this post was submitted on 18 Jul 2023
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Dark Days Ahead Discussion

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Changelog for 2023-07-11 to 2023-07-17

These are the new changes over the past week, collated by yours truly with this hacky script :P

(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 (comment)

Features

  • #66847 - Add more link ups
    by GuardianDll
    Summary: "More tools can be connected to grid directly"
  • #66334 - Player character now can get sick with common cold or flu only after contacts with sick NPCs or ferals
    by Night-Pryanik
    Summary: "Player character now can get sick with common cold or flu only after contacts with NPCs or ferals"
  • #65549 - Apply different messages per intensity level
    by Maleclypse
    Summary: "Apply different messages at different intensity levels"

Content

  • #66704 - Added some additional labels on graves.
    by Daved27hundred
    Summary: "Graves may have ruder writing on them"
  • #65702 - New monster: Colossal Zombullfrog, and zombie frogs no longer fear fire/pain.
    by Nebnis
    Summary: "Added new zombullfrog evolution and removed their fear of fire and pain"
  • #66676 - Arabic Armaments and book, More Graded Steel
    by MorvarchPrincess
    Summary: "Adds a new arabic armaments book that has some new and old stuff. moving multiple other things to graded steel."
  • #66808 - More large building and up above start locations
    by ashGlaw
    Summary: "More large building and up above start locations"
  • #66672 - Implement all-wooden fermenting vat (see #65632).
    by db47h
    Summary: "Add an all-wooden fermenting vat"
  • #66909 - Add tactical_grenade_pouch spawn to Military Warehouse
    by DonOfSandiego
    Summary: "Added the MOLLE Hand Grenade Pouch to the Military Base warehouse"
  • #66887 - Zombie Harvest Snippets
    by sadenar
    Summary: "Zombie Dissection/Butchering Snippets"
  • #66849 - Add some splintmail additions: Splint mail greaves and vambraces
    by MorvarchPrincess
    Summary: "Added Splintmail Greaves and Vambraces"

Mods

Balance

  • #66856 - Some brain bionics cannot be removed
    by anoobindisguise
    Summary: "you can't uninstall bio_int_enhancer or bio_memory"
  • #66842 - Clear character succession cooldown when PC is badly wounded
    by RenechCDDA
    Summary: "Being badly wounded will always allow you to swap characters in camp while you heal"
  • #66911 - put f_nuclear_fuel_cell in the microlab reactor
    by anoobindisguise
    Summary: "microlab reactor has nuclear fuel cells instead of asrgs"
  • #66910 - make arbitrarily undodgeable attacks dodgeable
    by anoobindisguise
    Summary: "certain previously non dodgeable attacks can be dodged"
  • #66836 - Titanium skeletal bracing provides some bash armor
    by anoobindisguise
    Summary: "titanium skeletal bracing provides bash armor"
  • #66834 - Adjust the way Intelligence affects focus (multiplier instead of flat bonus)
    by anoobindisguise
    Summary: "intelligence provides a multiplier to current focus rather than adding to its value"

Bugfixes

  • #66828 - Fix #66712
    by MNG-cataclysm
    Summary: "Add missing dialogue to tell Rubik about the Hub."
  • #66814 - No more civilian de-aging
    by Karol1223
    Summary: "Prevents civilians from evolving into zombie children"
  • #66807 - Fixed bug where 'w'ield can pick up NPC items without triggering warning
    by fyhannes
    Summary: "'w'ield menu will now correctly trigger a steal warning when wielding an item that does not belong to player"
  • #66852 - Add Aluminum Bat To Practice Recipe
    by BarndoBoi
    Summary: "Adds the aluminum bat to beginner bash practice"
  • #66833 - Fix fix_time
    by anoobindisguise
    Summary: "fix issue where fault fixes use the wrong time to fix"
  • #66888 - Give the FN SCAR its attachment points back
    by carmakazi
    Summary: "Give the FN SCAR its attachment points back"
  • #66912 - remove damage malus from sig 553
    by anoobindisguise
    Summary: "sig 553 doesn't have a flat damage modifier"
  • #66903 - Fix z-level shadows drawn on unseen tiles
    by Rewryte
    Summary: "Fix z-level shadows drawn on unseen tiles"
  • #66899 - Fix grenade manhacks
    by Hirmuolio
    Summary: "Fix grenade manhacks"
  • #66884 - Fix molotov
    by Hirmuolio
    Summary: "Fix molotov"
  • #66877 - Fix pathfinding around vehicles
    by ehughsbaird
    Summary: "Fix pathfinding around vehicles"
  • #66870 - Allow crafting tools to use linked electricity
    by Kamayana
    Summary: "Allow crafting tools to use linked electricity"
  • #66971 - Itemgroups can seal their containers
    by mqrause
    Summary: "Itemgroups can seal containers"
  • #66967 - Don't get randomly sick anymore
    by Night-Pryanik
    Summary: "Don't get randomly sick anymore"

Performance

  • #66894 - Fix Nested List lag in crafting menu
    by lispcoc
    Summary: "Fix Nested List lag in crafting menu"

Infrastructure

  • #66292 - Carrier for items on ground is nullptr
    by Hirmuolio
    Summary: "Carrier for items on ground is nullptr"

Interface

  • #66793 - NPC selects martial arts
    by lispcoc
    Summary: "NPC selects melee style"
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[–] [email protected] 3 points 1 year ago

(Part 2)

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