justlookingfordragon

joined 2 years ago
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Late-Game on the Isle of Awakening, you can unlock the ability so see room ambiences, and your Resident's Register will allow you to check the preferences of your residents so you can build the perfect rooms for them. However, other creatures can have preferences too, and the game does NOT show you these unless you happen to randomly assign a room to them that they randomly happen to like for one reason or another. This applies to dogs, cats, chickens, cows and sheep, as well as most named monsters NPCs.

How can you check their preferences if not through the Resident's Register?

What I did was create an empty Buildertopia and build rooms of various sizes, fanciness and ambiences, so room no.1 would be tiny (size 1), not fancy at all (lv.1) with a "cool" ambience, the second room would be small (size 2) with fanciness lv.2 and "flamboyant" ambience and so forth.

Then I imported all of my monsters and animals to said Buildertopia and just assigned rooms to them until the respective pop-up appeared.


The results

Name Size Fanciness Ambience Extra Info
(Slime) 🔵 🔵 🔵 🔵 🔵 🟡 🟡 🟡 🟡 🟡 Cool ❄️ Monster from Skelkatraz, no default name
(Hammerhood) 🔵 🔵 🟡 🟡 Cute ❤️ Monster from Skelkatraz, no default name
(Zombie) 🔵 🔵 🔵 🟡 🟡 🟡 Cheeky 🍑 Monster from Skelkatraz, no default name
Hellen 🔵 🔵 🟡 Natural 🍃 Postgame Monster
Captain Whitebones 🔵 🔵 🔵 🔵 🟡 🟡 🟡 🟡 Cool ❄️ Postgame Monster
Arisplotle 🔵 🔵 🔵 🔵 🔵 🟡 🟡 🟡 Flamboyant ✨ Postgame Monster
Gremvile 🔵 🔵 🔵 🔵 🔵 🟡 🟡 🟡 Flamboyant ✨ Postgame Monster
Griswold 🔵 🔵 🔵 🔵 🔵 🟡 🟡 🟡 Flamboyant ✨ Postgame Monster

The results seem to be consistent, not randomized, so the same values listed here should apply to your own game.

Wrigley (Furrowfield), Ghostly Guest (Furrowfield) and Jules (Khrumbul-Dun) do not react to ANY room combination, and neither do the random "wild" monsters you can recruit with Monster Munchies, so you won't need to check those. I guess they're just not programmed to have preferences.

The room preferences of pets and livestock are randomized, so if you want to know those, you'll have to check them in your own game.


Is it important....?

 

Not really. NPCs generate more Gratitude when their personal rooms match their taste, but you don't HAVE to match them, like...at all. Just plop down a couple of beds and pet beds down somewhere and they'll use them, no matter what.

Plus, you'll be swimming in Gratitude Points by the end of the game anyway, so there's no real need to farm them anymore. However, I just couldn't find a list like this on the internet and it bugged me enough to check myself.


Extra Info:

 

  • Hellen has the exact same room preference as Rosie from Furrowfield

  • Captain Whitebones has the same preference as Malroth, Lulu, Gerome and Jeremiah

  • Arisplotle, Gremville and Griswold have the same preference

  • Apart from those, there are no more exact matches between monsters and other residents.

  • You do not need to check preferences for the "Normal" ambience, because noone likes it. It is just the boring, flavorless default, that's all.

  • Keeping monsters on the IoA has some benefits. Arisplotle will cook himself for oil like any other slime, Gremville and Hellen cook food if there's a chest with ingredients, ALL monsters help build stuff if you plop down a blueprint and a chest with bulding materials near them, but neither one will use up any food as they just don't eat, unlike regular "human" NPCs.

[–] justlookingfordragon 2 points 2 weeks ago

Very, very late to the party but I just found this community today =P

My personal favorite is DQVIII solely for the reason that it was the first one I've played - it was my introduction to the series and nostalgia can be a powerful thing. I also found it super creative how they managed to have complete voice acting and still allow the player to pick their own character's name by letting NPCs give the main character nicknames (so the text would say stuff like "Come over here, [player name]" but the actually spoken line was something like "Come over here, m'boy/guv").

And the puns. So. Many. Puns. I mean, "One Knight Stand", really?! Or the cute little quirks like trying to use "Zoom" indoors and instead of flying to your destination, you crash into the ceiling and hit your head. It's all just so charming ;)

My second favorite is actually a spinoff - Dragon Quest Builders 2. The first one was cool as well, interesting concept and lots to do, but the controls felt very clunky and the selection of stuff you could build was a tad limited. The sequel had a ton of improvements all around and is just generally more enjoyable IMHO, and with a lot of creative ways to build things. I once rebuilt Gerudo Town from BotW for sh*ts and giggles in place of the giant pyramid on the Isle of Awakening. That was a fun project ♪

[–] justlookingfordragon 2 points 1 month ago* (last edited 1 month ago)

Just to add another factor to the ongoing discussion: artistic talent isn't uniform and never was. Just because only/mostly "immature" art survived from a certain century of human history, doesn't mean that there literally was no realistic art present at the time. Since you mentioned the statues already...

These are from the same era (around 200 BC), but as you may have guessed, made by different artists =P The statue is called The Dying Gaul by the way.

As for painting examples, I guess the Rothschild Canticles^1 book illustrations represent best what most people nowadays would call medieval art. Not exactly realistic, a little goofy ... perspective? Never heard of it. Proportions? Who cares. And who needs shading anyway?! As long as you can still distinguish a human from a cupcake, it's "eh good enough".

I guess that was also what you meant by "immature" art, because it is the same art style as those goofy weird pictures of knights fighting giant snails and rabbits riding cattle into battle and the like.[^2]

That book is dated to be around 1500–1520 so it would be easy to assume that people at the start of the 15th century didn't have a realistic art style yet. But you know what else was made in that same era?

The Mona Lisa (1503–1506).

One dorky meme-esque style, and one realistic, modest and easy-on-the-eyes style in the same century, probably even the same decade. But they were used by different artists.

Now you might be thinking that those art styles might have been intended for their respective purpose or something along the lines: that the goofy, simple art style was used for nothing but amusing little pictures, and the more realistic style was for "proper" art, because noone in their right mind would spend 100+ hours painting highly detailed nonsense just for sh*ts and giggles, right?

May I introduce you to Joseph Ducreux?[^3]

I guess most of you will have seen that meme by now, but this is a real painting made by a real artist - and it is far from the only one. Ducreux created an entire series of similar self-portraits in ... unusual poses and situations.

... so yes, at least that one guy DID indeed spend dozens if not hundreds of hours (plus material costs) painting amusing nonsense for his own entertainement. He was, in a way, the victorian era equivalent of a shitposter (and I mean that in a good sense!)

Long story short: one can't just claim that "they didn't have X art style in Y century" because the truth is much more facetted than that. It is way more likely that each and every era of human history has had people with insane talent who were able to create art as realistic as possible with whatever tools their lifetime had to offer, and also a bunch of "eh good enough" art or stuff that was deliberately stylized for fun. How we percieve said art today depends mainly on what artworks have survived up until now, and/or how popular the surviving art is. (Everyone and their grandma knows about the Mona Lisa, but how many of y'all knew about the Rothschild Canticles?)

If we don't know about any realistic art from a certain period of time, it doesn't automatically mean that there was no realistic art. It may have been lost, forgotten or it exists but it's just not popular enough to be well-known.

[^2]: https://imgur.com/gallery/medieval-marginalia-dump-bKY5h just some delightfully awkward examples [^3]: https://en.wikipedia.org/wiki/Joseph_Ducreux

 
 
 
 

...and it is apparently not her turn today. (sorry for the shitty music, I have no idea how to remove it)

[–] justlookingfordragon 1 points 2 months ago

Sorry for the late reply, I wasn't online for a few days ... but I see you figured it out ;) I can't speak for other instances, but at least on lemmy.world, the thumbnail is blurred and the post marked as NSFW.

[–] justlookingfordragon 64 points 2 months ago (33 children)

Wikipedia claims they're quite popular.

[–] justlookingfordragon 6 points 2 months ago

whoever handed those out is probably a bigot

That explains so much. Their usual mental gymnastics have a similar "order" to them ....

[–] justlookingfordragon 5 points 2 months ago

I have no idea, sorry. I just found that picture in an imgur dump.

 

Tho I must admit that I would never get that close to the surface with my bare hands while doing this.

[–] justlookingfordragon 2 points 2 months ago

Thanks! I was sure that I had added the NSFW tag initially and wasn't aware that it wasn't showing.

[–] justlookingfordragon 2 points 4 months ago* (last edited 4 months ago)

There is also at least one major translation error that's only present in the English version. In the final boss battle, Zelda says that Ganon has "given up on reincarnation and assumed his pure enraged form", implying that the reincarnation cycle has been broken and there will be no more Ganons after this fight.

In all other languages including the original, it is some variation of "his obsessive refusal to give up on reincarnation turned him into this monstrosity", which implies the exact opposite. No matter how often you kill him, he just won't let go, ever - even if it means to turn into a mindless beast. He WILL try to survive and revive, no matter the cost.

I guess the translator in question got a little confused with the double negative (Ganon fiercely does NOT want to NOT reincarnate = he fiercely wants to reincarnate).

[–] justlookingfordragon 2 points 4 months ago

German here. There are at least two major differences that stick out like a sore thumb.

Finley and Sasan:

  • In the English localization, they're basically a couple despite the weird age difference thing (she's allegedly older than him, but still looks like a toddler, and when Zora age slower then she IS still a kid by the standards of her own race etc.). They're calling each other darling and sweetheart and soulmate and the thing that gets dumped into the river is flat-out called a love letter.

  • In the German version, Fine (Finley) just wants someone to go on adventures with and is cranky that the adults won't ler her. Sasan happens to think she's pretty cool for her age and promises her mother to keep an eye on her while they go explore. No creepy "love" stuff, no "I didn't have my growth spurt yet but I'm totally an adult, trust me bro" thing, just an adult friend for an actual child who wants to make sure she doesn't get hurt while playing outside.

The funny thing is that everyone automatically assumes it is the Japanese "thousand year old goddess in a child's body trope" ... but the crankend-up-to-eleven romance was ADDED in the English translation and they're still only pen pals in the original. An analysis from reddit that I blatanly stole:

I think this whole quest is very interesting, but I just can't get behind it, because the context of the quest is so drastically different in the japanese version and english translation.

It starts with finley calling the letter "love letter" in the english version, while in japanese it's just a plain old "メッセージボトル" "letter in a bottle". That's a HUGE diffrence.

Then there is the option "A letter?" when you speak with finley after she has thrown the letter inside the river.

In the english version she goes on and on an and on about, how wonderful that guy must be and how she hopes, that he is as wonderful as he describes, all in a very lovestruck way. Then she says something that's not even present in the japanese version. The whole thing about her concerning herself with him being okay with her being older, wiser and a Zora girl and talking about keeping an open mind when it comes to love, is not present in the japanese version. She never says she is older or wiser and she never mentions anything about love. The conversation ends with her saying:

"「筋肉ムキムキの冒険者だ」って お返事には書いてあったのですが いつも繊細な文章なので きっと素敵な方なんだろうな って思うんです" translating roughly to: "He wrote "I'm a very muscular adventurer" but his writing is always so delicate, so I think, that he must certainly be a very wonderful person"

That's where the japanese one stops.

Now we come to Sasan. There are also some glaring changes to his dialouge, that change the whole context of the quest, which in general is: Finley's parents always being busy and her being lonely, wanting to find a friend. That's what one can infer from her second option of dialouge.

Sasan also calls the "love letter" "letter in a bottle" in the japanese version. He also refrains from calling Finley a "lovely Zora" and just says "The sender seems to be a female Zora named finley". He is also not "dying to meet her" he says "だから 会いに行きたくてもどにも腰が重くてね・・・" "Even if I wanted to meet her, I'm a bit hestitant...", in reference to him lying to her.

The text after that is radicaly different as well. In the english version he is devestated, had he known, he would fall for her, he never would have lied to her. Link supports him saying "Love reigns supreme".

In the japanese version he says "しまったなぁ こうなるなら 嘘書くじゃなかったよう・・・" "Now i've blown it. If I had known it would come to this (this being her wanting to meet him), I would have never lied..." Link supports him saying "心が大事" very roughly translating to "Your inner values matter", because the concept of 心 is very broad in japanese.

And while he says, in the japanese version, he will run all the way to the Zora domain for a little bit of training, he doesn't mention trying to get really really buff on the way for her. He just wants to start practicing what he preaches in the japanese version.

When talking to the two in the village, that's the first time the two texts kind of resemble each other. Finley does indeed call Sasan her "運命の人" which can be translated as "Soul mate". It could hint at her really thinking of him in a loving way in the japanese version, even if that was not established beforehand, or it could, more likely, reference the folk tale that says that if a person finds her letter, she will have great luck her entire life, kind of hinting again, at something more romantic. Even then, those hints are really subtle and could be seen either way, them being friends, heavyly implied, or them becoming lovers, very very unlikely but still subtly implied.

That's where the similarities start and end, as, shortly after that, Finley tells Sasan to work out for her, because he has promised HER muscles after all. In the japanese version she says "ササノ君! 泳いだり ガケ登りしたりして もっと筋肉モリモリになってね!"Sasan! You have to swim and climb more cliffs, so you become more muscular, 'kay!", again, she kind of says that because the two of them want to go on adventures, so it kinda makes sense, why he has to become a bit buff.

Sasan's answer to that marks the final big difference. While in the english version he wants to try his best for his "darling" (Finley) in the japanese version he just says "う うん・・・がんばるよ・・・" "m...mh... I will try..."

I think it is very interesting to see, that the Tree House of America choose to kind of take those subtle hints, that could be seen as something romantic, ran with it, but then always came back and justified it, like with Finley and Sasan HAVING to mention that she is sooooo much older and wiser than him. I personally don't have something against the "old soul in a child's body trope", but I generally assosiated it as japanese trope and was shocked to find out, that, in this case, it's an english plot line exclusive. Make of that what you want xD

Other comments also imply that the romance is absent in the spanish, french, russian and italian versions, but since I speak neither of these languages fluently, I can not personally confirm anything.


Another example: Revali

  • In the English localization he's just flat-out a jerk that pokes fun at Link at every opportunity and thinks he's better than anyone else. He's delightfully snarky and I think the VA did a very good job, but it still seems as if this character's main motivation is his superiority complex and nothing else.

  • In the German version, his motivation is a bit different. It is made clear that he was the only one of the Champions starting from humble beginnings (everyone else is royalty, he's "just" some archer) and had to work hard to develop his skill instead of just inheriting it like the others, and he's kinda pissed that everyone takes their blessings for granted and seems to have no motivation to develop their skills further or even actually use them. He feels more like the only kid in a group project actually wanting to do the work while the others sit around and goof off instead of doing the assignment, and the frustration shows.

Him teasing Link falls into that category as well, but not because he wants to belittle Link and stroke his own ego, but because Revali thinks that Link, too, just takes for granted that he has a cool powerful sword and doesn't seem to have any motivation to use its full potential.

His dialogue isn't hurtful or condescending at all. It's more of a "we are a team so please start to pull your own weight already instead of relying on others all the time" thing. A little frustrated at times, but overall supportive and loyal.

Some examples from the cutscenes/dialogue:

  • When Revali hands over "Revali's Gale" to Link on Vah Medoh, his dialogue in English is: "It's time to make preparations for Medoh's strike on Gannon - but only if you think you still need my help while you're fighting in Hyrule Castle. Feel free to thank me now!" and "Don't preen yourself just for doing your job".

  • In German he says: "Wenn du dann in Schloss Hyrule mit ihm [Ganon] kämpfst, kannst du auf unsre Hilfe zählen. Ich hoffe du weisst das zu schätzen! Gibt doch noch ein paar Sachen zu tun, oder?" (Then, when you're fighting against him in Hyrule Castle, you can count on our support. I hope you appreciate that. We still have unfinished business to take care of, remember?)

  • then a little later while Revali is standing on top of Medoh, looking at the castle: "After all these years I simply must admit the truth ... guess I was wrong about how lucky he would be."

  • same dialogue in German: "So langsam muss ich zugeben dass er doch gar nicht schlecht ist. Er ist von uns beiden der Stärkere. Link - du bist dr Schlüssel und warst es immer." ("I have to admit that he isn't as bad as I thought. He's the stronger of us two. Link - you're the key and always have been."). He finally acknowledges Link's skill and even sounds proud about it, instead of snarkily claiming that the kid just got lucky again.

There are more examples like these but the comment is already way too long as it is, so 'Ill be leaving it at that.

[–] justlookingfordragon 4 points 4 months ago (1 children)

I allowed myself to build a hoverbike… and haven’t looked back

Hear, hear. I love the horses in these games so much that I can't fathom completing a full playthrough without owning at least one, but it is kinda hard to still find them useful and convenient when there is a free pile of Zonai stuff lying around behind every corner and Autobuild exists. Plus all the restrictions ... the desert? Off limits. The Depths? Off limits. The Sky islands? Off limits. The sea? ...you get the idea. The areas where horses are even allowed to be are already rare, and on top of that you have dozens of chasms, blockades, "Monster Forces" blocking roads, uneven terrain, rivers, lakes, tunnels, caves, wells, mountains that are almost impossible to cross without leaving your horse behind. Trying to find a rideable path around all of that becomes annoying pretty fast.

Personally, I think it was a very bad call to remove the Ancient Saddle & Bridle. Most people were already struggling to keep an interest in horses in BotW because even WITH the saddle it was a hassle to get your four-legged buddy back to your side after you had to glide somewhere, but now that TotK is three times as vast and has a LOT more vertical travel - where the teleportation feature would really shine - they nuke the ONLY way to summon your furry means of transport to your side whenever you want? C'mon, guys. Seriously.

Even if they wanted to get rid of all "ancient tech" then why not let Purah build a substitute? Or put a hidden secret Zonai saddle somehwere? Or make it an amiibo drop? DLC content? Let Robbie invent a special Travel Medallion specifically for horses? Or make Malanya reward the player with a magic flute or whatever?! It really isn't hard to come up with an in-game, in-universe, lore-fitting reason for why a horse teleportation feature can exist.

Or just hide a special saddle with mechanical wings behind some late-game quest to make your horse able to glide.

[–] justlookingfordragon 5 points 4 months ago
[–] justlookingfordragon 26 points 4 months ago (3 children)

If you mirror it tho, it makes even less sense:

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