docclox

joined 1 year ago
[–] docclox 1 points 1 year ago

Fair 'nuff. Seems as though I landed further away than I thought I did.

[–] docclox 2 points 1 year ago

Good enough for me. More research needed on my part, clearly.

Turns out I need an outpost site to build an Armillary. I always fancied a beachfront property.

[–] docclox 4 points 1 year ago (3 children)

I don't recall the biome saying "coast". Maybe I was unintentionally a couple of hundred miles inland or something.

I shall try again.

[–] docclox 2 points 1 year ago (1 children)

Yeah, apparently that's a thing: if you kill all the ground crew, the ship rabbits.

Next time I'm going to ignore the last spacer and sprint for the bay, see if I can do a Todd and have it lift off as I kill the last one on the ground :)

[–] docclox 3 points 1 year ago

Somehow I find it easy to picture her as some faceless corporate exec.

[–] docclox 2 points 1 year ago (3 children)

Most of the ships I find are inaccessible. The couple I have been able to board have been peaceful, and I didn't have the heart to start a fight with them.

About the only valid target I got was one time a ship landed really close by. A solitary spacer got out and I thought "Game on!". I dropped the spacer with a headshot, and then of course the ship raised the bay ramp and took off again. Bastards.

[–] docclox 3 points 1 year ago

Yeah, me too. Just shy of 140 hours in and still having a blast.

Just joined the Crimson Fleet for the first time, got my first custom spaceship that I'm happy with, still haven't completed the UC questline, hardly dug into outposts at all...

I may be here for some time :)

[–] docclox 10 points 1 year ago (3 children)

She really needs to get her head in the game.

[–] docclox 3 points 1 year ago* (last edited 1 year ago) (1 children)

Good use of the overlays there. Most of mine haven't worked out nearly so well.

I did like this one, though. Very 1950s pulp SciFi, I thought.

[–] docclox 3 points 1 year ago

Right up until you get it repainted and come back to find your succulent collection in the ship's hold.

[–] docclox 1 points 1 year ago

I thought it was about right. I got fed up towards the end and started killing security guards and I got told off for it - but I completed all the mission goals, and they had to know that the Best Laid Plans can occasionally go sideways.

That said, if I'd gone slaughtering civilians and guards alike and left the place a bloodbath, I'd hope for a bit more than just a slap on the wrist. Which is probably still all I'd get. Oh well, limits of simulation and all that.

[–] docclox 6 points 1 year ago

I've been surprised by how much of a good guy I've been in my gameplay so far. Generally I tend towards the antihero, but my diplomat character is turning out pretty much heroic, albeit with occasional moments of pragmatism.

I'm intrigued by the NG+ setup. It closely mirrors the way many people to play the game anyway: finish the game and then play it again with more or less the same character, but leveraging foreknowledge of how events will play out. It's as if the reality of the game reflected the structure of the game and the Starborn had learned to exploit that. (I also think they did something similar with Septimus Signus' description of Elder Scrolls in TESV, but I nearly got burned at the stake for suggesting that on /r/teslore :) )

Not so keen on Constellation. For an eclectic mix of backgrounds and viewpoints, they are a preachy, self righteous bunch. Spare some poor sap who was set up to take the fall in some corporate power-play? Sarah doesn't like that. He did the crime so he should do the time. And Heaven forbid you should fire at a pirate and accidentally tag a UC or FC ship. You'll get the whole of them shouting at you to get out of the pilot ship and talk to them RIGHT NOW and never mind that you're busy fighting for your life. I tell you, next time I spec a new character, I'm taking introvert and leaving Constellation at home.

Not mad keen on the companion quests either, which is odd since that's one of the few things in Fallout 4 that I thought they did really well. Sarah is a clingy drip, at least when she's not channeling the Daily Mail editorial staff; I'm not interested in hearing about Barret and his dead husband; and Sam Coe's cute softy cowboy with adorable daughter show ... I'll pass, thanks. Andreja is at least interesting, but for all her tough talk, she's just as straight laced and judgemental as Sarah, the minute you do anything that smacks of coloring outside the lines.

Then again, I'm generally happiest as a solo act anyway, so it's no big deal.

I do like most of the moral dilemmas posed so far. The opportunities for corruption have been lucrative enough that I'd at least consider them, and laced with enough justification that you could take them and tell yourself you're doing the right thing. (Not that I have, admittedly). One NG+ it might be fun to take all the morally questionable choices and see just how mad can Barret can get. Will Sarah chuck me out of Constellation if I continue to abuse my power? Or will it all work out just the same anyway in classic Bethesda style. In any case, if I'm going to keep getting lectured, I might as well do something to deserve the lectures.

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