Ugurcan

joined 2 years ago
[–] Ugurcan -1 points 1 hour ago* (last edited 1 hour ago)

I think the late TempleOS guy also had a sequel project for 1984. What’s the appeal?

[–] Ugurcan 8 points 6 days ago

Kinda proud for our Turkish fellows keeping that instance running ✌️

[–] Ugurcan 19 points 1 week ago* (last edited 1 week ago) (1 children)

Actually they’ve been here for a very long time.

DeBird is the oldest commercial ML/Audio product I know. It’s around since 2017.

Accentize plugins are the commercial ones.

Also there’s a Waves one.

Nvidia’s RTX Voice can do it in real time since 2020.

And lastly on the open-source end, there’s Intel’s OpenVino for Audacity.

[–] Ugurcan 6 points 1 week ago (1 children)

Isn’t there a class named ‘Arithmancy’? I always assumed it’s math for wizardkind.

[–] Ugurcan 3 points 1 week ago
  • It’s almost harvesting season!
[–] Ugurcan 2 points 1 week ago (1 children)

I wonder how safe is Apple ecosystem from this.

[–] Ugurcan 5 points 1 week ago* (last edited 1 week ago)

It’s actually a pretty good idea to have a full system snapshot time to time, where the project can compile successfully, for future Virtual Machine use. It’s usually easier to spin a VM than setting up the whole dev environment from scratch.

[–] Ugurcan 13 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Gonna give another interesting take,

RATM’s eponymous album considered to have one of the best Mix and Master ever, so we sound engineers use that exact track to test and calibrate different sound systems. I always play Killing in the Name first to hear what’s different in a sound system. I’m sure me only contributed around 5k of that stat over the years.

More: https://www.tnt-audio.com/topics/ratm_e.html

[–] Ugurcan 18 points 2 weeks ago (1 children)
[–] Ugurcan 5 points 3 weeks ago

Good luck finding anything fanless without being SOC. Though it looks like a Framework would make you happy: https://frame.work/

[–] Ugurcan 13 points 1 month ago* (last edited 1 month ago)

“Actual person” was the developer’s brother.

[–] Ugurcan 13 points 1 month ago

I have a better proposal: let’s disable JavaScript in it’s entirety so it wouldn’t require 8 gb ram and a 2 gHz multicore cpu on my mobile device that runs on battery, to send a simple ‘hello’ to my friends.

361
Ha! I kill me! (lemmy.world)
submitted 1 year ago by Ugurcan to c/196
 
373
Lazy Sunday. (lemmy.world)
submitted 1 year ago by Ugurcan to c/aww
 
951
Hang in there. (lemmy.world)
submitted 1 year ago by Ugurcan to c/lemmyshitpost
 
223
submitted 1 year ago by Ugurcan to c/196
 
986
Here as well (lemmy.world)
submitted 1 year ago by Ugurcan to c/lemmyshitpost
 
25
submitted 1 year ago by Ugurcan to c/softwaregore
 
 

Hey SteamDeck’ers, As we're all aware that Valve broke Remote Play on SteamDeck and hasn't fixed it yet. I'm seeing lots of people having their sound cut off few minutes into streaming, or having lots of ghost input with bluetooth controllers.

However, there are two other options that work well, and sometimes even better than Remote Play.

First, if you're using SteamDeck with a TV and have an Android or Apple TV, consider using the Steam Link app instead. It's still great!

Second, you can use Moonlight to stream directly to SteamDeck. Find Moonlight in Discover (SteamOS desktop appstore) in Desktop mode. Installing it is just that easy.

You will also need to install Sunshine, the Server counterpart as well on your PC.

Moonlight is a great replacement to NVIDIA's now retired GameStream and works with any GPU with the help of Sunshine. In fact, it offers smoother visuals compared to Steam Remote Play, also offers HDR support on supported TVs.

Happy streaming!

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