Nah squid, I know better than try and discuss anything with you, mate. Too much time. Have a good one.
MonkeyDatabase
He's spitting facts though
Yeah, I'm sure ripping people off more will put less of a target on them.
This is long overdue.
I dunno, we've had one, and I'm sleepin' like a baby. Few more won't bother me at all... Or all of them.
Caffeine pills gave me heart arrhythmia for like 2 months. I had to wear a monitor and everything.
Pill form is so much more potent, and I was splitting them, effectively bypassing the coating that helps it dissolve slowly. Your body is just not meant to absorb 150mg of caffeine instantaneously. Crazy I know.
You really don't get any. You have to be well established in your career to be allowed to use it. You can't really say "I'm taking a day off next week" and expect your job to not look for a reason to punish/fire you.
If it makes you feel any better, I do see your point. And now discussing this further requires nuance, and arguing either side will get you labeled anti-semetic or pro-exclusionism. The nuance will be lost and the label applied. You indeed turned the controversy to 11. Well done.
My only statement is that there's clearly a power imbalance going on. Shining light on that isn't a bad thing.
Each shot actually only lasts 1 second.
The grind to get those depends on whether the player is being farmed for money. If it feels good to play, and you unlock content at a reasonable rate, that's just called progression, not farming. But if the task is repetitive, unfun, and designed to frustrate players into paying, that's farming.
That's why people shit on EA for BF2. They did the math of the grind and loot boxes, and it came out so something ridiculous, like multiple hundreds of hours to unlock stuff. I used to play R6 Siege and never spent a penny. After a week or so of playing with my friends, we'd have enough in-game currency to buy a new operator. We'd all unlock new characters and try them out. Week after week, it was fun.
Paying, imo would have ruined that experience because the gameplay is what made it fun. Forcing us to use the ops we chose rather than having a full roster to pick whatever we wanted. Felt almost like deck-building. We were progressing, not farming.
The caveat is that the new ops tended to be OP. I think the devs probably do it intentionally. This is the P2W part. People could pay day 1 and get the operator with the overtuned kit. They paid to save time, because they want to be the first to use the shiny new toy.
But again, like I said. I'll never spend money on either, but at least that person paying is gaining something, an advantage, time saved, instant gratification, more time learning the op. The person buying a pink gun gets ... a digital pink gun?
Preach. So many people are fine, in fact, better than fine, paying money for cosmetics. I think p2w games are scum but at least the player gets something from that, whether it be time saved, better gun, or whatever.
Paying for a skin (which is essentially what this mount is) Nahhhhh. I've never spent a dime on either of those, but at least the former has some value imo.
Spending $90 to look cool in a videogame is something people need to get therapy for. But they're still playing on official WoW servers, so we already knew that. (Shoutouts to Whitemane and TurtleWow. Neither costs a cent monthly and both respect your time)
white+
You win, I don't wanna get anywhere near your cold dead hole.