docclox

joined 1 year ago
[–] docclox -3 points 11 months ago

Oh dear. I was planning on never installing Starfield Together. Now I'll have to find some other multiplayer mod to completely ignore.

[–] docclox 4 points 11 months ago

It's kind of new thinking in the games world. Todd Howard has said that if they'd anticipated Skyrim's enduring popularity, they'd have released a lot more DLC for the game. Instead, they put out two DLC plus a home-builder addon and then moved everyone to Fallout 4. Which probably seemed like the best use of resources at the time.

[–] docclox 4 points 11 months ago (1 children)

Depends on how much you explain them, really. In TES the Dwemer ruins first appeared in Redguard (if I remember right) but Morrowind massively expanded their lore, but managed to do so without diminishing their central mystery.

I'm hoping for some similar treatment for the Temple creators. Or at least an explanation that raises more questions than it answers.

[–] docclox 5 points 1 year ago

Actually, the article linked is pretty much making the point that the player numbers don't matter that much. Or at least that all the trolls using those numbers as evidence are at the very least, premature.

[–] docclox 1 points 1 year ago

Yeah, I like to have an outpost with a shipbuilder and a bounty board. Still, as long as you have reasonable power for your grav drive, you should be able to jump out before you run into too much trouble. Unless you're flying a captured pirate with about two hull points left, of course.

[–] docclox 1 points 1 year ago (2 children)

In which case, go to Sol system. You can land on Venus and sleep in your ship's bed for 24 local hour. A month or so will pass on Akila, which should give any combat alert time to expire.

Maybe stick your head into the Broken Spear in Cydonia on the way back and double check the bounty terminal there. Just to make doubly sure you don't have a bounty.

[–] docclox 1 points 1 year ago

I didn't. Sunday was broken up with all sorts of RL issues, and when I did have time, I spent it on Windows playing the game.

I'll give it another shot tomorrow. Proton experimental looks like it should do the job with minimal fuss, assuming everything else is in place. It would be nice to move over fully to Linux. Even if it does mean accepting a lower FPS for a short while.

[–] docclox 3 points 1 year ago

The first time I did Generdyne was a nightmare. Then I did it again over the weekend on NG+4 (I think) and it was a breeze, Admittedly I had more skills, wore the operator suit rather than my spacesuit and I found a load of vents I managed to miss the first time. Still, I managed to make it right to the final area without being spotted.

Then, I didn't fancy trying to get through the last office area so I just engaged Void Form and sprinted. I got into the boss's office, and hid behind a partition. One worked ran in in a panic, didn't see me, and evnetually ran out muttering something about "If I reported every weird thing I see in this place ..."

I quite enjoyed that mission.

[–] docclox 2 points 1 year ago* (last edited 1 year ago) (2 children)

I had to remove Steam before lib32-nvida-utils would go - now Steam won't reinstall

[edit]

Got it with --assume-installed lib32-vulkan-driver

Let's see if it works :)

[edit]

Nope. Builds shaders (a little too quickly perhaps) and then stops.

Skyrim still works, which suggests that the problem is with version of proton and environment variables rather than the beta drivers. And at least I'm no worse off than before.

I might give this another go tomorrow - look at it with fresh eyes and all that.

[–] docclox 1 points 1 year ago (4 children)

Alas, no joy:

removing nvidia-utils breaks dependency 'nvidia-utils=535.113.01' required by lib32-nvidia-utils

Basically, the same problem I hit trying it from trizen. And Steam wants lib32-nvidia-utils

I tried installing nvidia-utils-beta, but that breaks because the old one is needed by nvidia-dkms, and I can't seem to get yay to consider two packages at once.

I might jut wait for the full release.

[–] docclox 3 points 1 year ago (6 children)

Oh well, I'll be happy if I can get 60fps at 1080p. One advantage of an aging rig - it doesn't have to push as many pixels as a modern monitor would need :)

Thanks for the help!

[–] docclox 1 points 1 year ago (8 children)

Sounds good - I'll give that a shot.

Did you do it to run Starfield? How was performance, if so?

 

That ain't no way to treat a single malt.

13
Some challenges buggy? (self.starfield)
 

I'm having some trouble with the challenges for Rank 2 Concealment, and for Rank 2 Boost Assault .

Cor concealment I have to make 30 sneak mellee/unarmed attack. Well, I just went through Ground Pounders and I mist have killed half the spacers there from stealth with a barrow knife, and I only have one kill credited.

Boost Assault is even worse. I'm supposed to knock down 20 enemies. I had the reinforcement squads in Ground Pounders all rolling on the ground from boosting at one point and my official count is still at zero?

Anyone have the same problem? Or am I misunderstanding the instructions?

19
Sunrise At The Pup (self.starfield)
 

The sun came up as I was pondering the horizon and wondering what to do next. The day must be really short. I vanished into a structure to clear it of spacers, and when I came out it was the middle of the night again. I wasn't in there that long!

 

Jumped into a new system today, and a ship hailed me. They wanted me to get the data from a satellite. Only problem was that the satellite was surrounded by mines - the explosive sort, not the asteroid mining sort. And I wasn't allowed to just shoot the mines because any explosion would destroy the data.

I coasted in to about 600m and then, inevitably, BOOM! There was a groan from the other ship, and they jumped out.

Anyone got a better way to solve this than just "git gud"? The mines are tiny and it's hard to see where they are in relation to the ship, especially with a Guardian with the tall fins.

19
Water (self.starfield)
 

So: Neon and Paradiso excepted, has anyone seen any oceans or rivers in the game as yet?

Someone on Reddit recently posted a pic with their character standing at the side of a river, and the general suggestion was that anyone who hadn't seen a river hadn't looked carefully enough.

Accordingly, I went looking. I found a temperate planet with oceans visible from orbit ("YOU CAN'T LAND HERE"), set down on what looked like it should have been beach, and then headed north towards where the ocean should have been.

I eventually ended up standing on a mountain in what ought to have been the sea, looking across a dry valley towards another mountain, not a drop of liquid in sight!

So either I'm reading the maps wrong (entirely possible btw) or the planet generation is on the fritz in my game (can't rule it out) or the Reddit post was spoofed.

So: has anyone found any oceans or rivers? I'll post screenshots and maps when I get back to my gaming box tonight.

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