GPU is Radeon 7900xtx, so pretty new.
I may switch back to distro Steam. I was trying to get as much Flatpaked as possible but getting HDR working is more important to me.
GPU is Radeon 7900xtx, so pretty new.
I may switch back to distro Steam. I was trying to get as much Flatpaked as possible but getting HDR working is more important to me.
The problems is what constitutes as politics is very different to different people. Is a gay man posting about his relationship with his husband political?
Yeah I was running the game under Plasma 6 with HDR enabled and inside a game scope container.
Sounds like there are some issues with Flatpak and HDR so that may be what I am hitting.
What additional configuration are you referring to?
I got it to engage, the game thinks it’s running in HDR but it just looks really bad
Ah - thanks for the heads up about the Flatpak version. I have everything running in Flatpak, Steam as well, so that may be why I've had zero luck with HDR.
Got it working, added to -f --hdr-enabled
to the Additional Options section under the upscale options in the Gamescope tab. Note that you need to have upscape ticked even with additional options added.
Unfortunately it looks washed out and awful.
Edit: Just a quick note for folks this later on - it does indeed seem Flatpak related, or at the very least I got similar results under the Steam flatpak trying to run game in HDR. I ended installing the native package Steam and lo and behold, HDR no longer looks as washed out, though it still looks a little off compared to Windows. Those swapchains errors I was getting also vanish.
I wouldn't have thought to try that, thanks. Can confirm it looks like it is running Gamescope now. However I am still not getting an HDR switch in Alan Wake 2.
Getting the following errors:
"CreateSwapchainKHR: Creating swapchain for non-Gamescope swapchain. Hooking has failed somewhere! You may have a bad Vulkan layer interfering. Press OK to try to power through this error, or Cancel to stop."
"QueuePresentKHR: Attempting to present to a non-hooked swapchain. Hooking has failed somewhere! You may have a bad Vulkan layer interfering. Press OK to try to power through this error, or Cancel to stop."
Thanks! I actually have that installed already.
How do I tell Heroic to launch the game under gamescope vs the normal compositor?
Don’t they already use FSR on the 5?
What does “experimental color management” mean? Is that HDR support?
Can anyone expand on that?
Sure, you could probably write an awesome new AI for black and white but you could also write an awesome 3d renderer for the original Mario World.
My point was that the AI is really core to the game, and I am not sure how they would replicate it in an accurate manner. If you wrote a new AI it would be a different game.
Maybe it’s in my head, but I feel like if I am running a game at a weird rate, like hover 100 it’s pretty noticeable with VRR on and off in terms of smoothness.
So you are saying the cap doesn’t matter so much as the consistency to hit that?