show inventory selector for tinder when starting fires with tools that require tinder
    by mqrause
    Summary: "Show inventory selector for tinder when starting fires with tools that require tinder"
  • #67458 - Friendly NPC crafting by crafting menu
    by lispcoc
    Summary: "Friendly NPC crafting by crafting menu"

Performance

  • #67349 - [WIP] Add functions for efficiently handling massive amounts of identical items
    by Kamayana
    Summary: "Add functions for efficiently creating massive amounts of identical items and finding pockets for them, use to greatly speed up debug spawning"
  • #67535 - Make waiting in npc heavy areas up to 2x faster
    by akrieger
    Summary: "Optimize eoc processing and other fixes to speed up waiting near many npcs"

Balance

  • #67573 - [Aftershock] Adjust bionic toolkit qualities
    by PNR1911
    Summary: "[Aftershock] Adjust bionic toolkit qualities"

Bugfixes

  • #67534 - Fix radio modded explosives
    by Hirmuolio
    Summary: "Fix radio modded explosives"
  • #67530 - Fix component distribution errors for crafted food
    by mqrause
    Summary: "Fix component distribution errors for crafted food"
  • #67500 - Cotton sheet folded seat isn't repaired with welding but sewing
    by ampersand55
    Summary: "Cotton sheet folded seat isn't repaired with welding but sewing"
  • #67220 - Integrated multitool fix
    by deepvelocity
    Summary: "Integrated Multitool consumes power only when welding"
  • #67540 - [MoM] Fix teleportocalypse
    by Standing-Storm
    Summary: "Fix teleportocalypse"
  • #67584 - [MoM] Fix Fountain of Flames
    by Standing-Storm
    Summary: "Fix Fountain of Flames"
  • #67564 - Minor fix of NPC crafting
    by lispcoc
    Summary: "Minor fix of NPC crafting"
  • #67557 - Update itemgroups.json
    by AltairreAtsu
    Summary: "Replaces Forge of Wonder kitchen tongs with flat jaw tongs."
  • #67539 - Recharge sulfur powder and make it not a comestible
    by anoobindisguise
    Summary: "sulfur is treated like a chem rather than a comestible"
  • #67538 - Refactor fermentation code
    by mqrause
    Summary: "Fermentation can produce multiples of resulting items"
  • #67588 - Prevent deleting furniture with grappling hook
    by inogenous
    Summary: "Prevent deleting furniture with grappling hook"
  • #67585 - Bugfix: Do not destroy items when climbing grappling hook
    by inogenous
    Summary: "Do not destroy items when climbing grappling hook"
  • #67579 - Fix scenario start dates
    by ZhilkinSerg
    Summary: "Fix scenario start dates"
  • #67562 - Fix appliance power drain display right after plugging in/unplugging device
    by Kamayana
    Summary: "Fix appliance power drain display right after plugging in/unplugging device"
  • #67621 - make coal its own ammotype
    by anoobindisguise
    Summary: "coal and charcoal are separate"
  • #67609 - fix a spawn of nuts_bolts
    by anoobindisguise
    Summary: "fix a spot where nuts_bolts spawned too few"
  • #67606 - Add transparency to some pockets
    by mqrause
    Summary: "Add transparency to some pockets"
  • #67633 - Fix component distribution error false positives for a bunch of recipes
    by mqrause
    Summary: "Fix component distribution error false positives for a bunch of recipes"
  • #67623 - Shorten helmets.json with replace_materials
    by Procyonae
    Summary: "Close helms transform into the correct grade"
  • #63745 - Consumption now checks for JSON Flags instead of trait ID
    by actually-the-artificer
    Summary: "Consumption code now checks for JSON Flag instead of ID"

Mods

  • #67523 - [MoM] Add VERDANT HAND Combat Protocol (try 2)
    by Standing-Storm
    Summary: "Add VERDANT HAND Combat Protocol"
  • #67514 - [MoM] Fix Vitakinetic/Synthetic Lungs interaction
    by Standing-Storm
    Summary: "Fix Vitakinetic/Synthetic Lungs interaction"
  • #67503 - [MoM] Mind Over Matter-specific Research facility overhaul
    by Standing-Storm
    Summary: "Mind Over Matter-specific Research facility overhaul"
  • #67483 - Mutation selector mod
    by Rewryte
    Summary: "Mutation selector mod"
  • #67626 - Add more things to Defense Mode
    by MNG-cataclysm
    Summary: "Add mercenary hiring to Defense Mode"
  • #67604 - [MoM] New powers part 4
    by Standing-Storm
    Summary: "Add new powers, part 4"

None

13
8
submitted 9 months ago by [email protected] to c/[email protected]

Changelog for 2023-08-01 to 2023-08-07

These are the new changes over the past week, collated by yours truly with this hacky script :P

Interface

  • #67346 - Added detailed info on stats on character creation menu
    by Night-Pryanik
    Summary: "Detailed information for stats on character creation menu"
  • #67404 - Larger and more I18n-friendly safemode UI
    by Night-Pryanik
    Summary: "Larger and more I18n-friendly safemode UI"
  • #67417 - Fix bionics not displaying units when power is too low to use bionic
    by ilovehans10
    Summary: "Bionics now show that they need n kJ of charge instead of just a number with no units"
  • #67509 - Vehicle interaction to start at point of examination
    by alef
    Summary: "Vehicle interaction to start at point of examination"
  • #67490 - Crafting menu shows furniture qualities
    by mqrause
    Summary: "Crafting menu shows furniture qualities"

Infrastructure

  • #67345 - New item categories for martial arts manuals and traps
    by Night-Pryanik
    Summary: "New item categories for martial arts manuals and traps"
  • #67352 - Update all active items to new tick action system and remove old system
    by Hirmuolio
    Summary: "Update all active items to new tick action system and remove old system"

Features

  • #67301 - NPC reads books repeatedly
    by lispcoc
    Summary: "NPC reads books repeatedly"
  • #66871 - Cable rework part 2: Extension cords and more
    by Kamayana
    Summary: "Cable rework part 2: Adds extending cables with extension cords; adds disconnecting cables from examined vehicle part; improves cable status in item name; other cable improvements"

Bugfixes

  • #67258 - Adjust charcoal production from filled charcoal kiln
    by Numbuh474
    Summary: "apply new energy audit to filled charcoal kiln"
  • #67376 - Various link up fixes
    by Kamayana
    Summary: "Remove error when remote_use item is deleted during its use function"
  • #67409 - Overconfident officers drop their guns 100% of the time
    by MNG-cataclysm
    Summary: "Make sure overconfident officers reliably drop their guns"
  • #67392 - Fix bone broth and bone stuff being inedible
    by ampersand55
    Summary: "Fix bone broth and bone stuff being inedible"
  • #67371 - update spear strap recipe to be more inline with its material type and description
    by Devengel
    Summary: "Spear straps should use leather sheets now, instead of canvas."
  • #67365 - [Magiclysm] Update enchanted_boots.json
    by PNR1911
    Summary: "[Magiclysm] Update Enchanted Boots armor coverage"
  • #67437 - Remove the use of data cards
    by MNG-cataclysm
    Summary: "Remove the final uses of data cards."
  • #67432 - correct cannabis seeds calories
    by anoobindisguise
    Summary: "correct calories of cannabis seeds"
  • #67416 - [MoM] Fix zombie telepathic stuns
    by Standing-Storm
    Summary: "Fix zombie telepathic stuns"
  • #67401 - [Aftershock] Pad Aftershock items
    by PNR1911
    Summary: "Pad various Aftershock armor and clothing items"
  • #67460 - Fix cable respooling crash
    by Kamayana
    Summary: "Fix crash when respooling/detaching cables"
  • #67463 - fix bp fouling rusting (again)
    by anoobindisguise
    Summary: "more fixes for blackpowder rusting"
  • #67476 - Canceling "save zone" query returns you to zone manager instead of discarding changes
    by Qrox
    Summary: "Canceling 'save zone' query returns you to zone manager instead of discarding changes"

Content

  • #67008 - Synthetic Lungs CBM
    by anoobindisguise
    Summary: "synthetic lungs bionic"
  • #67328 - Humanising the pre-cataclysm, photographs PR.
    by DoctorBoomstick
    Summary: " adds a chance for small, personal photographs to spawn within people’s wallets and creates a starting pool of 34 snippets from which to pull."
  • #67413 - Micro dialogue update 1: Jenny
    by I-am-Erk
    Summary: "Micro dialogue update 1: Small talk with Jenny Forcette"
  • #67395 - XL sized ballistic vests
    by anoobindisguise
    Summary: "homemade ballistic vests for XL characters"
  • #67223 - Jsonify road
    by Procyonae
    Summary: "Adds curved road bends, rotaries and rest stops/laybys"
  • #67424 - Micro dialogue update 3: Mandeep
    by I-am-Erk
    Summary: "Micro dialogue update 3: Story time with Mandeep"
  • #67419 - Micro dialogue update 2: Uyen
    by I-am-Erk
    Summary: "Micro dialogue update 2: Small talk with Uyen Tran"
  • #67412 - More granularity and higher levels in backgrounds
    by Aerin-of-the-Toast
    Summary: "Add a bunch of new backgrounds that are tiers of existing ones."
  • #67406 - Low-tech weather tools!
    by Devengel
    Summary: "Add low-tech weather tools"
  • #67465 - Add additional refrigerated tanks
    by Zoraman26
    Summary: "Add larger refrigerated tank"

Mods

  • #66879 - [MoM Add telepathic and telekinetic damage types with appropriate immunities
    by Standing-Storm
    Summary: "Add telepathic and telekinetic damage types"
  • #67351 - [MoM] Add new powers, part 2
    by Standing-Storm
    Summary: "Add new powers, part 2"
  • #67418 - [MoM] Add newly-awakened psionic disciplines as hobbies
    by Standing-Storm
    Summary: "Add newly-awakened psionic disciplines as hobbies"
  • #67398 - [BombPerks] Attack speed perk for chainsaws & other powered blades(& a typo)
    by TheShadowFerret
    Summary: "Bombastic Perks: Perk for faster swing speed with powered blades"
  • #63590 - [Megafauna] Add weakpoints and anatomical proficiencies
    by merrygin
    Summary: "Add weakpoints system to Megafauna mod"
  • #67504 - [MoM] Intensify center of Quell Fire mist
    by Standing-Storm
    Summary: "Intensify center of Quell Fire mist"
  • #67399 - [MoM] New powers, part 3
    by Standing-Storm
    Summary: "New powers, part 3"

Balance

  • #67282 - Adjust the fried seeds recipe and the plants which grow seeds for it
    by anoobindisguise
    Summary: "fried seeds uses oil and the plants that make fryable seeds make more"
  • #67396 - Allow roach dirt to make liquid fertilizer
    by MNG-cataclysm
    Summary: "Allow roach dirt to make liquid fertilizer"
  • #67357 - increase arpen of 556
    by anoobindisguise
    Summary: "5.56x45mm ammo has greater armor penetration"
  • #67414 - Rebalance some larger food loot groups to commercial kitchens
    by Korhaka
    Summary: "Less frequent large sealed food items in residential locations, more in commercial kitchens"
  • #67383 - carpet construction is easier
    by anoobindisguise
    Summary: "placing carpet needs 0 fab instead of 1 and takes 1 minute instead of 30"
  • #67449 - Nerf police armories a second time
    by anoobindisguise
    Summary: "tone down police armories a little more"
  • #67147 - New transparent plastics, material adjustments
    by randomtyper
    Summary: "Increase plastic variety, adjust plastics to be more realistic in terms of protection"

Performance

  • #67403 - AIM: Make navigation feel faster by fewer sidebar updates
    by inogenous
    Summary: "Make AIM navigation feel faster by updating sidebar less"
  • #67350 - Reduce NPC faction camp task slowdown (Part 1)
    by lispcoc
    Summary: "Fix NPC faction camp task slowdown"
  • #67441 - Improve turn performance when having many solar panels
    by inogenous
    Summary: "Improve turn performance when having many solar panels"
  • #67474 - Cache nutrient results for recipes while calculating nutrient range for food info
    by mqrause
    Summary: "Cache nutrient results for recipes while calculating nutrient range for food info"

Build

  • #67329 - Allow for cross-compiling from Linux to Windows in Devcontainer
    by snipercup
    Summary: "Allow for cross-compiling from Linux to Windows in Devcontainer"

None

14
29
submitted 9 months ago by [email protected] to c/[email protected]

You like Retrodays but you don't want to squint at tiny sprites? Well here's a solution: GiantDays! Basically Nerodays tileset upscaled and redrawn to 20x20 sprites It's currently available in the tileset repo https://github.com/I-am-Erk/CDDA-Tilesets/pull/2098 and should get shiped with the game soonish

15
9
NPC chat (cdda.social)
submitted 9 months ago by [email protected] to c/[email protected]

I've been finding a little time to do micro PRs with just a bit of small talk for NPCs I write. Having been out of commission for months, it feels good. I've added a little small talk for Jenny Forcette, Uyen Tran, and Mandeep Singh in the refugee centre.

If there's an NPC, particularly in the refugee center but I'm open to other suggestions, who you would love to get a little more characterization and dialogue, feel free to suggest. Or, if there's a short-answer question you'd like to ask a particular NPC, let me know. In my next pass I am going to try to add a bit of dialogue where you can ask Rubik about where they came from, for example.

16
4
submitted 10 months ago by [email protected] to c/[email protected]

anything like nexusmodmanger or whatever for DDA?

17
10
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]

Changelog for 2023-07-25 to 2023-07-31

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #67165 - [Innawoods] Stream mapgen followup
    by SandwichPie
    Summary: "[Innawoods] Stream mapgen followup"
  • #67013 - New bionic: "Super Stun Gun"
    by anoobindisguise
    Summary: "stun gun bionic"
  • #66917 - Vitrification
    by chichit1044
    Summary: "New unique overmap special with associated one-time dungeon event."
  • #66864 - Mutant Dogs Initial Commit
    by RanikOrtega
    Summary: "Slightly mutated dog variants"
  • #66441 - Remove welding_components item
    by Demivan
    Summary: "Remove not used welding component kit item"
  • #67167 - Update boots.json
    by terr-steak
    Summary: "Updated the description for Chelsea Boots to use the correct usage of 'donning' vs. the incorrect 'dawning'"
  • #67199 - Make bone broth better by extracting more calcium using acified water.
    by ampersand55
    Summary: "Make bone broth better by extracting more calcium using acified water"
  • #67155 - Nylon quiver
    by Aeiouuu01234
    Summary: "adding nylon quivers with MOLLE capabilities"
  • #67168 - house roadmap: update house_01 in-construction variant
    by Devengel
    Summary: "house roadmap: update house_01 in-construction variant to use modern code"
  • #66961 - Zombie Snippets part 2
    by sadenar
    Summary: "More zombie harvest snippets"
  • #66720 - Spears and Chainmail Sheet Nested Groups, Cow Armor Sub-Category and Estoc Nesting Fix
    by sadenar
    Summary: "Miscellaneous recipe category fixes/additions"
  • #67275 - Solar Farm
    by ashGlaw
    Summary: "Solar Farm"
  • #67261 - Two new civilians: parent and hospitalized
    by NetSysFire
    Summary: "Two new civilians: Parent and hospitalized varieties"
  • #67211 - Electric masonry saw
    by Alm999
    Summary: "Add Electric Masonry Saw"
  • #67252 - Deconstruct migo cages
    by Froffy025
    Summary: "Construction menu allows for players to mine and jackhammer through resin cages."

Bugfixes

  • #67163 - Fix combat tools crashing on drop
    by Hirmuolio
    Summary: "Fix combat tools crashing on drop"
  • #67151 - Exodii Quadrupeds don't use M4 carbines
    by Daved27hundred
    Summary: "Broken Exodii Quadrupeds no longer drop an m4a1 and stun gun"
  • #67143 - Reduce occurences of motel spawns
    by Devengel
    Summary: "reduce the amount of out-of-city motel spawns"
  • #66928 - Allow more mutants to eat grain
    by fairyarmadillo
    Summary: "Allow more mutants to eat grain"
  • #67183 - Improve pocket overflow messages
    by mqrause
    Summary: "Improve pocket overflow messages"
  • #67026 - fix toolset prying power usage
    by anoobindisguise
    Summary: "prying with integrated multitool doesn't use power"
  • #67203 - HP widgets gets equivalent bodypart
    by lispcoc
    Summary: "HP widgets gets equivalent bodypart"
  • #67197 - Fix nests
    by Procyonae
    Summary: "Nested maps spawn again"
  • #67194 - remove redundant milk powder recipe
    by nornagon
    Summary: "Removed redundant recipe for milk powder"
  • #67173 - use nested mapgen on zombie cages, lakeside cabin special.
    by Devengel
    Summary: "special lakeside cabin version has a lower chance to spawn"
  • #67231 - fix wrong ids for cody making chainmail
    by anoobindisguise
    Summary: "Correct some wrong IDs for Cody's armor projects"
  • #67230 - Stop aphids eating their own honeydew
    by fairyarmadillo
    Summary: "Stop aphids from eating their own honeydew"
  • #67206 - voice remodulator conflicts SCREECH
    by anoobindisguise
    Summary: "Screeching voice is removed by the voice remodulator"
  • #67169 - Update BFR
    by Paprika-H
    Summary: "Adjusts 45-70 BFR"
  • #67253 - [Mom] Fix feral PKer message
    by Standing-Storm
    Summary: "Fix feral PKer message"
  • #67246 - Fix kevlar requirements of survivor gear crafts
    by anoobindisguise
    Summary: "kevlar jumpsuits use the correct requirement"
  • #67235 - Fix grainy glyphs in blended font rendering mode
    by Qrox
    Summary: "Fix grainy glyphs in blended font rendering mode"
  • #67190 - Range Enchant and Additive Enchant Fixes
    by bombasticSlacks
    Summary: "non integer additive values for enchants work"
  • #67292 - House roadmap: house_01 abandoned version improvements
    by Devengel
    Summary: "Improvement & renovation to house_01 abandoned version"
  • #67254 - AIM: Fix some instances of stack changing list positions when moving items
    by Kamayana
    Summary: "AIM: Fix some instances of stack changing list positions while moving items"
  • #67218 - Uncanny dodge spell fix
    by deepvelocity
    Summary: "Stop dodging good spells, fix uncanny dodge spell crash"
  • #67204 - Budget Steel Repair Tools
    by Procyonae
    Summary: "Items that can only be repaired with Budget Steel can be repaired"
  • #67312 - [MoM] Remove matrix dust default container, move to itemgroups
    by Standing-Storm
    Summary: "Remove matrix dust default container, move to itemgroups"
  • #67302 - fix minor webbing typo
    by qriaa
    Summary: "Fix typo in webbing belt pocket description"
  • #67272 - Fix and improve NPC randomizer
    by lispcoc
    Summary: "Fix and improve NPC randomizer"
  • #67181 - blocks_effects blocks already had effects from stacking up. fix #67179
    by lcy03406
    Summary: "blocks_effects blocks already had effects from stacking up. fix #67179"

Mods

  • #67145 - [MoM] Fix monster power messages
    by Standing-Storm
    Summary: "Fix monster power messages"
  • #67110 - [MoM] Allow telekinetics to push very heavy objects and lift cars
    by Standing-Storm
    Summary: "Allow telekinetics to push very heavy objects and lift cars"
  • #67177 - [MoM] Add psionic civilians to the initial Cataclysm chaos waves
    by Standing-Storm
    Summary: "Add psionic civilians to the initial Cataclysm chaos waves"
  • #67166 - [MoM] Add u_message to "extremely important note"
    by Standing-Storm
    Summary: "Add u_message to the extremely important note"
  • #67225 - [MoM] Convert recipe powers into spell powers, add new powers
    by Standing-Storm
    Summary: "Convert recipe powers into spell powers, add new powers"
  • #67251 - [MoM] Add three new powers
    by Standing-Storm
    Summary: "Add three new powers"
  • #67284 - [MoM] Add OS647-P protection prototype device
    by Standing-Storm
    Summary: "Add OS647-P protection prototype device"

Balance

  • #67115 - Adjust ranges of SMGs and pistol caliber carbines
    by randomtyper
    Summary: "Adjusts ranges of SMGs and pistol caliber carbines"
  • #66949 - Audit AR-15 upper receivers + .450 bugfix
    by carmakazi
    Summary: "Audit AR-15 upper receivers + .450 bugfix"
  • #67154 - Belt adjustments
    by Paprika-H
    Summary: "More storage for belts"
  • #67195 - reduce energy required for dehydrating milk
    by nornagon
    Summary: "Reduce energy requirements for making powdered milk"
  • #67240 - make bone inedible
    by ampersand55
    Summary: "Make bone inedible"
  • #67222 - Bovine Bulk description edit
    by GalacticApple
    Summary: "Adjusts Bovine Bulk description to portray it as a defensive mutation"
  • #67201 - [Magiclysm] Elves fight back when cornered and size change
    by Theawesomeboophis
    Summary: "Workshop Elves will fight back in the off chance they are pushed into a corner"
  • #67186 - More monsters fight back if cornered
    by fairyarmadillo
    Summary: "More monsters fight back if cornered"
  • #67250 - Various item price changes
    by Karol1223
    Summary: "Price changes for various items as per the documentation"
  • #67281 - dodge skill affects dodge stamina cost
    by anoobindisguise
    Summary: "higher dodge skill lowers the stamina cost to dodge"
  • #67273 - Balance steel flak helmets
    by carmakazi
    Summary: "Balance steel flak helmets"
  • #67313 - Limit the amount of assassins that can spawn
    by MNG-cataclysm
    Summary: "Limit the times assassins can try to kill you."
  • #67289 - Batch savings for making pasta
    by BjoHart
    Summary: "Batch savings for making pasta"

Features

  • #66294 - Cockroach Bonanza
    by fairyarmadillo
    Summary: "Cockroaches flee light, hide under furniture, eat corpses, and breed faster when fed"
  • #67120 - Add some dialog function
    by lispcoc
    Summary: "Add some dialog function"
  • #67058 - auto eat/drink oldest item first
    by nornagon
    Summary: "Auto Eat/Drink zones now prioritize less-fresh items"
  • #67255 - Player activity related event
    by lispcoc
    Summary: "Player activity related event"
  • #67236 - More port arithmetic functions to math
    by lispcoc
    Summary: "More port arithmetic functions to math"

Infrastructure

  • #67148 - Documentation: New TESTING_YOUR_CHANGES.md
    by NetSysFire
    Summary: "New documentation on how to test proposed changes"
  • #60885 - Remove charges from solid comestibles
    by mqrause
    Summary: "Remove charges from solid comestibles"

Interface

  • #67017 - AIM: Add key to step outside containers; mark other pane's container; less obtrusive popups
    by Kamayana
    Summary: "AIM: Add key to step outside containers; AIM: mark container that the other pane is looking inside"
  • #67322 - Change description of "highlighted regions" when editing overmap
    by Golfavel
    Summary: "Change description of highlighted regions when editing the overmap"

Build

  • #66448 - Add more '#pragma once' guard
    by alef
    Summary: "Add more '#pragma once' guards"
  • #67198 - Create documentation for the devcontainers setup
    by snipercup
    Summary: "Add documentation for using devcontainers in VSCode"

None

18
13
submitted 10 months ago by [email protected] to c/[email protected]
19
12
submitted 10 months ago by [email protected] to c/[email protected]

Dead panicked person appear as panicked person bodies, which is beyond a player's knowledge, IIRC.

20
9
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]

Changelog for 2023-07-18 to 2023-07-24

These are the new changes over the past week, collated by yours truly with this hacky script :P

(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 - (comment)
Part 3 - (comment)

Features

  • #66982 - Rescuing Mi-Go prisoners should give at least some trust with them
    by randomtyper
    Summary: "Mi-Go prisoners are now grateful for their rescue"
  • #66965 - [ASCIITileset] Run and bash animations, shadows, fog tweak
    by Rewryte
    Summary: "Run and bash animations, shadows, fog tweak for ASCIITileset"
  • #66880 - Make mattresses deployable in tents
    by ashGlaw
    Summary: "Make mattresses deployable in tents"
  • #66897 - Generate vehicle prototypes from vehicles in game
    by SurFlurer
    Summary: "Generate vehicle prototypes from in-game vehicles"
  • #66931 - In-game Armor sprite change
    by lispcoc
    Summary: "In-game Armor sprite change"

Content

  • #66952 - Clean back bay with less than 5 people
    by anoobindisguise
    Summary: "alternative resolution to clean back bay quest"
  • #66869 - Blob lieutenant: "Shadow"
    by RenechCDDA
    Summary: "Now you will know why you fear the night."
  • #66783 - Add work coveralls
    by anoobindisguise
    Summary: "work coveralls"
  • #66665 - Half leggings
    by sadenar
    Summary: "Added a lighter, less costly but less protective alternative to chainmail leggings"
  • #67003 - Add a spell-using feral human to Magiclysm
    by MNG-cataclysm
    Summary: "Add a spell-using feral human to Magiclysm."
  • #66813 - Split Skater profession into one with blades and another with a board
    by KittyTac
    Summary: "Split Skater profession into one with blades and another with a board"
  • #67001 - Mullets!
    by Paprika-H
    Summary: "Adds mullets"
  • #67061 - Update Lighting values.
    by Numbuh474
    Summary: "Replace the light bulbs"
  • #67000 - Add a synagogue
    by Standing-Storm
    Summary: "Add a synagogue"
  • #66996 - Bionics can require another bionic
    by anoobindisguise
    Summary: "bionics can require another bionic"
  • #67089 - Robofac robots and gear
    by John-Candlebury
    Summary: "Hub 01 robots and gear"
  • #67065 - [Innawoods] - Added mutable stream
    by SandwichPie
    Summary: "Adds a mutable stream to the mapgen"
  • #66835 - Futile Fighter and Overconfident Officer dialogue
    by BarndoBoi
    Summary: "Adds chat topics to the futile fighter and overconfident officer"

Balance

  • #66954 - heavily nerf ADS bionic
    by anoobindisguise
    Summary: "ADS is less invincible"
  • #67025 - reduce unseen hunter bullet armor
    by anoobindisguise
    Summary: "reduce unseen hunter bullet armor"
  • #66984 - Update IFAK pouch weight and max item length
    by randomtyper
    Summary: "Updates IFAK pouch weight and max item length"
  • #67068 - Molotov cocktails use flammable_liquid instead of accelerant_liquid
    by ampersand55
    Summary: "Molotov cocktails use flammable_liquid instead of accelerant_liquid"
  • #66999 - adjust 9mm gun range bonus
    by anoobindisguise
    Summary: "9mm smgs and carbines have somewhat less range"
  • #67083 - make army clothing only nylon
    by anoobindisguise
    Summary: "army clothing is nylon only instead of cotton/nylon blend"
  • #67082 - Make the second skin liquid armor fit mutated anatomy
    by GalacticApple
    Summary: "Makes it so that the liquid armor generated by the resonating gorget fits mutated anatomy"
  • #67048 - Make padded feet quieter
    by randomtyper
    Summary: "Makes padded feet quieter"
  • #67118 - 'Experiment' start and extra_mut_scen starts don't reveal the nearest city
    by KittyTac
    Summary: "'Experiment' start and extra_mut_scen starts don't reveal the nearest city"
  • #67108 - Adjust windbreaker to be nylon, less warm and encumbering
    by anoobindisguise
    Summary: "Windbreaker is nylon instead of plastic"
  • #67103 - Big Blacksmithing Bonanza
    by Karol1223
    Summary: "Rebalance most of our blacksmithing recipes"
  • #67085 - Split kevlar into two types (stab and ballistic)
    by anoobindisguise
    Summary: "Stab weave and ballistic weave kevlar are now distinct"

Bugfixes

  • #66924 - Grab break message fixes
    by harakka
    Summary: "add verb and remove doubled the from grab break messages"
  • #66902 - Put Some Clothes On There Are Survivors Looking
    by Procyonae
    Summary: "Spawned corpses should now spawn with and contain their clothes"
  • #67010 - Effects Crash Fix
    by bombasticSlacks
    Summary: "Effects Crashing the game fix"
  • #67009 - fix ironshod and steelshod quarterstaff recipe costs
    by Zapafaz
    Summary: "Ironshod and Steelshod quarterstaff recipe cost adjustments"
  • #67004 - change chewing gum to not be a stimulant
    by Zapafaz
    Summary: "Chewing gum is (not) a stimulant"
  • #66985 - Fix message in ter_furn_data don't be translated
    by lispcoc
    Summary: "Fix message in ter_furn_data don't be translated"
  • #67059 - [Sky Island] Fix Exit Point not Disappearing after teleporting home issue
    by gettingusedto
    Summary: "[Sky Island] fix the issue of exit points not disappearing after teleporting home"
  • #67091 - Fish samples spawn in labs now
    by randomtyper
    Summary: "Fish samples spawn in labs now"
  • #67102 - Prevent workout duration overflow
    by RenechCDDA
    Summary: "Can no longer get stuck for days thinking about working out if you're a WIMP with NEGATIVE WORKOUT TIME"
  • #67090 - Fix android build
    by WhiteCloud0123
    Summary: "Fix android build"
  • #67127 - Allow leg tourniquets for mutants with tails
    by RenechCDDA
    Summary: "Tailed mutants can use leg tourniquets"
  • #67119 - minor house_38 fixes
    by Devengel
    Summary: "prevent car from spawning into a house wall"
21
14
submitted 10 months ago by [email protected] to c/[email protected]
22
29
submitted 10 months ago by [email protected] to c/[email protected]
23
9
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]

Changelog for 2023-07-11 to 2023-07-17

These are the new changes over the past week, collated by yours truly with this hacky script :P

(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 (comment)

Features

  • #66847 - Add more link ups
    by GuardianDll
    Summary: "More tools can be connected to grid directly"
  • #66334 - Player character now can get sick with common cold or flu only after contacts with sick NPCs or ferals
    by Night-Pryanik
    Summary: "Player character now can get sick with common cold or flu only after contacts with NPCs or ferals"
  • #65549 - Apply different messages per intensity level
    by Maleclypse
    Summary: "Apply different messages at different intensity levels"

Content

  • #66704 - Added some additional labels on graves.
    by Daved27hundred
    Summary: "Graves may have ruder writing on them"
  • #65702 - New monster: Colossal Zombullfrog, and zombie frogs no longer fear fire/pain.
    by Nebnis
    Summary: "Added new zombullfrog evolution and removed their fear of fire and pain"
  • #66676 - Arabic Armaments and book, More Graded Steel
    by MorvarchPrincess
    Summary: "Adds a new arabic armaments book that has some new and old stuff. moving multiple other things to graded steel."
  • #66808 - More large building and up above start locations
    by ashGlaw
    Summary: "More large building and up above start locations"
  • #66672 - Implement all-wooden fermenting vat (see #65632).
    by db47h
    Summary: "Add an all-wooden fermenting vat"
  • #66909 - Add tactical_grenade_pouch spawn to Military Warehouse
    by DonOfSandiego
    Summary: "Added the MOLLE Hand Grenade Pouch to the Military Base warehouse"
  • #66887 - Zombie Harvest Snippets
    by sadenar
    Summary: "Zombie Dissection/Butchering Snippets"
  • #66849 - Add some splintmail additions: Splint mail greaves and vambraces
    by MorvarchPrincess
    Summary: "Added Splintmail Greaves and Vambraces"

Mods

Balance

  • #66856 - Some brain bionics cannot be removed
    by anoobindisguise
    Summary: "you can't uninstall bio_int_enhancer or bio_memory"
  • #66842 - Clear character succession cooldown when PC is badly wounded
    by RenechCDDA
    Summary: "Being badly wounded will always allow you to swap characters in camp while you heal"
  • #66911 - put f_nuclear_fuel_cell in the microlab reactor
    by anoobindisguise
    Summary: "microlab reactor has nuclear fuel cells instead of asrgs"
  • #66910 - make arbitrarily undodgeable attacks dodgeable
    by anoobindisguise
    Summary: "certain previously non dodgeable attacks can be dodged"
  • #66836 - Titanium skeletal bracing provides some bash armor
    by anoobindisguise
    Summary: "titanium skeletal bracing provides bash armor"
  • #66834 - Adjust the way Intelligence affects focus (multiplier instead of flat bonus)
    by anoobindisguise
    Summary: "intelligence provides a multiplier to current focus rather than adding to its value"

Bugfixes

  • #66828 - Fix #66712
    by MNG-cataclysm
    Summary: "Add missing dialogue to tell Rubik about the Hub."
  • #66814 - No more civilian de-aging
    by Karol1223
    Summary: "Prevents civilians from evolving into zombie children"
  • #66807 - Fixed bug where 'w'ield can pick up NPC items without triggering warning
    by fyhannes
    Summary: "'w'ield menu will now correctly trigger a steal warning when wielding an item that does not belong to player"
  • #66852 - Add Aluminum Bat To Practice Recipe
    by BarndoBoi
    Summary: "Adds the aluminum bat to beginner bash practice"
  • #66833 - Fix fix_time
    by anoobindisguise
    Summary: "fix issue where fault fixes use the wrong time to fix"
  • #66888 - Give the FN SCAR its attachment points back
    by carmakazi
    Summary: "Give the FN SCAR its attachment points back"
  • #66912 - remove damage malus from sig 553
    by anoobindisguise
    Summary: "sig 553 doesn't have a flat damage modifier"
  • #66903 - Fix z-level shadows drawn on unseen tiles
    by Rewryte
    Summary: "Fix z-level shadows drawn on unseen tiles"
  • #66899 - Fix grenade manhacks
    by Hirmuolio
    Summary: "Fix grenade manhacks"
  • #66884 - Fix molotov
    by Hirmuolio
    Summary: "Fix molotov"
  • #66877 - Fix pathfinding around vehicles
    by ehughsbaird
    Summary: "Fix pathfinding around vehicles"
  • #66870 - Allow crafting tools to use linked electricity
    by Kamayana
    Summary: "Allow crafting tools to use linked electricity"
  • #66971 - Itemgroups can seal their containers
    by mqrause
    Summary: "Itemgroups can seal containers"
  • #66967 - Don't get randomly sick anymore
    by Night-Pryanik
    Summary: "Don't get randomly sick anymore"

Performance

  • #66894 - Fix Nested List lag in crafting menu
    by lispcoc
    Summary: "Fix Nested List lag in crafting menu"

Infrastructure

  • #66292 - Carrier for items on ground is nullptr
    by Hirmuolio
    Summary: "Carrier for items on ground is nullptr"

Interface

  • #66793 - NPC selects martial arts
    by lispcoc
    Summary: "NPC selects melee style"
24
6
submitted 10 months ago by JayEchoRay to c/[email protected]

Not sure if I should do it here but found a crashing bug - version bf5848d

Problem : Game crashes to desktop when killing a boomer in melee combat

Method: Melee boomer to death with Mirror Displacement

Possible Reason: Mirror Displacement attempts to trigger when boomer death explosion happens as I have seen mirror displacement dodge boomer spit, so I assume that it trying to dodge the boomer splash and causing game to crash as it is not captured by normal game error handling.

I tried letting it fall in a crater, bleed out from distance, shooting it - work as intended

25
7
submitted 10 months ago by JayEchoRay to c/[email protected]

I don't know if this is a me problem or a current game limitation

Converted the privacy fence to a brick wall, doors to metal doors, roofing I was having difficult with and resorted to building Small Metal Support to place roofing as the option to roof was not showing when I was trying to place it between a corner to get the "Must be supported on at least two sides" annotation with supports in place and without - probably not fully understanding how roofing works, but the sky light frames didn't give me any issues.

Completed the roofing to my knowledge, placed a large heater and it was not heating the room.

I am not sure if I haven't placed the roofing correctly, there is currently limitation with game in regards to building extensions or some reason I am not aware of

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