That's unfortunate. It sounds like they recognized the burnout, that their new project was poorly scoped and would not be completed without further damaging personal relationships, so they pulled the plug. A healthy decision IMO. I wonder if any other small developers following up an initial big success need to learn from this? ๐
this post was submitted on 22 Jan 2025
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Dang.... I just learned about this game in the worst way possible. I loved Celeste.