bfg9k

joined 1 year ago
[–] bfg9k 4 points 8 months ago

War is bad but guns are rad

[–] bfg9k 4 points 8 months ago

It had wheels and an engine, I was finally able to get out of my hometown on my own power.

[–] bfg9k 6 points 8 months ago (4 children)

It's real when you own property.

[–] bfg9k 6 points 8 months ago

NO WAY

GET FUCKED

FUCK OFF

[–] bfg9k 6 points 8 months ago

Once a pig, always a pig.

Get fucked you potato-headed voldemort-ass motherfucker

[–] bfg9k 17 points 8 months ago

Scott is doing the lords work here, I really hope a precedent is set that games must be made available either via official support or by releasing the server files once official support is ended.

Plenty of 'dead' games that I can still play with friends because the devs made it freely accessible once support was over. (Halo CE's GameSpy patch as an example). We will figure it out, just give us the files!

[–] bfg9k 10 points 8 months ago

This game is very accessible at all levels, get in there, Helldiver!

[–] bfg9k 11 points 8 months ago

Life finds a fuckin way holy shit

[–] bfg9k 9 points 8 months ago (1 children)

110mm rockets are super handy for taking out bot fabricators quickly

Orbital laser lasts for 25sec and melts pretty much anything

[–] bfg9k 9 points 8 months ago

big if true

[–] bfg9k 2 points 8 months ago* (last edited 8 months ago)

It works great for European countries sure, but when it costs roughly $5 million per kilometre to electrify track and there are for example 800kms between Melbourne and Sydney, the cost just gets astronomical, not to mention the headaches of getting 1000V DC across that distance.

A self-sustaining vehicle is really important for big countries with long inter-country rail lines that have no support infrastructure for hundreds of kilometres

[–] bfg9k 4 points 8 months ago (2 children)

For regional train lines/freight lines full electrification isn't feasible due to the length of track, diesels still rule the train world because of this

view more: ‹ prev next ›