Riversedgeknight1

joined 9 months ago
[–] Riversedgeknight1 1 points 3 months ago

Like Evan said above, this isn't the case for artifacts, just equipment, and this is because artifacts function very differently depending on if they are cursed or not.

[–] Riversedgeknight1 1 points 3 months ago (1 children)

New character: Jeff No abilities or starting items, including t1 weapon/armor. Can't use wands or passively detect traps/secrets (without talisman of foresight). Thrown weapons don't always go exactly where you throw them and have a 5+[excess strength] range limit. Early game gameplay is running around like a chicken with your head cut off until you find a weapon lying on the ground.

[–] Riversedgeknight1 2 points 3 months ago (1 children)

It makes sense that if you selected a tile past a web that the game would tell you that you can't make it there instead of just throwing you into the web without warning.

[–] Riversedgeknight1 1 points 4 months ago* (last edited 4 months ago) (1 children)

A +9 plate armor is practically gg, and assuming you run 0 chal you get 15 SoUs on the run. Investing one or two early game will save other limited resources like health pots. It's a trade-off, but once I started being less stingy with my SoUs my runs got a lot more consistent. Late game relies on strategy and skill just as much as stats, so having one less level on an item isn't a big deal if it means you get to f15 90+% of the time.

[–] Riversedgeknight1 2 points 4 months ago* (last edited 4 months ago) (3 children)

F1-2 you insta chug the str pot and put your upgrade scroll into any t2 weapon you may find early on and you shouldn't have a problem with the sewers. Even if you don't find a t2 weapon, the ability to increase str as soon as you find it makes the sewers a lot easier. Use the lunge+patient attacks talent to take a chunk out of any crabs you find, and the rapier gives blocking power at the cost of damage, so getting to leather armor is a bit less important for f5. For the prison, buy a t2 weapon from the shop if you haven't dropped one already. Your build will vary based on what weapon you have, so just make sure you play to the strength of your weapon. Don't be scared to use upgrades early if you die a lot early game. Also for the duelist the dagger's ability is a budget cloak+ethereal chains, it's definitely my favorite weapon with duelist so I use dagger whenever I can.

[–] Riversedgeknight1 1 points 4 months ago (5 children)

Are you dying often in the early game or do you have trouble building the momentum you need in the later levels?

[–] Riversedgeknight1 1 points 4 months ago

For some reason the auto attack indicator is the texture of stairs? Not sure if this is only for me or not.

[–] Riversedgeknight1 5 points 4 months ago

I do feel that with the new journal overhaul there should be a line in the description of every undead enemy "This enemy is undead", just for the sake of providing clarity. Flying enemies are pretty obvious to identify, but undead is a bit more obscure.

[–] Riversedgeknight1 9 points 5 months ago (1 children)

Use your range to take him out. Even when he's enraged, he won't go on the traps, so stay where you are and use your wands/throwables. You will end up taking damage from 2 traps, but it's no big deal, you got the hp for it.

[–] Riversedgeknight1 1 points 5 months ago (1 children)

In 4 hours is wild

[–] Riversedgeknight1 1 points 5 months ago (1 children)

Rapist??? I thought he was just with a hooker? (Not that even that is ok)

[–] Riversedgeknight1 2 points 5 months ago

Oddly enough the opposite is true with Kamala. She was saying some wild shit 4+ years ago or just aimlessly rambling. Idk if she just got good scriptwriters since then or what, but it's a lot better now.

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