this post was submitted on 11 Jul 2023
16 points (100.0% liked)

Dark Days Ahead Discussion

49 readers
1 users here now

Discussion for all things Cataclysm: Dark Days Ahead!

Join the discussion using this guide

  1. Be Nice - Pointless negativity, "edginess", or discrimination will not be tolerated.
  2. No NSFW - No NSFW content is allowed. While CDDA deals with adult content, the intent is not to be erotic. Submissions that have excessive sexual themes may be removed at moderator discretion.
  3. Constructive Criticism - We encourage constructive criticism and feedback. However, avoid excessive or ongoing negativity that does not have any actionable or constructive elements. "This gameplay element is imbalanced because it makes this other thing too difficult" is fine. "This change should be reverted, it's terrible" is not.
  4. Stay On-topic - As this is a Lemmy dedicated to the game Cataclysm: Dark Days Ahead, the submissions should primarily focus on CDDA as a topic.

founded 1 year ago
MODERATORS
 

Changelog for 2023-07-04 to 2023-07-10

These are the new changes over the past week, collated by yours truly with this hacky script :P

(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 (comment)
Part 3 (comment)

Features

  • #66639 - Make horses milkable
    by linewriter1024
    Summary: "Make horses milkable"
  • #66683 - Field Immunity At Effect Level
    by bombasticSlacks
    Summary: "Field immunity at effect level"
  • #66473 - Implement export&import of the protagonist and follower NPCs
    by hexagonrecursion
    Summary: "Implement export&import of the protagonist and follower NPCs"
  • #66718 - Added cord to electric blankets
    by ashGlaw
    Summary: "Electric Blanket Power Cords"
  • #66669 - Added new allergen flags and updated carnivore blacklist
    by fyhannes
    Summary: "Added allergen flags for cheese, dried vegetables, and bread"
  • #65932 - Spell Event
    by bombasticSlacks
    Summary: "Spell casting now triggers an event"
  • #66739 - Always debug spawn undamaged cars both unlocked and faultless
    by Kamayana
    Summary: "Always debug spawn undamaged cars both unlocked and faultless"
  • #65924 - Grain farming expansion and seed adjustments
    by fairyarmadillo
    Summary: "Expand grain farming and adjust seeds"
  • #66730 - Creatures above cast shadows onto tiles below
    by Rewryte
    Summary: "Creatures above cast shadows onto tiles below"

Content

  • #63477 - Allow the player to ask Rubik about Zomborgs
    by MNG-cataclysm
    Summary: "Allow the player to ask Rubik about Zomborgs."
  • #66698 - Add antacid tablets
    by anoobindisguise
    Summary: "add a tablet equivalent to heartburn medicine"
  • #66686 - CAR goes vrooom
    by Theawesomeboophis
    Summary: "Adds the Central African Republic flag to the game"
  • #66600 - New fish
    by Karol1223
    Summary: "New fish"
  • #66596 - Add skateboard vehicle
    by balinck
    Summary: "Adds new skateboard vehicle"
  • #66713 - Practice throwing with golf ball
    by ashGlaw
    Summary: "Practice throwing with golf ball"
  • #66763 - Calcium carbonate and antacid tablet creation
    by anoobindisguise
    Summary: "adds caco3 resource and a way to craft antacids"
  • #66781 - Better scenario worldbuilding by giving PC knowledge of the nearest city on start
    by RenechCDDA
    Summary: "Most scenarios now provide vision of the nearest city on start"

Interface

  • #66656 - Make 'Undamaged' the default menu option when debug spawning vehicles
    by Kamayana
    Summary: "Make 'Undamaged' the default menu option when debug spawning vehicles"
  • #66674 - The Nestening (Part I)
    by sadenar
    Summary: "Added more nested categories"

Infrastructure

  • #66757 - Material Replacement For Items
    by bombasticSlacks
    Summary: "Support for material replacement in items"
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 1 year ago

(Part 2)

Bugfixes

  • #66655 - [MoM] Fix "You cast %" bug
    by Standing-Storm
    Summary: "Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/66599"
  • #66654 - bp fault fix removes rust_timer
    by anoobindisguise
    Summary: "Cleaning BP fouling removes the hidden rust counter"
  • #66652 - Dry duffel bags are actually watertight
    by randomtyper
    Summary: "Makes dry duffel bags watertight"
  • #66634 - Stops Hub 01 buying back some of their newer stuff
    by Procyonae
    Summary: "Hub 01 won't buy back some of their newer stuff"
  • #66675 - Add MAN_MADE flag to dinosaur exhibit
    by Standing-Storm
    Summary: "Add MAN_MADE flag to dinosaur exhibit"
  • #66668 - Fix the epilogue for the New England Church Community
    by MNG-cataclysm
    Summary: "Fix the epilogue for the New England Church Community"
  • #66653 - armor penetration gets used up like damage
    by anoobindisguise
    Summary: "flat armor penetration is spread across all armor layers instead of applying its full value to each"
  • #66650 - Xl survivor boots
    by OtpalTS
    Summary: "Fixing XL survivor boots to be the same as other survivor boots"
  • #66648 - Fixes 66637 and wraps up some typos.
    by DoctorBoomstick
    Summary: "fix reported bugs in 66637, related to the new smartphone case variants and a changed id, and takes the time to ice the typos recorded in #66620"
  • #66590 - Reduce airdrop frequency
    by fairyarmadillo
    Summary: "Reduce airdrop frequency"
  • #66379 - Fixed the issue of not properly handling pre existing items in the bag after installing it on the pet.
    by WhiteCloud0123
    Summary: "Fixed the issue of not properly handling pre existing items in the backpack after installing it on the pet."
  • #61526 - Dock Construction Updates
    by Beatdotroot
    Summary: "Allows certain docks to be placed on non-flowing shallow and deep water."
  • #66711 - extra_mut_scen fixes
    by KittyTac
    Summary: "Add Digitigrade Feet to Extra Mut Scen, fix selecting burrowing"
  • #66706 - Fix tow cables being unable to connect different vehicles
    by Kamayana
    Summary: "Fix tow cables being unable to connect different vehicles"
  • #66697 - soapy water can't be drunk
    by anoobindisguise
    Summary: "you can't drink soapy water anymore"
  • #66693 - bugfixes for armor bionics
    by anoobindisguise
    Summary: "armor bionics conflict with new mutations and protect against stab damage"
  • #66689 - 30gal_drum craft time fix
    by anoobindisguise
    Summary: "30 gal drum crafts in the correct time"
  • #66638 - Assorted tile rendering fixes
    by Qrox
    Summary: "Tile rendering fixes"
  • #66734 - Fix Central African flag description
    by Theawesomeboophis
    Summary: "Fixes typo in the description of the CAR flag"
  • #66767 - gold rings are rigid conflicts layer only
    by anoobindisguise
    Summary: "gold rings don't conflict with metal gauntlets"
  • #66764 - Digitigrade Mutation Line-of-Sight Fix
    by GalacticApple
    Summary: "Updates the mutation so that players can't see over objects while running on all-fours"
  • #66748 - change dark wyrm's blood type to foul acidic blood
    by flybye3o6
    Summary: "change dark wyrm's blood type to foul acidic blood"
  • #66735 - MELEE_DAMAGE and ITEM_DAMAGE_BASH enchantments should affect bashing damage to tile
    by fyhannes
    Summary: "Smashing now incorporates any MELEE_DAMAGE and STRENGTH enchantments"
  • #66790 - [MoM] Fix coruscating matrix crystal not draining on use
    by Standing-Storm
    Summary: "Fix coruscating matrix crystal not draining on use"

Balance

  • #66678 - Update blackpowder recipes following charcoal item stat changes
    by Miner239
    Summary: "Update blackpowder recipe following charcoal change"
  • #66703 - Tone Down Assassin Spawns
    by MNG-cataclysm
    Summary: "Tone down assassin spawn frequency"
  • #66692 - regular masochists aren't sad about anesthesia
    by anoobindisguise
    Summary: "regular masochism doesn't give you flavortext of liking surgery"
  • #66690 - increase spoil time of salted meat
    by anoobindisguise
    Summary: "salted meat lasts longer"
  • #66664 - Repair Firearm Repair Kit Repair
    by ashGlaw
    Summary: "Firearm repair kits used too much energy compared to its own components."
  • #66502 - Redo nomad gear to be more sensible
    by anoobindisguise
    Summary: "nomad gear is denim based instead of lycra based"
  • #66478 - Adjust collapsible solar arrays
    by Alm999
    Summary: "Adjust collapsible solar arrays"
  • #66737 - Nerf lycra
    by anoobindisguise
    Summary: "lycra is less protective"
  • #66769 - Nerf subdermal carbon CBM
    by anoobindisguise
    Summary: "subdermal carbon cbm gives no bash protection"
  • #66765 - Update claw bar volume to be consistent with crowbar
    by ampersand55
    Summary: "Update claw bar volume to be consistent with crowbar"
  • #66494 - reduce impact of bmi on healthiness
    by anoobindisguise
    Summary: "BMI has a less all consuming impact on how healthy you are"