ViscloReader

joined 1 year ago
[–] ViscloReader 3 points 11 hours ago

Yeah that's bad, there are fields where you shouldn't joke and politics is one of them.

[–] ViscloReader 1 points 15 hours ago

I don't mind seeing this, I like to keep in touch with bs. Just wanted to share my local instance hot page

[–] ViscloReader 9 points 15 hours ago (2 children)
-13
everywhere I look (lemmy.world)
submitted 16 hours ago by ViscloReader to c/lemmyshitpost
 
 

Not limited to SO, can be friends, family, etc...

[–] ViscloReader 1 points 6 days ago

Super metroid

[–] ViscloReader 1 points 1 week ago

Haven't had the time to try it yet, but as for right now, the game runs on my PC, and its specs are comparable to that of a PS4 (R3 1200 + RX560 4gb).

[–] ViscloReader 6 points 1 week ago (1 children)
[–] ViscloReader 3 points 1 week ago (1 children)
[–] ViscloReader 7 points 1 week ago (9 children)
[–] ViscloReader 33 points 2 weeks ago

Someone needs to play super Mario bros again.

[–] ViscloReader 3 points 2 weeks ago

DefinitelyPorn.mp4

[–] ViscloReader 2 points 3 weeks ago

Please someone mixes Radiohead's album The bends with this

 

If at all... I love it, overall

  • it's been really hard to get a win (in a good way)
  • the healing is sparse
  • the map has big open areas
  • the weapons hits real hard

Got a couple of good games today. The only thing is that the players aren't spread enough so even though the ambiance is really enjoyable, when you want some action it can be a bit dull.

Oh and snipers are back wohow!

4
submitted 1 month ago by ViscloReader to c/math
 

The music's really good also.

 

Hello gamedevs!

I've been making games as a hobby for some time. For assets, I would usually just rip whatever I found would fit best from the internet and edit it afterwards.

Now this is great (I think)for personal projects and the likes. But when you want to make them public that's not possible so whenever I'm building something for a public (free or paid) I make everything by myself or I use CC0 assets (or CC-BY with attributions in credits).

One thing I wondered is how much can I straight up use a sound effect without problems?

I have multiple scenarios:

Scenario a

I rip 1 to 2 seconds from a music. Apply some effects (reverb and filters for exemple) and add another sound on top of it. Would it be problematic to sell a game with this?

Scenario b

I record/rip a sound from a game, maybe I apply an effect on top of it then dump it into my game. Would it be problematic to sell a game with this?

Scenario c

I record a part of a music (like scen. A) and I merge it with 5 other sounds. I then apply a lot of filters and then, when in game, the sound is played through audio alteration functions using player inputs and game state as parameters. The original sound would not be recognizable. Would it be problematic to sell a game with this?

The grand question here is how much of an art piece has to be destroyed when building on top of it for it to be deemed original or something. But that's not the question of this post.

Thank you for reading this ^^

Hope some of you can answer this or give some guidance.

PS: I really don't mind giving attributions, in fact I really like being able to redirect to skilled artist through my work. I don't want to avoid doing it, I want to know the legal troubles of using samples from found audio.

9
submitted 2 months ago* (last edited 2 months ago) by ViscloReader to c/[email protected]
 

I'm saying big as in popularity, quality and depth of content. In one way or another, I consider clash royale to be some flavor of the RTS genre. But maybe there'll be something with a little more "prestige" than a mobile p2w game.

 
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